Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Kronos: Difference between revisions

From AoM Retold
Content deleted Content added
No edit summary
No edit summary
Line 95: Line 95:
}}
}}


Kronos is an [[Atlantean]] major god in Age of Mythology who focuses on Siege and myth units. He is based on Cronus, the king of the Titans.
Kronos is an Atlantean major god in Age of Mythology who focuses on Siege and myth units. He is based on Cronus, the king of the Titans.


==Attributes==
==Attributes==

Revision as of 17:43, 5 November 2024

Quick Facts:
Kronos
Atlantean
Kronos
Major God
Availability
Civilization
Atlanteans
Age
Archaic Age
Minor Gods
Classical Age
Classical Age
Heroic Age
Heroic Age
Mythic Age
Mythic Age
Grants
Myth Technology
Personality
Role
Ruler of the Titans
Focus
Siege and Myth units

Kronos is an Atlantean major god in Age of Mythology who focuses on Siege and myth units. He is based on Cronus, the king of the Titans.

Attributes

God Power

Name Description
  Deconstruction Enables the player to deconstruct an enemy building. The full resource cost of the building is returned to the player's enemy. Cannot be used against Town Centers, Village Centers, Wonders, or Titan Gates, and most buildings created by god powers.

Technology

Name Description
  Temporal Chaos Three buildings can be concurrently Time Shifted. -50% Time Shift cost for tower-line, Palaces, and Mirror Towers (only available since Retold).

Bonuses

  • Can time-shift buildings to new locations (towers and Palaces cost 50% of their price to shift, others are free).
  • Buildings are constructed 25% faster per nearby Manor.
  • Receive 2 free myth units instead of 1 when advancing to the next age.
  • Lost siege and myth units return 20% of their resource cost.

Minor Gods

Classical Age
Name Focus
  Prometheus Heroes
  Leto Automatons


Heroic Age
Name Focus
  Hyperion Heroes
  Rheia Favor generation


Heroic Age
Name Focus
  Helios Siege weapons
  Atlas Buildings

Time Shift

Through the Building Time Shift ability, players can move their own buildings to any other location in their Line of Sight. Upon activating the Time Shift ability on a building and targeting a location, it is slowly but automatically deconstructed, with a charge bar appearing below the building which goes from full to zero. The building is simultaneously reconstructed at the targeted location as a foundation, with its hit points increasing from zero. This foundation can be attacked and damaged by enemies. Only one building can be time shifted at a time.

In Retold, towers, Palaces, and Helios' Mirror Towers cost 50% of their base cost to Time Shift. Time Shifting other buildings is free. Town Centers, Village Centers, walls, Gates, and Wonders cannot be Time Shifted.

Before Retold, Towers, Palaces, and Helios' Mirror Towers all cost 200 wood, 100 gold to Time Shift, the same cost as building a new tower. All other buildings cost 5 wood, though Town Centers, walls, Gates, and Wonders could not be Time Shifted.

Buildings currently under the assault of Pestilence and Uproot can also be time shifted. While the time shift is underway, the god power's effects continue on the building. If time shifted to a spot which is still near the enemy god power's targeted location, the building reattains the affliction upon completion, but if time shifted away from the location, it escapes the enemy god power's effect.

The build queue of a building (i.e. all units and technologies queued) is cancelled when time shift begins. Buildings eject all garrisoned units when being time shifted, and cannot be garrisoned again until it is complete. There is an exception to this behavior, with Temples not ejecting garrisoned Relics or garrisoned units, and also being able to be garrisoned with more Relics at the original Temple, and the player benefiting from the Relics while the Temple is being shifted. As soon as the Temple is finished being time shifted, the Relics and garrisoned units are ejected at the original Temple location.

Strengths

Kronos focuses on Siege Units and myth units.

Both Siege Units and Myth Units are cheaper so a Kronos player can mass them more easily. Kronos players can time shift their buildings, moving them across the map at low cost. This makes Kronos good at rushing, as military buildings can be built in one place, then moved to another near the opponent with no risk to Citizens. Kronos' Deconstruction power can slow down enemies by deconstructing the buildings they need to age up, or create a hole in their defenses. Finally, Kronos' unique technology, Focus, improves scouting by making Oracles work more efficiently.

Kronos has access to Helios, which combines well with his cheaper siege units and myth units. A mix of Destroyers, Behemoths, Hekka Gigantes, and Fire Siphons, when teleported with Vortex, can wreak havoc on a Town Center or other important fortifications. Utilizing time shift alongside this ability can allow Kronos players to secure difficult locations, even across water or other obstructions.

Weaknesses

Kronos' ability to time shift buildings comes with significant risks. The transfer from locations takes a considerable amount of time (especially for larger buildings), leaving watchful enemies with enough time to detect and destroy them. While being time shifted, the building has a foundation at both locations, making it possible for enemies to attack it from two different places. Furthermore, only one building can be time shifted at once, so transporting multiple buildings can be time-consuming. Finally, buildings can only be time shifted within the player's line of sight, so they must send their units to scout favorable locations at the risk of running into an ambush.

The goddess Theia is not available to Kronos players, so they are more vulnerable to god powers than those who worship the other two Atlantean major gods. This additionally makes Kronos players more vulnerable to opposing archers, as they will always have the weakest Contarius. Also, aside from Heroic Renewal, Kronos does not grant access to any means of healing or regeneration (one can always cast Traitor on a Valkyrie or Caladria assuming the enemy will train one) so prolonged battles will eventually wear out the player's units if they do not have access to healing via an ally or use of a converted Valkyrie or Caladria. Rushing is actually the recommend tactic with Kronos, which aims for an early victory. So even though the Titan has access to cheaper siege, by the time they become available, the player may find themselves at a disadvantage to other gods who fare better in the late game.

Mythology

"The youngest of the Titans, his name meant time. Kronos became king of the gods after he castrated his father, Oranos, with the help of his mother, Gaia, who wished to free her children whom Oranos had imprisoned. Kronos ruled over a time of prosperity known as the Golden Age. Kronos and his wife/sister Rheia produced six children, including Zeus, Poseidon, and Hades. Fearing a revolt similar to his own, Kronos attempted to swallow all of his children at their birth, but Zeus avoided that fate and ultimately freed his siblings and banished the Titans to Tartarus."
In-game compendium

Trivia

  • Kronos' user interface watermark in Retold is a pair of sickles. Kronos was given a great stone sickle by Gaia to castrate his father, Oranos, and is an instrument often associated with him.
  • In the regions of ancient Greece where it was observed, his festival of Kronia was a time of merrymaking and liberation from toil (in imitation of the Golden Age), so Kronos's depiction in the campaigns as an evil god does not accord with how he was actually regarded by the Greeks.
  • In Rome, Kronos was syncretized with the Roman god Saturn, and according to certain traditions he fled from Greece to Italy after being usurped by Zeus, where he brought agriculture and civilization, becoming the first king of Latium.
  • While it is stated in the mythology section that "his name meant time", Kronos (Κρόνος) and Chronos (Χρόνος, "time") are distinct words in Greek. It is likely that in antiquity the two gods were equated on account of the similarity of their names, and the fact that Kronos was an agrarian deity so he was associated with the progression of the seasons and the agricultural cycle.
  • The depiction of Kronos in The Titans as a glowing rock-monster does not match either classical or Renaissance sources, in which he is depicted as a human figure in a similar manner to other gods. The choice to depict him as such was likely made to emphasize his nature as an antagonist, and to make him visually distinct from Zeus and Oranos.

List of Gods


Cookies help us deliver our services. By using our services, you agree to our use of cookies. We only use cookie to make the site function and save your preferences, nothing else.