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Oranos: Difference between revisions

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| label3 = God
| label3 = God
| label4 = Age
| label4 = Age
| icon1 = Unit-type-cavalry.png
| icon1 = Unit-type-cavalry.webp
| icon2 = Icon Greek.png
| icon2 = Icon Greek.webp
| icon3 = Grk-god-hades-icon-round.png
| icon3 = Grk-god-hades-icon-round.webp
| icon4 = Infobox-age1.png
| icon4 = Infobox-age1.webp
| content1 =
| content1 =
| content2 = Atlanteans
| content2 = Atlanteans
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| icon9 = atl-mg-helios-icon.webp
| icon9 = atl-mg-helios-icon.webp
| icon10 = atl-mg-hekate-icon.webp
| icon10 = atl-mg-hekate-icon.webp
| icon11 = infobox-time.png
| icon11 = infobox-time.webp
| content5 = [[Prometheus]]
| content5 = [[Prometheus]]
| content6 = [[oceanus]]
| content6 = [[oceanus]]
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| label20 = Petrification
| label20 = Petrification
| icon12 = atl-gp-shockwave.webp
| icon12 = atl-gp-shockwave.webp
| icon13 = atl-abl-sky-passage.webp
| icon13 = atl-bld-sky-passage.webp
| icon14 = grk-h-heracles.png
| icon14 = grk-h-heracles.webp
| icon15 = grk-h-odysseus.png
| icon15 = grk-h-odysseus.webp
| icon16 = grk-h-bellerophon.png
| icon16 = grk-h-bellerophon.webp
| icon17 = grk-h-myrmidon.png
| icon17 = grk-h-myrmidon.webp
| icon18 = atl-t-empyrian-speed.webp
| icon18 = atl-abl-sky-passage.webp
| icon19 = grk-abl-scourge-of-the-skies.png
| icon19 = grk-abl-scourge-of-the-skies.webp
| icon20 = grk-abl-medusa.png
| icon20 = grk-abl-medusa.webp
| content12 = [[Shockwave]]
| content12 = [[Shockwave]]
| content13 = [[Sky Passage]]
| content13 = [[Sky Passage]]
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| icon21 =
| icon21 =
| icon22 =
| icon22 =
| icon23 = unit-type-myth-unit.png
| icon23 = unit-type-myth-unit.webp
| icon24 = infobox-rof.png
| icon24 = infobox-rof.webp
| icon25 = infobox-range.png
| icon25 = infobox-range.webp
| content21 = Ruler of the Titans
| content21 = Lord of the Skies
| content22 = Siege and Myth units
| content22 = Vision and Mobility
| content23 =
| content23 =
| content24 =
| content24 =
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}}
}}


Kronos is an Atlantean major god in Age of Mythology who focuses on Siege and myth units. He is based on Cronus, the king of the Titans.
Oranos is an Atlantean major god in Age of Mythology who focuses on vision and mobility. He is based on the primordial Greek deity Uranus.


==Attributes==
==Attributes==
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! Name !! Description
! Name !! Description
|-
|-
| [[File:atl-gp-deconstruction.webp|50px]]   [[Deconstruction]] || Enables the player to deconstruct an enemy building. The full resource cost of the building is returned to the player's enemy. Cannot be used against Town Centers, Village Centers, Wonders, or Titan Gates, and most buildings created by god powers.
| [[File:atl-gp-shockwave.webp|50px]]   [[Shockwave]] || Flings enemy units into the air, damaging them slightly, and leaving them stunned for a few seconds.
|}
|}


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! Name !! Description
! Name !! Description
|-
|-
| [[File:atl-t-temporal-chaos.webp|50px]]   [[Temporal Chaos]] || Three buildings can be concurrently Time Shifted. -50% Time Shift cost for tower-line, Palaces, and Mirror Towers (only available since Retold).
| [[File:atl-abl-sky-passage.webp|50px]]   [[Empyrian Speed]] || Infantry +10% movement speed. (Since Retold)
|}

===Unique Building===
{| class="wikitable"
|-
! Name !! Description
|-
| [[File:atl-bld-sky-passage.webp|50px]]   [[Sky Passage]] || Portal that can be used to simultaneously teleport up to 100 units from one Sky Passage to another.
|}
|}


===Bonuses===
===Bonuses===
* Can build a new [[Sky Passage]] each age.
* Can time-shift buildings to new locations (towers and [[Palace]]s cost 50% of their price to shift, others are free).
* Units can enter Sky Passages to instantly travel between them.
* [[Buildings]] are constructed 25% faster per nearby [[Manor]].
* All units have +4 [[Line of Sight]].
* Receive 2 free [[Myth Unit|myth units]] instead of 1 when advancing to the next age.
* [[Oracle]]s generate +25% Favor at full Line of Sight.
* Lost siege and myth units return 20% of their resource cost.
* Damaged enemy units remain visible for 25 seconds.


