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Sentinel: Difference between revisions

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Revision as of 21:36, 12 November 2024

Quick Facts:
Sentinel
God Power
Sentinel
Grants
Recharge Time
90 seconds
Reuse Cost
50
Ramping Cost
+5
Effect
 
Protects an own or allied Town Center, Village Center, or Fortress with stone guardians

Sentinel is a Greek god power in Age of Mythology that is available to worshipers of Hades since the Archaic Age. When invoked on the player's or an ally's Town Center, Village Center, or Fortress-type building, it creates up to five Sentinels (owned by the player invoking the god power) around that building.

Gameplay

This god power combined with the 20% attack bonus of Hades' defensive structures makes Hades players very difficult to rush. After the player has reached Classical Age and upgraded their starting towers to Guard Towers, they will have five Sentinels, four towers, and their Town Center firing on any attackers.

The Sentinels become less relevant as the game progresses, as they are limited in number and easily destroyed by any siege weapons that can get close enough. In Retold, reusing Sentinels is relatively cheap and they can make for some extra firepower, not just to defend Town Centers and Village Centers, but also in offense by using them on forward Fortress-type buildings.

In team games, if the Hades player is in the pocket position (not directly adjacent to the enemy) then it may be advisable for them to invoke this god power on an ally on the flanks, to provide protection from the enemy flanks' early aggression, rather than on themselves.

Building

Quick Facts:
Sentinel
Building
Sentinel
Building Information
Construction
Built By
Invoking Sentinel god power
Statistics
Hit Points
250
Hack Armor
30%
Pierce Armor
90%
Crush Armor
10%
Line of Sight
26
Pierce Attack
20
Rate of Fire
2
Range
18

"Animated statues sent by Hades to defend this Town Center. Good against human soldiers."
In-game description

Sentinels are ranged fortifications that will fire at any enemies within their considerable range. In Retold, they are buildings, and are affected by building technologies, and no longer by unit- or archer-specific technologies.

They have no minimum range, and as such do not benefit from Boiling Oil.

Technologies & Relic Bonuses

General Technologies

Name Description
  Copper Weapons +10% attack
  Bronze Weapons +10% attack
  Iron Weapons +10% attack
  Ballistics Can hit moving targets with more accuracy
  Masons +15% hit points and -5% crush vulnerability
  Architects +20% hit points and -5% crush vulnerability
  Signal Fires +6 Line of Sight
  Carrier Pigeons +6 Line of Sight
  Crenellations +0.25 attack multiplier vs. cavalry

Myth Technologies

Name God Description
  Oracle   Apollo +4 Line of Sight

Relic Bonuses

Image Name Description
Blanket of Empress Zoe -10% crush vulnerability
Head of Orpheus +8 Line of Sight
Nose of the Sphinx +15% hit points
Arrows of the Alfar +20% attack

Mythology

"Hades jealously guards his subterranean realm. His dark kingdom is surrounded by dangerous rivers and guarded by fearsome creatures. These sentinels, most often seen around settlements favored by the dark god, defend his interests above ground as fiercely as he defends his interests below ground."
In-game compendium

Trivia

  • Before Retold, while Sentinels were immobile, they could still be moved by god powers that cause knockback, such as Shockwave and Meteor.
  • Before Retold, while they were units, Sentinels did not have a garrison command, as they were meant to be immobile statues. Despite this, Sentinels near garrisonable buildings (like Fortresses) could be selected with other units, and when a command is issued to the group to garrison in that building, Sentinels also got garrisoned. When ungarrisoned, they dropped out on their pedestal.
  • In Retold, the Sentinel is the only god-power-summoned building which is affected by Deconstruction.

List of God Power



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