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{{InfoboxNeue |
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| indicator = God Power |
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| image = grk-gp-ceasefire.webp |
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| title = Ceasefire |
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| subtitle = |
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| section1 = Availability |
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| itemsInSection1 = 4 |
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| col = 2 |
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| label1 = Type |
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| label2 = Civilization |
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| label3 = Age |
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| label4 = God |
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| icon1 = Unit-type-hero.webp |
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| icon2 = Icon Greek.webp |
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| icon3 = infobox-age2.webp |
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| icon4 = grk-mg-hermes-icon.webp |
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| content1 = |
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| content2 = [[Greeks]] |
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| content3 = [[Classical Age]] |
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| content4 = [[Hermes]] |
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| section2 = Usage |
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| itemsInSection2 = 7 |
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| label5 = Recharge Time |
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| label6 = Reuse Cost |
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| label7 = Ramping Cost |
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| label8 = Duration |
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| label9 = Duration |
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| label10 = Duration |
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| label11 = Training Time |
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| icon5 = infobox-time.webp |
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| icon6 = infobox-favor.webp |
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| icon7 = infobox-favor.webp |
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| icon8 = infobox-time.webp |
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| icon9 = infobox-time.webp |
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| icon10 = infobox-time.webp |
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| icon11 = infobox-time.webp |
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| content5 = 240 seconds |
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| content6 = 75 |
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| content7 = +25 |
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| content8 = 30 seconds |
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| content9 = |
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| content10 = |
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| content11 = |
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| section3 = Effect |
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| itemsInSection3 = 1 |
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| section-col3 = 1 |
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| label12 = |
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| icon12 = |
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| content12 = Prevents combat and slows down defense construction |
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}} |
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Ceasefire is a [[Greeks|Greek]] [[Classical Age]] [[God Power|god power]] in Age of Mythology that is available to worshipers of [[Hermes]]. When invoked, it prevents combat from occurring for a 30 seconds duration. [[Fortress]] and tower construction is slowed down while in effect. Other god powers can still be invoked, however. |
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It prevents all player-controlled units to attack other player-controlled units, except for [[Villager|villagers]] attacking animals. Therefore, villagers can hunt wild animals and be attacked by them in return. Villagers can also attack [[Animal of Set|Animals of Set]], but they cannot fight back against the villagers during Ceasefire. |
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==Gameplay== |
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Ceasefire is good for dealing with god powers that enhance an opponent's army such as [[Flaming Weapons]] or [[Bronze]], or countering limited-duration units such as those invoked from [[Ancestors]]. It is also effective for when a player is caught off-guard by an attack and needs to buy some time to escape or form a counterattack. In team battles, Ceasefire is useful for helping a defenseless player by buying time to send troops over to help the player in trouble. The god power's duration is also ideal for scouting out enemy bases or positioning an army in preparation to attack the enemy where they are more vulnerable. |
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==Relevant Lists== |
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{{God Power}} |
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{{Gods}} |
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Latest revision as of 06:18, 18 November 2024
Ceasefire is a Greek Classical Age god power in Age of Mythology that is available to worshipers of Hermes. When invoked, it prevents combat from occurring for a 30 seconds duration. Fortress and tower construction is slowed down while in effect. Other god powers can still be invoked, however. It prevents all player-controlled units to attack other player-controlled units, except for villagers attacking animals. Therefore, villagers can hunt wild animals and be attacked by them in return. Villagers can also attack Animals of Set, but they cannot fight back against the villagers during Ceasefire.
Gameplay
Ceasefire is good for dealing with god powers that enhance an opponent's army such as Flaming Weapons or Bronze, or countering limited-duration units such as those invoked from Ancestors. It is also effective for when a player is caught off-guard by an attack and needs to buy some time to escape or form a counterattack. In team battles, Ceasefire is useful for helping a defenseless player by buying time to send troops over to help the player in trouble. The god power's duration is also ideal for scouting out enemy bases or positioning an army in preparation to attack the enemy where they are more vulnerable.