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Heimdall: Difference between revisions

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{{InfoboxNeue
{{InfoboxNeue
| indicator = Norse
| indicator = Norse
| image = freyja portrait.webp
| image = heimdall portrait.webp


| title = Freyja
| title = Heimdall
| subtitle = Minor God
| subtitle = Minor God


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| icon1 = Icon Egyptian.png
| icon1 = Icon Egyptian.png
| icon2 = Infobox-age2.png
| icon2 = Infobox-age2.png
| icon3 = thor icon round.webp
| icon3 = loki icon round.webp
| icon4 = odin icon round.webp
| icon4 = odin icon round.webp
| icon5 = nrs-god-freyr-icon-round.webp
| icon5 = nrs-god-freyr-icon-round.webp
| content1 = Norse
| content1 = Norse
| content2 = Classical Age
| content2 = Classical Age
| content3 = [[Thor]]
| content3 = [[Loki]]
| content4 = [[Odin]]
| content4 = [[Odin]]
| content5 = [[Freyr]]
| content5 =


| section2 = Grants
| section2 = Grants
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| label13 =
| label13 =
| label14 = Petrification
| label14 = Petrification
| icon6 = nrs-gp-meteor.webp
| icon6 = nrs-gp-undermine.webp
| icon7 = phoenix.webp
| icon7 = einheri.webp
| icon8 = nrs-t-kings.webp
| icon8 = nrs-t-safeguard.webp
| icon9 = nrs-t-book.webp
| icon9 = nrs-t-rigsthula.webp
| icon10 = nrs-t-tusks.webp
| icon10 = nrs-t-gjallarhorn.webp
| icon11 = nrs-t-hieracosphinx.webp
| icon11 = nrs-t-hieracosphinx.webp
| icon12 = nrs-t-olympian.webp
| icon12 = nrs-t-olympian.webp
| icon13 = egp-abl-scourge-of-the-skies.webp
| icon13 = egp-abl-scourge-of-the-skies.webp
| icon14 = egp-abl-medusa.png
| icon14 = egp-abl-medusa.png
| content6 = [[Meteor]]
| content6 = [[Undermine]]
| content7 = [[Phoenix]]
| content7 = [[Einheri]]
| content8 = [[Valley]]
| content8 = [[Safeguard]]
| content9 = [[Book]]
| content9 = [[Rigsthula]]
| content10 = [[Tusks]]
| content10 = [[Gjallarhorn]]
| content11 =
| content11 =
| content12 =
| content12 =
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| icon18 = infobox-rof.png
| icon18 = infobox-rof.png
| icon19 = infobox-range.png
| icon19 = infobox-range.png
| content15 = God of Wisdom
| content15 = God of Vigilance
| content16 = [[Migdol Stronghold]]</br>Units
| content16 = Towers and Navy
| content17 =
| content17 =
| content18 =
| content18 =
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}}
}}


{{Quote|You have advanced to the Mythic Age through the Secrets of Thoth.|Age up text}}
{{Quote|You have advanced to the Classical Age through the Vigilance of Heimdall.|Age up text}}


Thoth is an ibis-headed Egyptian Mythic Age minor god in Age of Mythology. He is available to worshipers of Set and Isis.
Heimdall is a Norse Classical Age minor god in Age of Mythology. He is available to worshipers of Odin and Loki.


==Attributes==
==Attributes==
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! Name !! Description
! Name !! Description
|-
|-
| [[File:nrs-gp-meteor.webp|50px]] &nbsp; [[Meteor]] || Rains down meteors in the targeted area, doing massive damage to buildings and moderate damage to units while also scattering them.
| [[File:nrs-gp-undermine.webp|50px]] &nbsp; [[Undermine]] || Damages enemy buildings and instantly destroys enemy walls and towers in the line of attack.
|}
|}


