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Walking Woods

From AoM Retold
Quick Facts:
Walking Woods
God Power
Walking Woods
Availability
Civilization
Usage
Max Usage
Infinite
Recharge Time
180 seconds
Reuse Cost
100
Ramping Cost
+50
Effect
 
Animates trees turning them into myth units under the player's control

Walking Woods is a Norse Heroic Age god power in Age of Mythology that is available to worshipers of Njord. When invoked, it transforms up to eight animated trees into Walking Woods that are myth units which can be controlled by the player.

Unit

Quick Facts:
Walking Woods
Unit
Walking Woods
Myth Unit
Unit Information
Civilization
Creation
Created Through
Invoking Walking Woods
Statistics
Hit Points
240
Hack Armor
30%
Pierce Armor
60%
Crush Armor
80%
Line of Sight
16
Speed
3.5
Attack
Hack
16
Crush
30
Rate of Fire
2
Range
0.5

"Myth unit. Animated trees sent by the gods."
In-game description

The Walking Woods is a myth unit in Age of Mythology that is available solely to worshipers of Njord. More specifically, it is summoned when the player invokes Walking Woods on a forest of trees.

Up to eight trees can be transformed into Walking Trees that will attack any enemy units or buildings on sight. Unlike most other myth units, which have attack bonuses against human units and other myth units, Walking Trees have no attack bonuses.

Special Ability

Name Description
Nature's Eyes Passive, requires Eyes in the Forest: Animals and natural objects within the unit's Line of Sight reveal their surroundings (30-tile radius) for 6 seconds.

Technologies & Bonuses

Myth Technologies

Name God Description
Eyes in the Forest Loki Animals and natural objects within its Line of Sight reveal a radius of 30 around them for 6 seconds.

Relic Bonuses

Name Description
Pelt of Argus +6 Line of Sight
Scales of a Catoblepas -15% pierce vulnerability

Gameplay

Walking Woods can be used both defensively or offensively. They can provide protection to friendly units in remote areas or can be used to supplement the player's own army. However, they do mediocre damage to units, and heroes kill them easily. It is best to invoke Walking Woods near enemy fortifications as they can destroy buildings easily due to the fact that they deal high crush damage.

The trees can also drag down the economy of an enemy by placing them in a forest used by lumberjacks. This will not only force villagers to retreat but also deny the enemy up to 1,600 wood (or up to 2,000 wood if invoked on Gaia Trees). Invoking Walking Woods requires careful timing, as the trees are incredibly stupid. They will favor attacking units over buildings despite their advantage and can easily be lured away from an enemy base with a single unit. Even if the trees kill said unit in the chase, they will not return to continue attacking the enemy, but rather remain idle until a new foe appears in their Line of Sight.

Types of Walking Woods

The type of Walking Woods created is dependent on the type of tree the god power is cast upon. The following Walking Woods with unique models can be created:

  • Walking Acacia
  • Walking Jungle Palm
  • Walking Jungle Tree
  • Walking Marsh
  • Walking Oak
  • Walking Palm
  • Walking Pine
  • Walking Snowy Pine
  • Walking Tamarack

Mythology

"Slow to anger, but fierce when aroused, these ambulatory trees aggressively defend their territory. Their trunks turn axes that would normally fell them and only heroes are tough enough to stave them off effectively."
In-game compendium

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