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{{InfoboxNeue |
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| indicator = God Power |
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| image = Grk-gp-sentinel.webp |
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| title = Sentinel |
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| subtitle = |
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| section1 = Availability |
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| itemsInSection1 = 4 |
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| col = 2 |
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| label1 = Civilization |
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| label2 = Age |
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| label3 = Major God |
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| label4 = God |
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| icon1 = Icon Greek.webp |
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| icon2 = Infobox-age1.webp |
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| icon3 = Grk-god-hades-icon-round.webp |
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| icon4 = grk-god-hades-icon-round.webp |
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| content1 = [[Greeks]] |
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| content2 = [[Archaic Age]] |
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| content3 = |
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| content4 = [[Hades]] |
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| section2 = Grants |
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| itemsInSection2 = 3 |
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| label5 = Recharge Time |
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| label6 = Reuse Cost |
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| label7 = Ramping Cost |
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| icon5 = infobox-time.webp |
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| icon6 = infobox-favor.webp |
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| icon7 = infobox-favor.webp |
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| content5 = 90 seconds |
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| content6 = 50 |
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| content7 = +5 |
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| section3 = Effect |
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| itemsInSection3 = 1 |
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| section-col3 = 1 |
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| label8 = |
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| icon8 = |
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| content8 = Protects an own or allied [[Town Center]], [[Village Center]], or [[Fortress]] with stone guardians |
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}} |
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Sentinel is a [[Greeks|Greek]] [[God Power|god power]] in Age of Mythology that is available to worshipers of [[Hades]] since the [[Archaic Age]]. When invoked on the player's or an ally's [[Town Center]], [[Village Center]], or [[Fortress]]-type building, it creates up to five Sentinels (owned by the player invoking the god power) around that building. |
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==Gameplay== |
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This god power combined with the 20% attack bonus of Hades' defensive structures makes Hades players very difficult to rush. After the player has reached [[Classical Age]] and upgraded their starting towers to [[Guard Tower]]s, they will have five Sentinels, four towers, and their [[Town Center]] firing on any attackers. |
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The Sentinels become less relevant as the game progresses, as they are limited in number and easily destroyed by any [[Siege Weapons|siege weapons]] that can get close enough. In Retold, reusing Sentinels is relatively cheap and they can make for some extra firepower, not just to defend Town Centers and [[Village Center]]s, but also in offense by using them on forward [[Fortress]]-type [[Buildings|buildings]]. |
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In team games, if the Hades player is in the pocket position (not directly adjacent to the enemy) then it may be advisable for them to invoke this god power on an ally on the flanks, to provide protection from the enemy flanks' early aggression, rather than on themselves. |
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==Building== |
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{{InfoboxNeue |
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| indicator = Building |
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| image = Grk-gp-sentinel.webp |
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| title = Sentinel |
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| subtitle = |
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| section1 = Building Information |
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| itemsInSection1 = 5 |
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| col = 2 |
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| label1 = Civilization |
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| label2 = Age |
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| label3 = Major God |
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| label4 = God |
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| label5 = Type |
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| icon1 = Icon Greek.webp |
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| icon2 = Infobox-age1.webp |
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| icon3 = Grk-god-hades-icon-round.webp |
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| icon4 = Grk-god-hades-icon-round.webp |
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| icon5 = unit-type-building.webp |
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| content1 = [[Greeks]] |
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| content2 = [[Archaic Age]] |
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| content3 = |
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| content4 = [[Hades]] |
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| content5 = [[Buildings|Building]] |
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| section2 = Construction |
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| itemsInSection2 = 1 |
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| label6 = Built By |
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| icon6 = |
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| content6 = Invoking <b>Sentinel</b> god power |
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| section3 = Statistics |
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| itemsInSection3 = 8 |
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| label7 = Hit Points |
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| label8 = Hack Armor |
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| label9 = Pierce Armor |
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| label10 = Crush Armor |
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| label11 = Line of Sight |
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| label12 = Pierce Attack |
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| label13 = Rate of Fire |
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| label14 = Range |
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| icon7 = infobox-hp.webp |
