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| label14 = Petrification |
| label14 = Petrification |
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| icon6 = egp-gp- |
| icon6 = egp-gp-locust-swarm.webp |
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| icon7 = egp-m- |
| icon7 = egp-m-roc.webp |
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| icon8 = egp- |
| icon8 = egp-m-petsuchos.webp |
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| icon9 = egp-t- |
| icon9 = egp-t-crocodilopolis.webp |
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| icon10 = egp-t- |
| icon10 = egp-t-sundried-mud-brick.webp |
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| icon11 = egp-t- |
| icon11 = egp-t-solar-barque.webp |
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| icon12 = egp-t- |
| icon12 = egp-t-dark-water.webp |
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| icon13 = egp-abl-scourge-of-the-skies.webp |
| icon13 = egp-abl-scourge-of-the-skies.webp |
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| icon14 = egp-abl-medusa.png |
| icon14 = egp-abl-medusa.png |
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| content6 = [[ |
| content6 = [[Locust Swarm]] |
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| content7 = [[ |
| content7 = [[Roc]] |
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| content8 = [[ |
| content8 = [[Petsuchos]] |
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| content9 = [[ |
| content9 = [[Crocodilopolis]] |
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| content10 = [[ |
| content10 = [[Sun-dried Mud-brick]] |
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| content11 = |
| content11 = [[Solar Barque]] |
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| content12 = [[Dark Water]] |
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| content15 = |
| content15 = God of Kingship</br> and Defense |
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| content16 = |
| content16 = [[Buildings]] and</br>Mercenaries |
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{{Quote|You have advanced to the |
{{Quote|You have advanced to the Heroic Age through the grace of Sobek.|Age up text}} |
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Sobek is an Egyptian Heroic Age minor god in Age of Mythology: Retold. |
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He is available to Ra and Isis, replacing Hathor from the original game. |
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==Attributes== |
==Attributes== |
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! Name !! Description |
! Name !! Description |
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|- |
|- |
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| [[File:egp-gp- |
| [[File:egp-gp-locust-swarm.webp|50px]] [[Locust Swarm]] || Summons hordes of locusts to devastate enemy villagers, Farms, Fishing Ships, livestock, and natural Berry Bushes, and damage all other targets in the direction of attack. |
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! Name !! Description |
! Name !! Description |
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|- |
|- |
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| [[File:egp-t- |
| [[File:egp-t-dark-water.webp|50px]] [[Dark Water]] || [[Camel Rider]]s and [[Caravan]]s gain +10% hit points and regenerate. |
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|- |
|- |
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| [[File:egp-t- |
| [[File:egp-t-crocodilopolis.webp|50px]] [[Crocodilopolis]] || Upgrades [[Petsuchos|Petsuchoi]] to Petsobeks, increasing their range and [[Line of Sight]] by 6. |
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|- |
|- |
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| [[File:egp-t- |
| [[File:egp-t-sundried-mud-brick.webp|50px]] [[Sun-dried Mud-brick]] || Increases building hit points by 10%, and decreases gold cost by 15%. Reduces build time (except [[Titan Gate]]s) by 25%. |
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|- |
|- |
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| [[File:egp-t- |
| [[File:egp-t-solar-barque.webp|50px]] [[Solar Barque]] || [[Sea Snake]]s occasionally spawn near targets of [[Kebenit]]s. |
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! Name !! Description |
! Name !! Description |
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|- |
|- |
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| [[File:egp-m- |
| [[File:egp-m-roc.webp|50px]] [[Roc]] || A giant bird with a carriage that can transport units. |
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|- |
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| [[File:egp-m-petsuchos.webp|50px]] [[Petsuchos]] || A bejeweled crocodile that fires a powerful beam of sunlight with full accuracy. |
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|} |
|} |
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==Gameplay== |
==Gameplay== |
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Much like his predecessor Hathor, Sobek's bonuses are mainly defensive. Sun-dried Mud-brick increases the hit points of the player's buildings (including Titan Gates) and reduces their construction time (excluding towers and Titan Gates). This not only helps buildings last longer, but also allows forward bases to be built more quickly. The gold a player saves from the technology can be used for other things, including amassing military and myth units and researching other technologies. Dark Water grants Camel Riders and Camel Caravans increased hit points and the ability to regenerate, allowing them to last longer. This is especially important for Camel Caravans due to their tendency to get raided by enemies. Dark Water can additionally be supplemented with Osiris in the Mythic Age, as the latter provides further improvements to Camel Riders. Likewise, Dark Water pairs well with Thoth's Valley of the Kings technology, allowing the player to mass produce self-regenerating Camel Riders. The combined Camel Rider bonuses of Sobek and Osiris are strongest under Ra, as he provides extra hit points to Camel Riders, making them incredibly durable and fast in comparison to the Camel Riders of other gods with all three gods' bonuses applied. Solar Barque grants the player's Kebenits an advantage in naval warfare by allowing them to spawn Sea Snakes near their targets. Under Isis, it is possible to turn the tide in a heated naval battle with the Plague of Serpents god power if Anubis was picked for the Classical Age - Anubis' Plague of Serpents, together with Sobek's Solar Barque, can spawn enough Sea Snakes to help overwhelm an enemy navy. |