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! Name !! Description
! Name !! Description
|-
|-
| [[File:nrs-t-kings.webp|50px]] &nbsp; [[Valley]] || Migdol Strongholds produce a free duplicate of the units they train while empowered.
| [[File:nrs-t-safeguard.webp|50px]] &nbsp; [[Safeguard]] || Walls and towers have +25% hit points and buildings cost -50% gold.
|-
|-
| [[File:nrs-t-book.webp|50px]] &nbsp; [[Book]] || Improves [[Laborer]] gather rates of food, wood and gold by 10%.
| [[File:nrs-t-gjallarhorn.webp|50px]] &nbsp; [[Gjallarhorn]] || Upgrades Einherjar to Giant-killer Einherjar, granting +10% hit points, +25% attack, +5 seconds ability duration.
|-
|-
| [[File:nrs-t-tusks-of-apedemak.webp|50px]] &nbsp; [[Tusks]] || [[War Elephant]]s gain 10% attack, occupy 1 less population slot, and cost 10% less.
| [[File:nrs-t-rigsthula.webp|50px]] &nbsp; [[Rigsthula]] || [[Buildings]] +20% work rate.
|}
|}


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! Name !! Description
! Name !! Description
|-
|-
| [[File:phoenix.webp|50px]] &nbsp; [[Phoenix]] || A flying fiery bird that does Area of Effect damage. Turns into an egg when killed, from which it can be reborn for free.
| [[File:einheri.webp|50px]] &nbsp; [[Einheri]] || Powerful but slow melee unit that is good against buildings and can blow a horn to boost the attack of nearby units.
|}
|}


==Gameplay==
==Gameplay==
Heimdall improves buildings, which makes him an ideal choice when playing defensively. His cheaper and tougher walls and Watch Towers can be useful for turtling and tower rushing, respectively. Furthermore, he allows buildings to work more efficiently, even including age advancement, allowing for quicker advancement to later ages or for quicker buildup of an army.
Thoth's bonuses are mostly offensive, though one is economic. First, his Tusks of Apedemak technology makes War Elephants deal more damage, cost less, and take up less population space, allowing them to be massed more easily. This pairs especially well with Valley of the Kings, which allows empowered Migdol Strongholds to spawn double any units being trained. These improvements allow the player to create a huge army of War Elephants that can destroy anything that gets in their way.


However, he also provides solid anti-building options, making him effective at rushes as well. His myth unit, the Einheri, deals crush damage and is well armored, making it a decent building killer on its own. The blow of the Einheri's horn temporarily increases the attack of any nearby unit under the player's control, making them more powerful early in the game when fewer technologies are available and so more effective at destroying enemy defenses. In addition, Heimdall's god power, Undermine, destroys enemy towers and walls in the direction it is aimed at, allowing him to destroy undefended sections of enemy walls, to negate enemy tower rushes, or to severely weaken enemy defenses.
Thoth's myth unit, the Phoenix, is highly powerful against both units and buildings. If slain, it can be reborn, provided enemies do not attack and destroy the egg.


Odin players who follow Heimdall and then later follow up with Skadi in the Heroic Age will be able to enjoy a stronger economy with the Rigsthula and Winter Harvest technologies. Alternatively, Odin and Loki players can choose Njord in the Heroic Age to further increase their anti-building options, as he provides the Mountain Giant myth unit, which is strong against buildings.
Economically, Thoth improves the gather rate of all resources, offsetting the initial Egyptian gathering penalty. This gives the player the option of training fewer Laborers and more military units at maximum population.

Followers of Set who pick Sekhmet for the Heroic Age and Thoth for the Mythic Age will be able to amass large armies of strengthened Chariot Archers. Likewise, two of the Egyptian Classical Age minor gods, Bast (accessible to Isis) and Ptah (accessible to Set), have economic bonuses which synergize nicely with Thoth's economic improvement.


