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{{InfoboxNeue |
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| indicator = God Power |
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| image = egp-gp-rain.webp |
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| title = Rain |
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| subtitle = |
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| section1 = Availability |
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| itemsInSection1 = 4 |
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| col = 2 |
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| label1 = Civilization |
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| label2 = Age |
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| label3 = Major God |
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| label4 = God |
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| icon1 = Icon Egyptian.webp |
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| icon2 = Infobox-age1.webp |
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| icon3 = Grk-god-hades-icon-round.webp |
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| icon4 = egp-god-ra-icon.webp |
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| content1 = [[Egyptians]] |
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| content2 = [[Archaic Age]] |
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| content3 = |
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| content4 = [[Ra]] |
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| section2 = Usage |
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| itemsInSection2 = 4 |
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| label5 = Recharge Time |
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| label6 = Reuse Cost |
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| label7 = Ramping Cost |
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| label8 = Duration |
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| icon5 = infobox-time.webp |
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| icon6 = infobox-favor.webp |
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| icon7 = infobox-favor.webp |
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| icon8 = infobox-time.webp |
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| content5 = 90 seconds |
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| content6 = 30 |
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| content7 = +15 |
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| content8 = 45 seconds |
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| section3 = Effect |
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| itemsInSection3 = 1 |
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| section-col3 = 1 |
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| label9 = |
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| icon9 = |
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| content9 = Boosts the player's [[Farm]] gather rates |
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}} |
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Rain is an [[Egyptians|Egyptian]] [[Archaic Age]] [[God Power|god power]] in Age of Mythology that is available to worshipers of [[Ra]]. When invoked, it boosts [[Farm]] gathering rates by 150% for the player themselves. |
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Before Retold, due to a bug, it also increased wood gathering for the player invoking it by 50%. |
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==Gameplay== |
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Like most economic god powers, Rain is best used early on to gain an edge in terms of resources over an enemy. In this case, it is best to maximize its effect by having as many [[Laborer]]s farm during the power's effect. However, if a player also worships [[Bast]], it is best to research Sacred Cats and Plow before invoking this power in order to exploit the improved gather rate. |
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Before Retold, in addition to the economic benefits, Rain could be used strategically to deny enemy god powers for long enough to defend or attack at key points during a match. In team games, Rain provided a nice boost to the economy of the entire team, especially if the player had [[Atlanteans]] as allies, as their [[Citizen]]s gathered resources nearly three times as quickly as other [[Villager|villagers]]. |
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==Relevant Lists== |
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{{God Power}} |
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{{Gods}} |
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__NOEDITSECTION__ |
Latest revision as of 04:07, 22 November 2024
Rain is an Egyptian Archaic Age god power in Age of Mythology that is available to worshipers of Ra. When invoked, it boosts Farm gathering rates by 150% for the player themselves. Before Retold, due to a bug, it also increased wood gathering for the player invoking it by 50%.
Gameplay
Like most economic god powers, Rain is best used early on to gain an edge in terms of resources over an enemy. In this case, it is best to maximize its effect by having as many Laborers farm during the power's effect. However, if a player also worships Bast, it is best to research Sacred Cats and Plow before invoking this power in order to exploit the improved gather rate.
Before Retold, in addition to the economic benefits, Rain could be used strategically to deny enemy god powers for long enough to defend or attack at key points during a match. In team games, Rain provided a nice boost to the economy of the entire team, especially if the player had Atlanteans as allies, as their Citizens gathered resources nearly three times as quickly as other villagers.
Relevant Lists