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Bast's bonuses are economic; two of her technologies increase resource gather rates. Wood is usually not important to the Egyptians until the Heroic Age, when Chariot Archers and siege weapons (such as the Siege Tower and Catapult) appear, but in water maps, the Adze of Wepwawet is extremely important, as Laborers can gather extra wood for Fishing Ships or Kebenit and War Barge rushes. Similarly, Adze of Wepwawet is useful for followers of Nephthys and Osiris, as their Scorpion Man and Mummy myth units, respectively, cost wood. Furthermore, Bast's economic technologies synergize nicely with Thoth's Book of Thoth technology, allowing Laborers to gather resources even better than before. |
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On the other hand, Sobek's god power, Locust Swarm, is purely offensive against an enemy player's economy and can be used to send hundreds of units of food and wood (gold if used on an Egyptian player's Farms) down the drain, forcing the enemy player to scramble to get their economy functional again. |
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Her myth unit, the Sphinx, is a powerful Classical Age unit, especially when fully upgraded to a Hieracosphinx. These are fast and have excellent crush attack, meaning they can take out units and buildings alike in rushes. They get stronger in later ages and so are worth massing when the player has the resources. |
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Sobek has two myth units. The first is the Petsuchos, which, being slow and having a high pierce attack as well as decent divine attack, excels at defense and destroying buildings and other units from afar with its damage over time effect. His second myth unit, the Roc, is the game's only flying transport unit, and can be used in several ways to give the player tactical advantages. |
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Bast's god power, Eclipse, can be used to increase her myth unit's attack further and make them move rapidly (7.2 speed), increasing their rushing potential and making them alarmingly dangerous. This god power also allows the player's own Monuments to generate favor more quickly, especially under Isis, as her Monuments generate favor even faster when empowered. Eclipse can be saved for or used again in later ages to boost the attack of stronger myth units granted in later ages, such as Sekhmet's Scarabs, Horus' Avengers, or especially the Titan that the Egyptians otherwise cannot improve in any way. |
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==Mythology== |
==Mythology== |
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{{Quote|A mysterious and often obscure deity, Sobek is a son of the trickster god Set and the creation goddess Neith. This led to a multidimensional personality in Egyptian cult and belief systems; while Sobek was most closely associated with monarchical power and fierce defense against the dangers of the world, he also had a darker side. He was known for ferocious aggression, thievery, lechery, and violence. In a way, this collection of qualities can cause Sobek to be seen as a personification of the survival instinct; in another, it can be seen as reflective of the Nile crocodile, a fierce and territorial species that ancient Egyptians regarded with both fear and respect. After all, this species was immeasurably old even when Egyptian civilization was quite young. Sobek's main cult center was at Faiyum, which the Greeks knew as Crocodilopolis.|In-game compendium}} |
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{{Quote|A daughter of Ra, Bast was the goddess of the cat, considered a sacred animal in ancient Egypt. She was usually associated with the moon, perhaps because cat eyes can shine in moonlight. A special necropolis at her cult center in Bubastis held huge numbers of mummified cats. Together, Bast and the lioness-headed Sekhmet killed the great serpent Apep that tried to swallow Ra and turn the world into darkness.|In-game compendium}} |
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==Trivia== |
==Trivia== |
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* His beta portrait might be based on his Age of Empires: Mythologies counterpart's, sporting a similar pose and two pyramids in the background. |
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* Originally, Bast had access to a technology called "Fertility" which decreased the time it took for Egyptian Villagers to train. Fertility was most likely removed due to being too much of a bonus, making the other Classical Age minor gods irrelevant and making Ra and Isis too powerful. |
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* In the compendium and minor god selection screen, Sobek's name is listed as "Sobek (Hathor)". If the player has purchased the Legacy Deity Portraits Pack and then activates it in-game, Hathor will take Sobek's place, although this is a cosmetic change. |
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* She holds a sistrum in her hand, which originated as a sacred percussion instrument in Ancient Egypt. |
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* For her beta Retold portrait, the face was based on an African Wild Cat. |
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==List of Gods== |
==List of Gods== |
Revision as of 21:21, 5 November 2024
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and Defense
Mercenaries
"You have advanced to the Heroic Age through the grace of Sobek."