==Mythology==
==Mythology==
{{Quote|The White God, he sat beside the entrance to the rainbow bridge, keeping watch for giants or other monsters trying to gain entrance to the fortress of the gods. He needed very little sleep and was so perceptive that he could detect the sound of grass growing in the earth or wool growing on a sheep's back. The legends say he could see a hundred miles. He carried the horn Gjall, with which he could warn the gods when Ragnarok began. During Ragnarok, he was to be the last to fall, in single combat with Loki.|In-game compendium}}
{{Quote|A patron of learning and invention, Thoth was the chief god of the city of Khmun and a divine scribe. He served as a loyal advocate and supporter of Osiris, defending him against charges by Set, helping Isis resurrect him as lord of the underworld, helping to keep Horus hidden from Set until the son reached adulthood, and then helping Horus regain his inheritance. Thoth then assisted Osiris by recording the past deeds of all who sought to enter the Underworld. He read the scales when the hearts of those seeking entrance were weighed versus the feather of truth. Thoth grew in importance as people sought his help in proving their innocence at judgment time. The priests of Thoth enhanced his reputation as a magician and claimed he had access to spells that gave him domination over the natural world and the gods themselves. Thoth is usually depicted with the head of an ibis or baboon.

"Thereupon shall come Thoth, who is equipped with words of power in great abundance, and shall untie the fetters, even the fetters of the god Set which are over my mouth."


==Trivia==
-- From the Papyrus of Ani|In-game compendium}}
* The rainbow behind Heimdall in the Retold artworks represents Bifröst.


==List of Gods==
==List of Gods==

Revision as of 22:59, 5 November 2024

Quick Facts:
Heimdall
Norse
Heimdall
Minor God
Availability
Civilization
Norse
Age
Classical Age
Major God
Major God
Grants
God Power
Myth Unit
Myth Technology
Myth Technology
Myth Technology
Personality
Role
God of Vigilance
Focus
Towers and Navy

"You have advanced to the Classical Age through the Vigilance of Heimdall."
Age up text

Heimdall is a Norse Classical Age minor god in Age of Mythology. He is available to worshipers of Odin and Loki.

Attributes

God Power

Name Description
  Undermine Damages enemy buildings and instantly destroys enemy walls and towers in the line of attack.

Technology

Name Description
  Safeguard Walls and towers have +25% hit points and buildings cost -50% gold.
  Gjallarhorn Upgrades Einherjar to Giant-killer Einherjar, granting +10% hit points, +25% attack, +5 seconds ability duration.
  Rigsthula Buildings +20% work rate.

Myth Unit

Name Description
  Einheri Powerful but slow melee unit that is good against buildings and can blow a horn to boost the attack of nearby units.

Gameplay

Heimdall improves buildings, which makes him an ideal choice when playing defensively. His cheaper and tougher walls and Watch Towers can be useful for turtling and tower rushing, respectively. Furthermore, he allows buildings to work more efficiently, even including age advancement, allowing for quicker advancement to later ages or for quicker buildup of an army.

However, he also provides solid anti-building options, making him effective at rushes as well. His myth unit, the Einheri, deals crush damage and is well armored, making it a decent building killer on its own. The blow of the Einheri's horn temporarily increases the attack of any nearby unit under the player's control, making them more powerful early in the game when fewer technologies are available and so more effective at destroying enemy defenses. In addition, Heimdall's god power, Undermine, destroys enemy towers and walls in the direction it is aimed at, allowing him to destroy undefended sections of enemy walls, to negate enemy tower rushes, or to severely weaken enemy defenses.

Odin players who follow Heimdall and then later follow up with Skadi in the Heroic Age will be able to enjoy a stronger economy with the Rigsthula and Winter Harvest technologies. Alternatively, Odin and Loki players can choose Njord in the Heroic Age to further increase their anti-building options, as he provides the Mountain Giant myth unit, which is strong against buildings.

Mythology

"The White God, he sat beside the entrance to the rainbow bridge, keeping watch for giants or other monsters trying to gain entrance to the fortress of the gods. He needed very little sleep and was so perceptive that he could detect the sound of grass growing in the earth or wool growing on a sheep's back. The legends say he could see a hundred miles. He carried the horn Gjall, with which he could warn the gods when Ragnarok began. During Ragnarok, he was to be the last to fall, in single combat with Loki."
In-game compendium

Trivia

  • The rainbow behind Heimdall in the Retold artworks represents Bifröst.

List of Gods


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