==Minor Gods==
==Minor Gods==
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| [[File:atl-mg-prometheus-icon.webp|50px]]   [[Prometheus]] || Heroes
| [[File:atl-mg-prometheus-icon.webp|50px]]   [[Prometheus]] || Heroes
|-
|-
| [[File:atl-mg-leto-icon.webp|50px]]   [[Leto]] || [[Automaton]]s
| [[File:atl-mg-oceanus-icon.webp|50px]]   [[Oceanus]] || Infantry
|}
|}


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| [[File:atl-mg-hyperion-icon.webp|50px]]   [[Hyperion]] || [[Heroes]]
| [[File:atl-mg-hyperion-icon.webp|50px]]   [[Hyperion]] || [[Heroes]]
|-
|-
| [[File:atl-mg-rheia-icon.webp|50px]]   [[Rheia]] || Favor generation
| [[File:atl-mg-theia-icon.webp|50px]]   [[Theia]] || Cavalry
|}
|}


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| [[File:atl-mg-helios-icon.webp|50px]]   [[Helios]] || Siege weapons
| [[File:atl-mg-helios-icon.webp|50px]]   [[Helios]] || Siege weapons
|-
|-
| [[File:atl-mg-atlas-icon.webp|50px]]   [[Atlas]] || Buildings
| [[File:atl-mg-hekate-icon.webp|50px]]   [[Hekate]] || [[Myth Unit]]s
|}
|}

==Time Shift==
Through the Building Time Shift ability, players can move their own buildings to any other location in their Line of Sight. Upon activating the Time Shift ability on a building and targeting a location, it is slowly but automatically deconstructed, with a charge bar appearing below the building which goes from full to zero. The building is simultaneously reconstructed at the targeted location as a foundation, with its hit points increasing from zero. This foundation can be attacked and damaged by enemies. Only one building can be time shifted at a time.

In Retold, towers, Palaces, and Helios' Mirror Towers cost 50% of their base cost to Time Shift. Time Shifting other buildings is free. Town Centers, Village Centers, walls, Gates, and Wonders cannot be Time Shifted.

Before Retold, Towers, Palaces, and Helios' Mirror Towers all cost 200 wood, 100 gold to Time Shift, the same cost as building a new tower. All other buildings cost 5 wood, though Town Centers, walls, Gates, and Wonders could not be Time Shifted.

Buildings currently under the assault of Pestilence and Uproot can also be time shifted. While the time shift is underway, the god power's effects continue on the building. If time shifted to a spot which is still near the enemy god power's targeted location, the building reattains the affliction upon completion, but if time shifted away from the location, it escapes the enemy god power's effect.

The build queue of a building (i.e. all units and technologies queued) is cancelled when time shift begins. Buildings eject all garrisoned units when being time shifted, and cannot be garrisoned again until it is complete. There is an exception to this behavior, with Temples not ejecting garrisoned Relics or garrisoned units, and also being able to be garrisoned with more Relics at the original Temple, and the player benefiting from the Relics while the Temple is being shifted. As soon as the Temple is finished being time shifted, the Relics and garrisoned units are ejected at the original Temple location.


==Strengths==
==Strengths==
Oranos provides versatile bonuses focused on mobility and situational awareness.
Kronos focuses on Siege Units and myth units.


Sky Passages can send units instantly to any other Sky Passage on the map. This is extremely useful tactically and can be used in attack or defense. Players can send Oranos' extra-fast human units, especially Turmas, to harass enemy Villagers, or, alternatively, take their Citizens out of harm's way. Shockwave, Oranos' god power, can also be attacking or defensive, and can turn the tide of small battles by stunning a mining operation or raiding units in their tracks. In team battles, Oranos provides excellent support, as all Settlements are visible and Sky Passages are a good tool to defend allied settlements. On certain maps where locating Settlements quickly is crucial, such as Nomad or Vinlandsaga, this bonus provides Oranos players a significant advantage. Oranos has access to the greatest number of healing or regeneration options of the Atlantean major gods, with two healers (Caladria and Servant) and two myth technologies (Heroic Renewal and Mythic Rejuvenation), providing players with multiple ways of maintaining the health of their army. Their army and myth units benefits from worshipping Oceanus, Theia and Hekate, having their Murmillos and Katapeltes move 10% faster, Murmillo's hack damage is increased by 15% if Bite of the Shark is researched and Katapeltes move 25% faster and gain +15% hack damage, Contarius and Turma move 20% faster, and Contarius heroes' hack damage is increased by 30% if Poseidon's Secret and Lance of Stone are researched. Oranos players benefit from worshipping both Oceanus and Hekate as they are the fastest healers.
Both Siege Units and Myth Units are cheaper so a Kronos player can mass them more easily. Kronos players can time shift their buildings, moving them across the map at low cost. This makes Kronos good at rushing, as military buildings can be built in one place, then moved to another near the opponent with no risk to Citizens. Kronos' Deconstruction power can slow down enemies by deconstructing the buildings they need to age up, or create a hole in their defenses. Finally, Kronos' unique technology, Focus, improves scouting by making Oracles work more efficiently.

