More actions
No edit summary |
m Text replacement - ".png" to ".webp" |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{InfoboxNeue |
{{InfoboxNeue |
||
| indicator = Norse |
| indicator = Norse |
||
| image = |
| image = tyr portrait.webp |
||
| title = |
| title = Tyr |
||
| subtitle = Minor God |
| subtitle = Minor God |
||
Line 14: | Line 14: | ||
| label4 = Major God |
| label4 = Major God |
||
| label5 = Major God |
| label5 = Major God |
||
| icon1 = Icon Egyptian. |
| icon1 = Icon Egyptian.webp |
||
| icon2 = Infobox-age4. |
| icon2 = Infobox-age4.webp |
||
| icon3 = thor icon round.webp |
| icon3 = thor icon round.webp |
||
| icon4 = odin icon round.webp |
| icon4 = odin icon round.webp |
||
| icon5 = |
| icon5 = loki icon round.webp |
||
| content1 = Norse |
| content1 = Norse |
||
| content2 = Mythic Age |
| content2 = Mythic Age |
||
| content3 = [[Thor]] |
| content3 = [[Thor]] |
||
| content4 = [[Odin]] |
| content4 = [[Odin]] |
||
| content5 = [[ |
| content5 = [[Loki]] |
||
| section2 = Grants |
| section2 = Grants |
||
Line 36: | Line 36: | ||
| label13 = |
| label13 = |
||
| label14 = Petrification |
| label14 = Petrification |
||
| icon6 = nrs-gp- |
| icon6 = nrs-gp-fimbulwinter.webp |
||
| icon7 = |
| icon7 = fenris-wolf-brood.webp |
||
| icon8 = nrs-t- |
| icon8 = nrs-t-bravery.webp |
||
| icon9 = nrs-t- |
| icon9 = nrs-t-berserkergang.webp |
||
| icon10 = nrs-t-tusks.webp |
| icon10 = nrs-t-tusks.webp |
||
| icon11 = nrs-t-hieracosphinx.webp |
| icon11 = nrs-t-hieracosphinx.webp |
||
| icon12 = nrs-t-olympian.webp |
| icon12 = nrs-t-olympian.webp |
||
| icon13 = egp-abl-scourge-of-the-skies.webp |
| icon13 = egp-abl-scourge-of-the-skies.webp |
||
| icon14 = egp-abl-medusa. |
| icon14 = egp-abl-medusa.webp |
||
| content6 = [[ |
| content6 = [[Fimbulwinter]] |
||
| content7 = [[ |
| content7 = [[Fenris Wolf Brood]] |
||
| content8 = [[ |
| content8 = [[Bravery]] |
||
| content9 = [[ |
| content9 = [[Berserkergang]] |
||
| content10 = |
| content10 = |
||
| content11 = |
| content11 = |
||
| content12 = |
| content12 = |
||
Line 64: | Line 64: | ||
| icon15 = |
| icon15 = |
||
| icon16 = |
| icon16 = |
||
| icon17 = unit-type-myth-unit. |
| icon17 = unit-type-myth-unit.webp |
||
| icon18 = infobox-rof. |
| icon18 = infobox-rof.webp |
||
| icon19 = infobox-range. |
| icon19 = infobox-range.webp |
||
| content15 = God of |
| content15 = God of Warfare</br>and Protection |
||
| content16 = [[ |
| content16 = [[Infantry]] |
||
| content17 = |
| content17 = |
||
| content18 = |
| content18 = |
||
Line 74: | Line 74: | ||
}} |
}} |
||
{{Quote|You have advanced to the Mythic Age through the |
{{Quote|You have advanced to the Mythic Age through the Valor of Tyr.|Age up text}} |
||
Tyr (also written as Týr) is a Mythic Age Norse minor god in Age of Mythology. He is the god of warfare and valor, and is available to Thor, Odin, and Loki. |
|||
==Attributes== |
==Attributes== |
||
Line 84: | Line 84: | ||
! Name !! Description |
! Name !! Description |
||
|- |
|- |
||
| [[File:nrs-gp- |
| [[File:nrs-gp-fimbulwinter.webp|50px]] [[Fimbulwinter]] || Summons packs of wolves to attack enemy [[Town Center]]s. |
||
|} |
|} |
||
Line 92: | Line 92: | ||
! Name !! Description |
! Name !! Description |
||
|- |
|- |
||
| [[File:nrs-t- |
| [[File:nrs-t-bravery.webp|50px]] [[Bravery]] || [[Huskarl]]s have +20% attack and +1.25 damage multiplier vs. [[Buildings|buildings]]. |
||
|- |
|- |
||
| [[File:nrs-t- |
| [[File:nrs-t-berserkergang.webp|50px]] [[Berserkergang]] || [[Berserk]]s regenerate 35% of damage dealt to enemy units as hit points. |
||
⚫ | |||
| [[File:nrs-t-tusks-of-apedemak.webp|50px]] [[Tusks]] || [[War Elephant]]s gain 10% attack, occupy 1 less population slot, and cost 10% less. |
|||
|} |
|} |
||
Line 104: | Line 102: | ||
! Name !! Description |
! Name !! Description |
||
|- |
|- |
||
| [[File: |
| [[File:fenris-wolf-brood.webp|50px]] [[Fenris Wolf Brood]] || Wolf that get stronger in larger groups. |
||
⚫ | |||
