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{{InfoboxNeue
| indicator = God Power
| image = grk-gp-pestilence.webp

| title = Pestilence
| subtitle =

| section1 = Availability
| itemsInSection1 = 4
| col = 2
| label1 = Type
| label2 = Civilization
| label3 = Age
| label4 = God
| icon1 = Unit-type-hero.webp
| icon2 = Icon Greek.webp
| icon3 = infobox-age2.webp
| icon4 = grk-mg-ares-icon.webp
| content1 =
| content2 = [[Greeks]]
| content3 = [[Classical Age]]
| content4 = [[Ares]]

| section2 = Usage
| itemsInSection2 = 7
| label5 = Recharge Time
| label6 = Reuse Cost
| label7 = Ramping Cost
| label8 = Duration
| label9 = Duration
| label10 = Duration
| label11 = Training Time
| icon5 = infobox-time.webp
| icon6 = infobox-favor.webp
| icon7 = infobox-favor.webp
| icon8 = infobox-time.webp
| icon9 = infobox-time.webp
| icon10 = infobox-time.webp
| icon11 = infobox-time.webp
| content5 = 120 seconds
| content6 = 50
| content7 = +10
| content8 = 60 seconds
| content9 =
| content10 =
| content11 =

| section3 = Effect
| itemsInSection3 = 1
| section-col3 = 1
| label12 =  
| icon12 =
| content12 = Slows down enemy military training and stops most [[Buildings|buildings]] from attacking in a certain area
}}

Pestilence is a [[Greeks|Greek]] [[Classical Age]] [[God Power|god power]] in Age of Mythology that is available to worshipers of [[Ares]]. When invoked, it causes military [[Buildings|buildings]] in the targeted area to slow down their unit production speed by 75%. However, technologies can still be researched and civilian units can still be trained.
It also prevents Fortress-type buildings and towers from attacking. It does not affect the attack of [[Town Center]]s, [[Village Center]]s, and [[Sentinel]]s.

==Gameplay==
Pestilence is best used when attacking an enemy town. Once most of the enemy soldiers are killed, Pestilence should be invoked to ensure that the enemy cannot train units to replenish their army, leaving their town defenseless. It is most effective when used in an area filled with military buildings such as [[Barracks]], [[Archery Range]]s, etc. The best way to counter Pestilence is for players to spread out their buildings as much as possible so that some of them can continue producing units. As of Retold, it is also effective at disabling towers so units can dispose of them safely.

==Relevant Lists==
{{God Power}}
{{Gods}}
__NOEDITSECTION__

Latest revision as of 06:08, 18 November 2024

Quick Facts:
Pestilence
God Power
Pestilence
Availability
Civilization
God
Usage
Recharge Time
120 seconds
Reuse Cost
50
Ramping Cost
+10
Duration
60 seconds
Effect
 
Slows down enemy military training and stops most buildings from attacking in a certain area

Pestilence is a Greek Classical Age god power in Age of Mythology that is available to worshipers of Ares. When invoked, it causes military buildings in the targeted area to slow down their unit production speed by 75%. However, technologies can still be researched and civilian units can still be trained. It also prevents Fortress-type buildings and towers from attacking. It does not affect the attack of Town Centers, Village Centers, and Sentinels.

Gameplay

Pestilence is best used when attacking an enemy town. Once most of the enemy soldiers are killed, Pestilence should be invoked to ensure that the enemy cannot train units to replenish their army, leaving their town defenseless. It is most effective when used in an area filled with military buildings such as Barracks, Archery Ranges, etc. The best way to counter Pestilence is for players to spread out their buildings as much as possible so that some of them can continue producing units. As of Retold, it is also effective at disabling towers so units can dispose of them safely.

Relevant Lists

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