Kronos has access to Helios, which combines well with his cheaper siege units and myth units. A mix of Destroyers, Behemoths, Hekka Gigantes, and Fire Siphons, when teleported with Vortex, can wreak havoc on a Town Center or other important fortifications. Utilizing time shift alongside this ability can allow Kronos players to secure difficult locations, even across water or other obstructions.


==Weaknesses==
==Weaknesses==
In order to build Sky Passages in ideal location, Citizens must be sent to build them, most often away from the safety of a Town Center. This puts them at risk of being detected by enemies and as they are rather slow moving, they can be attacked before the passage is completed. Sky Passages also have a build limit so their placements should be decided carefully. Without access to Rheia in the Heroic Age, Oranos does not have access to a true building-killer type unit until the Mythic Age and must rely on Destroyers until then.
Kronos' ability to time shift buildings comes with significant risks. The transfer from locations takes a considerable amount of time (especially for larger buildings), leaving watchful enemies with enough time to detect and destroy them. While being time shifted, the building has a foundation at both locations, making it possible for enemies to attack it from two different places. Furthermore, only one building can be time shifted at once, so transporting multiple buildings can be time-consuming. Finally, buildings can only be time shifted within the player's line of sight, so they must send their units to scout favorable locations at the risk of running into an ambush.

The goddess Theia is not available to Kronos players, so they are more vulnerable to god powers than those who worship the other two Atlantean major gods. This additionally makes Kronos players more vulnerable to opposing archers, as they will always have the weakest Contarius. Also, aside from Heroic Renewal, Kronos does not grant access to any means of healing or regeneration (one can always cast Traitor on a Valkyrie or Caladria assuming the enemy will train one) so prolonged battles will eventually wear out the player's units if they do not have access to healing via an ally or use of a converted Valkyrie or Caladria. Rushing is actually the recommend tactic with Kronos, which aims for an early victory. So even though the Titan has access to cheaper siege, by the time they become available, the player may find themselves at a disadvantage to other gods who fare better in the late game.


==Mythology==
==Mythology==
{{Quote|Oranos was the solid dome of the sky and one of the ancient element gods from which all life proceeded. He was the first son of Gaia and became her husband. Together they produced the 12 Titans and other offspring that included the Cyclops. Shocked by some of his hideous offspring, he attempted to hide them deep in the bowels of Gaia (Earth), causing her increasingly intense pain. To relieve her suffering, she encouraged her son Kronos to castrate Oranos. Following this emasculation, Oranos (the sky) separated from Gaia (the Earth) and Kronos took over the kingdom of the gods.|In-game compendium}}
{{Quote|The youngest of the Titans, his name meant time. Kronos became king of the gods after he castrated his father, Oranos, with the help of his mother, Gaia, who wished to free her children whom Oranos had imprisoned. Kronos ruled over a time of prosperity known as the Golden Age.

Kronos and his wife/sister Rheia produced six children, including Zeus, Poseidon, and Hades. Fearing a revolt similar to his own, Kronos attempted to swallow all of his children at their birth, but Zeus avoided that fate and ultimately freed his siblings and banished the Titans to Tartarus.|In-game compendium}}


==Trivia==
==Trivia==
* Krios incorrectly calls Oranos a Titan, Oranos is actually a primordial god and the father of the Titans without being one himself.
* Kronos' user interface watermark in Retold is a pair of sickles. Kronos was given a great stone sickle by Gaia to castrate his father, Oranos, and is an instrument often associated with him.
* In the regions of ancient Greece where it was observed, his festival of Kronia was a time of merrymaking and liberation from toil (in imitation of the Golden Age), so Kronos's depiction in the campaigns as an evil god does not accord with how he was actually regarded by the Greeks.
* In Rome, Kronos was syncretized with the Roman god Saturn, and according to certain traditions he fled from Greece to Italy after being usurped by Zeus, where he brought agriculture and civilization, becoming the first king of Latium.
* While it is stated in the mythology section that "his name meant time", Kronos (Κρόνος) and Chronos (Χρόνος, "time") are distinct words in Greek. It is likely that in antiquity the two gods were equated on account of the similarity of their names, and the fact that Kronos was an agrarian deity so he was associated with the progression of the seasons and the agricultural cycle.
* The depiction of Kronos in The Titans as a glowing rock-monster does not match either classical or Renaissance sources, in which he is depicted as a human figure in a similar manner to other gods. The choice to depict him as such was likely made to emphasize his nature as an antagonist, and to make him visually distinct from Zeus and Oranos.