| [[File:fimbulwinter-wolf.webp|50px]] [[Fimbulwinter Wolf]] || A myth unit which appears in packs near unclaimed Settlements and non-allied Town Centers when Fimbulwinter is invoked. They belong to the player but are not controllable. They perish as soon as the storm passes. |
|||
|} |
|} |
||
==Gameplay== |
==Gameplay== |
||
Tyr improves infantry. Berserks gain the ability to regenerate hit points equal to 35% of the damage they inflict on enemy units, making them last longer in combat. Huskarls receive an attack bonus against buildings. Since Huskarls already have high pierce armor, the upgrade from Tyr allows them to destroy defensive buildings easily. |
|||
Thoth's bonuses are mostly offensive, though one is economic. First, his Tusks of Apedemak technology makes War Elephants deal more damage, cost less, and take up less population space, allowing them to be massed more easily. This pairs especially well with Valley of the Kings, which allows empowered Migdol Strongholds to spawn double any units being trained. These improvements allow the player to create a huge army of War Elephants that can destroy anything that gets in their way. |
|||
His myth unit is the Fenris Wolf Brood, a relatively cheap myth unit that is easily massed and grows stronger when in groups, making it suitable for hit-and-run raids in the late game. |
|||
Tyr's god power, Fimbulwinter, spawns large packs of ferocious wolves to attack many enemy Town Centers across the map, allowing the player to distract the enemy while besieging them or to ruin their economy before fighting their armies. |
|||
Economically, Thoth improves the gather rate of all resources, offsetting the initial Egyptian gathering penalty. This gives the player the option of training fewer Laborers and more military units at maximum population. |
|||
Followers of Set who pick Sekhmet for the Heroic Age and Thoth for the Mythic Age will be able to amass large armies of strengthened Chariot Archers. Likewise, two of the Egyptian Classical Age minor gods, Bast (accessible to Isis) and Ptah (accessible to Set), have economic bonuses which synergize nicely with Thoth's economic improvement. |
|||
==Mythology== |
==Mythology== |
||
{{Quote|The son of Odin and Frigg, Tyr was the war god, renowned for strength and valor. Like Odin, he received sacrifices of hanged men. His story is bound to that of Fenrir, the wolf-son of Loki. Tyr was assigned the difficult task of feeding Fenrir, but Odin perceived that Fenrir was growing ever more powerful and dangerous. The gods chose to bind Fenrir underground, where he could do no harm. To convince him that a magic chain around his neck was harmless, Tyr had to place his right hand in the wolf's mouth. When Fenrir realized the chain was unbreakable, he bit off Tyr's hand. The loss of his hand reduced Tyr in the eyes of the other gods, who laughed at his pain. He was destined to fight the great hound Garm, watchdog at the gates of Hel, during Ragnarok. In this final confrontation, Garm was to leap at Tyr's throat and both would die in the struggle. The god Tyr was petitioned before battle and his rune was engraved on swords. Tyr may have been the chief god in early Norse pantheons, but his importance diminished as worship of Odin increased. The Anglo-Saxons called him Tiw and gave his name to the third day of their week, Tuesday.|In-game compendium}} |
|||
{{Quote|A patron of learning and invention, Thoth was the chief god of the city of Khmun and a divine scribe. He served as a loyal advocate and supporter of Osiris, defending him against charges by Set, helping Isis resurrect him as lord of the underworld, helping to keep Horus hidden from Set until the son reached adulthood, and then helping Horus regain his inheritance. Thoth then assisted Osiris by recording the past deeds of all who sought to enter the Underworld. He read the scales when the hearts of those seeking entrance were weighed versus the feather of truth. Thoth grew in importance as people sought his help in proving their innocence at judgment time. The priests of Thoth enhanced his reputation as a magician and claimed he had access to spells that gave him domination over the natural world and the gods themselves. Thoth is usually depicted with the head of an ibis or baboon. |
