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Egyptians

From AoM Retold
Quick Facts:
Egyptians
Egyptian
Egyptians
Civilization Information
Continent
Africa (North)
Major Gods
 
 

"Egyptians scout by having their Priests build Obelisks. Early Egyptian soldiers tend to be more specialized, but train quickly. Their later units from the Migdol Stronghold are more powerful. Many Egyptian buildings cost Gold, and several others are free, but take longer to build. Egyptian buildings build faster, gather, train, and research improvements faster, and fight better when empowered by a Pharaoh. The Egyptians gain Favor by building Monuments."
In-game description

The Egyptians are a civilization in Age of Mythology. They are based on the ancient Egyptian religion and mythology.

Overview

  • Civilian unit: Laborer.
    • Laborers work slower, but the Pharaoh can empower buildings, improving construction speed, work rate, and resource collection.
  • Resource drop-off sites: Granary - food, Lumber Camp - wood, Mining Camp - gold.
  • Start with a Pharaoh, a Priest, and three Laborers.
  • Start with 200 food, 100 wood, 50 gold.
  • Farms are available since the Archaic Age.
  • Buildings do not cost wood.
    • Resource drop-off sites, Houses, Armories, and Markets are free.
    • Other buildings except Temples cost (more) gold instead.
    • Wonders cost -100% wood, +50% gold.
    • Town Centers and Village Centers cost 550 gold.
    • Farms cost 70 gold.
  • Can build Monuments to generate favor.
  • Watch Tower upgrade free.
  • Fishing Ships can construct Obelisks and Lighthouses.
  • Warships cost -10%.

Major Gods

  Ra


  Isis

  • Town Centers and Citadel Centers support +5 population.
  • Upgrades cost -10%.
  • Obelisks cost -5 gold, and are built 60% faster.
  • Monuments shield against enemy god powers (25 range; 40 when empowered).
  • Empowered Monuments also heal nearby units and generate favor 100% faster.


  Set

Minor Gods

  Classical Age

Name Major Gods Focus
  Bast Isis and Ra Laborers
  Ptah Ra and Set Technology
  Anubis Set and Isis Infantry and myth units

  Heroic Age

Name Major Gods Focus
  Sobek Isis and Ra buildings and camel units
  Sekhmet Ra and Set Archers and siege weapons
  Nephthys Isis and Set Pharaohs and Priests

  Mythic Age

Name Major Gods Focus
  Osiris Isis and Ra Camel Riders and Pharaoh
  Horus Ra and Set Infantry
  Thoth Isis and Set Laborers and War Elephants

Units

Civilians

Name Description
  Laborer Gathers all resources (except favor) and constructs buildings

Human Soldiers

Town Center
Name Description
  Mercenary Expensive Archaic Age infantry which are strong but last a short time
  Mercenary Cavalry Expensive Heroic Age cavalry which are strong but last a short time
Barracks
Name Description
  Spearman Archaic Age infantry, good only against cavalry
  Axeman Classical Age infantry, good only against infantry
  Slinger Classical Age archer, good only against archers
Migdol Stronghold
Name Description
  Chariot Archer Heroic Age mounted archer, good against infantry
  Camel Rider Heroic Age cavalry, good against archers and cavalry
  War Elephant Heroic Age cavalry, good against infantry

Siege Weapons

Siege Works
Name Description
  Siege Tower Heroic Age siege unit that can garrison foot units, attack enemy units with arrows, and ram buildings
  Catapult Mythic Age ranged siege weapon strong against buildings and ships

Heroes

Name Description
  Pharaoh Ranged Hero which automatically spawns at the Town Center when killed, empowers buildings, heals, collects Relics, good against myth units
  Priest Ranged Hero which can be trained at the Town Center and Temple from the Archaic Age, heals, constructs Obelisks, good only against myth units. Initially cannot collect Relics

Ships

Name Description
  Kebenit Stronger than only Atlantean archer ships, overtaken by others
  Ramming Galley Same as Greek and Norse close-combat ships
  War Barge More hit points but slower than other siege ships

Myth Units

Dock
Name Description
  Leviathan A slow but resilient transport unit
  War Turtle A slow and strong melee unit which bucks to flip over enemy ships around it
Name Description
  Titan The Egyptians summon a giant humanoid bird as a Titan, depicting Ra

Buildings

Economic

Name Description
  Monument Buildings available since the Archaic Age which generate favor. Comprises of five distinct buildings each with a build limit of 1, each is unlocked when its precursor is first constructed

Scouting

Name Description
  Obelisk Archaic Age building which provides Line of Sight, constructed by Priests and Fishing Ships
  Lighthouse Mythic Age building which provides a gigantic Line of Sight

Defensive

Name Description
  Citadel Wall Archaic Age building which provides Line of Sight, constructed by Priests and Fishing Ships
  Ballista Tower Mythic Age building which provides a gigantic Line of Sight

Resource Gathering

Laborers, the Egyptian workers, are slower at gathering resources than other civilizations' workers. This can be offset by having the Pharaoh (or with Ra, Priests) empower the relevant drop-off building. In contrast to the other civilizations, the Egyptians have separate drop-off buildings for food, wood, and gold; they are all built slowly although they are free.