==List of Gods==
==List of Gods==

Latest revision as of 01:23, 6 November 2024

Quick Facts:
Oranos
Atlantean
Oranos
Major God
Availability
Civilization
Atlanteans
Age
Archaic Age
Minor Gods
Classical Age
Classical Age
Heroic Age
Heroic Age
Mythic Age
Mythic Age
Grants
God Power
Building
Myth Technology
Personality
Role
Lord of the Skies
Focus
Vision and Mobility

Oranos is an Atlantean major god in Age of Mythology who focuses on vision and mobility. He is based on the primordial Greek deity Uranus.

Attributes

God Power

Name Description
  Shockwave Flings enemy units into the air, damaging them slightly, and leaving them stunned for a few seconds.

Technology

Name Description
  Empyrian Speed Infantry +10% movement speed. (Since Retold)

Unique Building

Name Description
  Sky Passage Portal that can be used to simultaneously teleport up to 100 units from one Sky Passage to another.

Bonuses

  • Can build a new Sky Passage each age.
  • Units can enter Sky Passages to instantly travel between them.
  • All units have +4 Line of Sight.
  • Oracles generate +25% Favor at full Line of Sight.
  • Damaged enemy units remain visible for 25 seconds.

Minor Gods

Classical Age
Name Focus
  Prometheus Heroes
  Oceanus Infantry


Heroic Age
Name Focus
  Hyperion Heroes
  Theia Cavalry


Heroic Age
Name Focus
  Helios Siege weapons
  Hekate Myth Units

Strengths

Oranos provides versatile bonuses focused on mobility and situational awareness.

Sky Passages can send units instantly to any other Sky Passage on the map. This is extremely useful tactically and can be used in attack or defense. Players can send Oranos' extra-fast human units, especially Turmas, to harass enemy Villagers, or, alternatively, take their Citizens out of harm's way. Shockwave, Oranos' god power, can also be attacking or defensive, and can turn the tide of small battles by stunning a mining operation or raiding units in their tracks. In team battles, Oranos provides excellent support, as all Settlements are visible and Sky Passages are a good tool to defend allied settlements. On certain maps where locating Settlements quickly is crucial, such as Nomad or Vinlandsaga, this bonus provides Oranos players a significant advantage. Oranos has access to the greatest number of healing or regeneration options of the Atlantean major gods, with two healers (Caladria and Servant) and two myth technologies (Heroic Renewal and Mythic Rejuvenation), providing players with multiple ways of maintaining the health of their army. Their army and myth units benefits from worshipping Oceanus, Theia and Hekate, having their Murmillos and Katapeltes move 10% faster, Murmillo's hack damage is increased by 15% if Bite of the Shark is researched and Katapeltes move 25% faster and gain +15% hack damage, Contarius and Turma move 20% faster, and Contarius heroes' hack damage is increased by 30% if Poseidon's Secret and Lance of Stone are researched. Oranos players benefit from worshipping both Oceanus and Hekate as they are the fastest healers.

Weaknesses

In order to build Sky Passages in ideal location, Citizens must be sent to build them, most often away from the safety of a Town Center. This puts them at risk of being detected by enemies and as they are rather slow moving, they can be attacked before the passage is completed. Sky Passages also have a build limit so their placements should be decided carefully. Without access to Rheia in the Heroic Age, Oranos does not have access to a true building-killer type unit until the Mythic Age and must rely on Destroyers until then.

Mythology

"Oranos was the solid dome of the sky and one of the ancient element gods from which all life proceeded. He was the first son of Gaia and became her husband. Together they produced the 12 Titans and other offspring that included the Cyclops. Shocked by some of his hideous offspring, he attempted to hide them deep in the bowels of Gaia (Earth), causing her increasingly intense pain. To relieve her suffering, she encouraged her son Kronos to castrate Oranos. Following this emasculation, Oranos (the sky) separated from Gaia (the Earth) and Kronos took over the kingdom of the gods."
In-game compendium

Trivia

  • Krios incorrectly calls Oranos a Titan, Oranos is actually a primordial god and the father of the Titans without being one himself.

List of Gods


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