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| icon8 = infobox-hack-armor.webp |
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| icon9 = infobox-pierce-armor.webp |
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| icon10 = infobox-crush-armor.webp |
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| icon11 = infobox-los.webp |
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| icon12 = infobox-pierce-dmg.webp |
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| icon13 = infobox-rof.webp |
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| icon14 = infobox-range.webp |
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| content7 = 250 |
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| content8 = 30% |
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| content9 = 90% |
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| content10 = 10% |
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| content11 = 26 |
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| content12 = 20 |
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| content13 = 2 |
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|content14 = 18 |
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}} |
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{{Quote|Animated statues sent by Hades to defend this Town Center. Good against human soldiers.|In-game description}} |
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Sentinels are ranged fortifications that will fire at any enemies within their considerable range. In Retold, they are buildings, and are affected by building technologies, and no longer by unit- or archer-specific technologies. |
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They have no minimum range, and as such do not benefit from [[Boiling Oil]]. |
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===Technologies & Relic Bonuses=== |
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====General Technologies==== |
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{| class="wikitable" |
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|- |
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! Name !! Description |
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|- |
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| [[File:shared-t-copper-weapons.webp|40px]] [[Copper Weapons]] || +10% attack |
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|- |
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| [[File:shared-t-bronze-weapons.webp|40px]] [[Bronze Weapons]] || +10% attack |
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|- |
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| [[File:shared-t-iron-weapons.webp|40px]] [[Iron Weapons]] || +10% attack |
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|- |
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| [[File:shared-t-ballistics.webp|40px]] [[Ballistics]] || Can hit moving targets with more accuracy |
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|- |
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| [[File:shared-t-masons.webp|40px]] [[Masons]] || +15% hit points and -5% crush vulnerability |
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|- |
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| [[File:shared-t-architects.webp|40px]] [[Architects]] || +20% hit points and -5% crush vulnerability |
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|- |
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| [[File:shared-t-signal-fires.webp|40px]] [[Signal Fires]] || +6 [[Line of Sight]] |
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|- |
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| [[File:shared-t-carrier-pigeons.webp|40px]] [[Carrier Pigeons]] || +6 Line of Sight |
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|- |
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| [[File:shared-t-crenellations.webp|40px]] [[Crenellations]] || +0.25 attack multiplier vs. [[Cavalry|cavalry]] |
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|} |
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====Myth Technologies==== |
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{|class="wikitable" |
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|- |
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! Name !! God !! Description |
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|- |
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| [[File:grk-t-oracle.webp|40px]] [[Oracle (technology)|Oracle]] || [[File:grk-mg-apollo-icon.webp|40px]] [[Apollo]] ||+4 Line of Sight |
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|} |
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====Relic Bonuses==== |
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{| class="wikitable" |
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|- |
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! Image !! Name !! Description |
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|- |
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| [[File:shared-r-blanket.webp|40px]] || [[Blanket of Empress Zoe]] || -10% crush vulnerability |
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|- |
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| [[File:shared-r-statue-man.webp|40px]] || [[Head of Orpheus]] || +8 [[Line of Sight]] |
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|- |
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| [[File:shared-r-statue-lion.webp|40px]] || [[Nose of the Sphinx]] || +15% hit points |
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|- |
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| [[File:shared-r-bow.webp|40px]] || [[Arrows of the Alfar]] || +20% attack |
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|} |
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==Mythology== |
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{{Quote|Hades jealously guards his subterranean realm. His dark kingdom is surrounded by dangerous rivers and guarded by fearsome creatures. These sentinels, most often seen around settlements favored by the dark god, defend his interests above ground as fiercely as he defends his interests below ground.|In-game compendium}} |
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==Trivia== |
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* Before Retold, while Sentinels were immobile, they could still be moved by god powers that cause knockback, such as Shockwave and Meteor. |
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* Before Retold, while they were units, Sentinels did not have a garrison command, as they were meant to be immobile statues. Despite this, Sentinels near garrisonable buildings (like Fortresses) could be selected with other units, and when a command is issued to the group to garrison in that building, Sentinels also got garrisoned. When ungarrisoned, they dropped out on their pedestal. |
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* In Retold, the Sentinel is the only god-power-summoned building which is affected by Deconstruction. |
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==Relevant Lists== |
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{{God Power}} |
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{{Gods}} |
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__NOEDITSECTION__ |
Latest revision as of 03:54, 22 November 2024
Sentinel is a Greek god power in Age of Mythology that is available to worshipers of Hades since the Archaic Age. When invoked on the player's or an ally's Town Center, Village Center, or Fortress-type building, it creates up to five Sentinels (owned by the player invoking the god power) around that building.