Egyptian Heroes

Unlike the Norse and Greeks, the Egyptian hero is not simply a regular unit with an attack bonus against myth units. Instead the Egyptians have the Pharaoh, a hero that heals and is devastating against myth units, and Priests, which are essentially lesser versions of the Pharaoh. The Egyptian player starts with a Pharaoh and a Priest. Priests are fairly expensive and rather weak against human soldiers.

 Pharaoh

The Pharaoh is a fairly tough warrior, but is still no match for grouped human units. However, he is a powerful support unit due to his strong attacks against enemy myth units and ability to heal. The Pharaoh can also empower buildings, making them train and research faster, as well as increasing the amount of resources placed in them. Set's Pharaoh can also summon animals.

If killed, the Pharaoh regenerates at the player's starting Town Center after one and a half minutes, so he is never out of action for long.

 Son of Osiris

Using the Son of Osiris god power, the Pharaoh can be turned into a falcon-headed demigod. He still has all of the Pharaoh's abilities, but is vastly more powerful in combat. The Son of Osiris has increased armor, many more hit points and a powerful, chain-lighting attack that can hit up to four targets at once. However, he cannot be healed, and if killed, a normal Pharaoh will appear in his place.

In Retold, it is now possible to have multiple Sons of Osiris, albeit at an incredibly high Favor cost for each successive reuse of the god power.

 Priest

Like the Pharaoh, the Priest has a ranged attack with a large attack bonus against mythological units, but is very weak against regular units. He can also heal units. The Priest has the additional ability to summon Obelisks, which are cheap and quickly placed structures that provide a large line of sight. Priests can be trained at the Town Center (once a Temple has been built) or at the Temple. All three major gods have a bonus to their priests - Ra's can empower buildings like the Pharaoh, Isis' place obelisks faster and at lower cost, and Set's can convert wild animals to serve the player.

Favor

The Egyptians honor their gods by building Monuments. Once it is built, a Monument provides a continuous stream of favor for as long as it stands. Egyptians can build five Monuments. They cost increasing amounts of food and gold and must be built in this order.

Name Build Cost Build Time Hit Points Favor per minute
  Monument to Villagers 50 26.67s 450 6.6
  Monument to Soldiers 100 40s 450 6.6
  Monument to Priests 150 53.33s 450 6.6
  Monument to Pharaohs 200 66.67s 450 6.6
  Monument to Gods 700 80s 800 13.2

The Egyptians must invest resources and villager time (and Laborers are notoriously slow at building) to generate favor. Once they have done so, however, they are guaranteed a steady stream of favor, unless their town is ransacked.

Monuments can also be empowered by the Pharaoh (and Priests under Ra) to further boost favor generation.

Starting Conditions

Each civilization in Age of Mythology has different starting conditions in a normal game. The Egyptians start with a Pharaoh, a Priest, and three Laborers. The Priest is typically used to scout and the Pharaoh to empower the Town Center or wherever Laborers are gathering resources.

Other Attributes

The Greeks are very versatile and play similarly to civilizations from Age of Empires II, so they are the easiest to start out with. Their military for example is created the same way. Greeks also possess the strongest heroes in the game but they cannot be mass-produced, with a maximum of four (five with Poseidon, who allows building a hero ship, The Argo).

Trivia

  • The Egyptians of Age of Mythology draw notable influence from Hellenistic Egypt (when the Ptolemaic dynasty ruled), evident from the presence of Catapults, the Lighthouse, and War Elephants.
  • Some of their myth units refer to other Afro-Asiatic peoples; the Roc (drawn from Arabian mythology), and Leviathan (drawn from Hebrew mythology, in turn of Phoenician/Canaanite influence).
    • Also, thanks to their Barracks units (who represent generic Bronze Age troops, armed with epsilon axes, spears and slings), and the Chariot Archer and Camel Rider units, they can be used to represent some of the above-mentioned peoples.
  • The Egyptian Titan is described as Ra in the URL of images featuring it, hosted on the official website. Formerly, it was described as Horus in articles for The Titans.

Gallery

Video

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