|||
"Thereupon shall come Thoth, who is equipped with words of power in great abundance, and shall untie the fetters, even the fetters of the god Set which are over my mouth." |
|||
==Trivia== |
|||
-- From the Papyrus of Ani|In-game compendium}} |
|||
* Tyr and Hephaestus are the only two minor gods that are available to more than two major gods in the original game. |
|||
* The Retold artworks of Tyr feature Fenrir biting his hand, as described in the mythology section. The original version features him with one hand missing, having already lost it. |
|||
==List of Gods== |
==List of Gods== |
Latest revision as of 01:25, 6 November 2024
and Protection
"You have advanced to the Mythic Age through the Valor of Tyr."
Age up text
Tyr (also written as Týr) is a Mythic Age Norse minor god in Age of Mythology. He is the god of warfare and valor, and is available to Thor, Odin, and Loki.
Attributes
God Power
Name | Description |
---|---|
Fimbulwinter | Summons packs of wolves to attack enemy Town Centers. |
Technology
Name | Description |
---|---|
Bravery | Huskarls have +20% attack and +1.25 damage multiplier vs. buildings. |
Berserkergang | Berserks regenerate 35% of damage dealt to enemy units as hit points. |
Myth Unit
Name | Description |
---|---|
Fenris Wolf Brood | Wolf that get stronger in larger groups. |
Fimbulwinter Wolf | A myth unit which appears in packs near unclaimed Settlements and non-allied Town Centers when Fimbulwinter is invoked. They belong to the player but are not controllable. They perish as soon as the storm passes. |
Gameplay
Tyr improves infantry. Berserks gain the ability to regenerate hit points equal to 35% of the damage they inflict on enemy units, making them last longer in combat. Huskarls receive an attack bonus against buildings. Since Huskarls already have high pierce armor, the upgrade from Tyr allows them to destroy defensive buildings easily.
His myth unit is the Fenris Wolf Brood, a relatively cheap myth unit that is easily massed and grows stronger when in groups, making it suitable for hit-and-run raids in the late game.
Tyr's god power, Fimbulwinter, spawns large packs of ferocious wolves to attack many enemy Town Centers across the map, allowing the player to distract the enemy while besieging them or to ruin their economy before fighting their armies.
Mythology
"The son of Odin and Frigg, Tyr was the war god, renowned for strength and valor. Like Odin, he received sacrifices of hanged men. His story is bound to that of Fenrir, the wolf-son of Loki. Tyr was assigned the difficult task of feeding Fenrir, but Odin perceived that Fenrir was growing ever more powerful and dangerous. The gods chose to bind Fenrir underground, where he could do no harm. To convince him that a magic chain around his neck was harmless, Tyr had to place his right hand in the wolf's mouth. When Fenrir realized the chain was unbreakable, he bit off Tyr's hand. The loss of his hand reduced Tyr in the eyes of the other gods, who laughed at his pain. He was destined to fight the great hound Garm, watchdog at the gates of Hel, during Ragnarok. In this final confrontation, Garm was to leap at Tyr's throat and both would die in the struggle. The god Tyr was petitioned before battle and his rune was engraved on swords. Tyr may have been the chief god in early Norse pantheons, but his importance diminished as worship of Odin increased. The Anglo-Saxons called him Tiw and gave his name to the third day of their week, Tuesday."
In-game compendium
Trivia
- Tyr and Hephaestus are the only two minor gods that are available to more than two major gods in the original game.
- The Retold artworks of Tyr feature Fenrir biting his hand, as described in the mythology section. The original version features him with one hand missing, having already lost it.
List of Gods