Age up text
Sobek is an Egyptian Heroic Age minor god in Age of Mythology: Retold.
He is available to Ra and Isis, replacing Hathor from the original game.
Attributes
God Power
Name | Description |
---|---|
![]() |
Summons hordes of locusts to devastate enemy villagers, Farms, Fishing Ships, livestock, and natural Berry Bushes, and damage all other targets in the direction of attack. |
Technology
Name | Description |
---|---|
![]() |
Camel Riders and Caravans gain +10% hit points and regenerate. |
![]() |
Upgrades Petsuchoi to Petsobeks, increasing their range and Line of Sight by 6. |
![]() |
Increases building hit points by 10%, and decreases gold cost by 15%. Reduces build time (except Titan Gates) by 25%. |
![]() |
Sea Snakes occasionally spawn near targets of Kebenits. |
Myth Unit
Name | Description |
---|---|
![]() |
A giant bird with a carriage that can transport units. |
![]() |
A bejeweled crocodile that fires a powerful beam of sunlight with full accuracy. |
Gameplay
Much like his predecessor Hathor, Sobek's bonuses are mainly defensive. Sun-dried Mud-brick increases the hit points of the player's buildings (including Titan Gates) and reduces their construction time (excluding towers and Titan Gates). This not only helps buildings last longer, but also allows forward bases to be built more quickly. The gold a player saves from the technology can be used for other things, including amassing military and myth units and researching other technologies. Dark Water grants Camel Riders and Camel Caravans increased hit points and the ability to regenerate, allowing them to last longer. This is especially important for Camel Caravans due to their tendency to get raided by enemies. Dark Water can additionally be supplemented with Osiris in the Mythic Age, as the latter provides further improvements to Camel Riders. Likewise, Dark Water pairs well with Thoth's Valley of the Kings technology, allowing the player to mass produce self-regenerating Camel Riders. The combined Camel Rider bonuses of Sobek and Osiris are strongest under Ra, as he provides extra hit points to Camel Riders, making them incredibly durable and fast in comparison to the Camel Riders of other gods with all three gods' bonuses applied. Solar Barque grants the player's Kebenits an advantage in naval warfare by allowing them to spawn Sea Snakes near their targets. Under Isis, it is possible to turn the tide in a heated naval battle with the Plague of Serpents god power if Anubis was picked for the Classical Age - Anubis' Plague of Serpents, together with Sobek's Solar Barque, can spawn enough Sea Snakes to help overwhelm an enemy navy.
On the other hand, Sobek's god power, Locust Swarm, is purely offensive against an enemy player's economy and can be used to send hundreds of units of food and wood (gold if used on an Egyptian player's Farms) down the drain, forcing the enemy player to scramble to get their economy functional again.
Sobek has two myth units. The first is the Petsuchos, which, being slow and having a high pierce attack as well as decent divine attack, excels at defense and destroying buildings and other units from afar with its damage over time effect. His second myth unit, the Roc, is the game's only flying transport unit, and can be used in several ways to give the player tactical advantages.
Mythology
"A mysterious and often obscure deity, Sobek is a son of the trickster god Set and the creation goddess Neith. This led to a multidimensional personality in Egyptian cult and belief systems; while Sobek was most closely associated with monarchical power and fierce defense against the dangers of the world, he also had a darker side. He was known for ferocious aggression, thievery, lechery, and violence. In a way, this collection of qualities can cause Sobek to be seen as a personification of the survival instinct; in another, it can be seen as reflective of the Nile crocodile, a fierce and territorial species that ancient Egyptians regarded with both fear and respect. After all, this species was immeasurably old even when Egyptian civilization was quite young. Sobek's main cult center was at Faiyum, which the Greeks knew as Crocodilopolis."
In-game compendium
Trivia
- His beta portrait might be based on his Age of Empires: Mythologies counterpart's, sporting a similar pose and two pyramids in the background.
- In the compendium and minor god selection screen, Sobek's name is listed as "Sobek (Hathor)". If the player has purchased the Legacy Deity Portraits Pack and then activates it in-game, Hathor will take Sobek's place, although this is a cosmetic change.
List of Gods