Gameplay
This god power combined with the 20% attack bonus of Hades' defensive structures makes Hades players very difficult to rush. After the player has reached Classical Age and upgraded their starting towers to Guard Towers, they will have five Sentinels, four towers, and their Town Center firing on any attackers.
The Sentinels become less relevant as the game progresses, as they are limited in number and easily destroyed by any siege weapons that can get close enough. In Retold, reusing Sentinels is relatively cheap and they can make for some extra firepower, not just to defend Town Centers and Village Centers, but also in offense by using them on forward Fortress-type buildings.
In team games, if the Hades player is in the pocket position (not directly adjacent to the enemy) then it may be advisable for them to invoke this god power on an ally on the flanks, to provide protection from the enemy flanks' early aggression, rather than on themselves.
Building
"Animated statues sent by Hades to defend this Town Center. Good against human soldiers."
In-game description
Sentinels are ranged fortifications that will fire at any enemies within their considerable range. In Retold, they are buildings, and are affected by building technologies, and no longer by unit- or archer-specific technologies.
They have no minimum range, and as such do not benefit from Boiling Oil.
Technologies & Relic Bonuses
General Technologies
Name | Description |
---|---|
Copper Weapons | +10% attack |
Bronze Weapons | +10% attack |
Iron Weapons | +10% attack |
Ballistics | Can hit moving targets with more accuracy |
Masons | +15% hit points and -5% crush vulnerability |
Architects | +20% hit points and -5% crush vulnerability |
Signal Fires | +6 Line of Sight |
Carrier Pigeons | +6 Line of Sight |
Crenellations | +0.25 attack multiplier vs. cavalry |
Myth Technologies
Name | God | Description |
---|---|---|
Oracle | Apollo | +4 Line of Sight |
Relic Bonuses
Image | Name | Description |
---|---|---|
Blanket of Empress Zoe | -10% crush vulnerability | |
Head of Orpheus | +8 Line of Sight | |
Nose of the Sphinx | +15% hit points | |
Arrows of the Alfar | +20% attack |
Mythology
"Hades jealously guards his subterranean realm. His dark kingdom is surrounded by dangerous rivers and guarded by fearsome creatures. These sentinels, most often seen around settlements favored by the dark god, defend his interests above ground as fiercely as he defends his interests below ground."
In-game compendium
Trivia
- Before Retold, while Sentinels were immobile, they could still be moved by god powers that cause knockback, such as Shockwave and Meteor.
- Before Retold, while they were units, Sentinels did not have a garrison command, as they were meant to be immobile statues. Despite this, Sentinels near garrisonable buildings (like Fortresses) could be selected with other units, and when a command is issued to the group to garrison in that building, Sentinels also got garrisoned. When ungarrisoned, they dropped out on their pedestal.
- In Retold, the Sentinel is the only god-power-summoned building which is affected by Deconstruction.
Relevant Lists