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{{InfoboxNeue |
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| indicator = God Power |
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| image = egp-gp-son-of-osiris.webp |
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| title = Son of Osiris |
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| subtitle = |
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| section1 = Availability |
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| itemsInSection1 = 4 |
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| col = 2 |
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| label1 = Civilization |
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| label2 = Age |
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| label3 = Major God |
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| label4 = Minor God |
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| icon1 = Icon Egyptian.webp |
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| icon2 = Infobox-age4.webp |
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| icon3 = Grk-god-hades-icon-round.webp |
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| icon4 = egp-mg-osiris-icon.webp |
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| content1 = [[Egyptians]] |
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| content2 = [[Mythic Age]] |
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| content3 = |
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| content4 = [[Osiris]] |
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| section2 = Usage |
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| itemsInSection2 = 4 |
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| label5 = Max Usage |
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| label6 = Recharge Time |
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| label7 = Reuse Cost |
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| label8 = Ramping Cost |
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| icon5 = infobox-unkwn.webp |
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| icon6 = infobox-time.webp |
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| icon7 = infobox-favor.webp |
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| icon8 = infobox-favor.webp |
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| content5 = |
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| content6 = 240 seconds |
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| content7 = 350 |
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| content8 = +50 |
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| section3 = Effect |
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| itemsInSection3 = 1 |
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| section-col3 = 1 |
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| label9 = |
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| icon9 = |
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| content9 = Transforms a [[Pharaoh]] into Son of Osiris |
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}} |
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{{Quote|This Mythic Age God Power transforms your Pharaoh into the falcon-headed, lightning-wielding Son of Osiris. This unit has all the powers of a normal Pharaoh, such as countering Myth Units, healing and empowering, but is much more powerful in combat. He is under your control and lasts until killed. He cannot be healed. If he is killed, you will regain a normal Pharaoh. |
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Guard the Son of Osiris carefully; he will almost certainly become your enemy's favorite target. |
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To turn your Pharaoh into a demigod, left click on the Son of Osiris icon at the top of the screen, then left click on your Pharaoh. If you cannot locate your Pharaoh, use the banner button at the top right of the screen to center your view on him.|In-game description}} |
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Son of Osiris is an [[Egyptians|Egyptian]] [[Mythic Age]] [[God Power|god power]] that is available to worshipers of [[Osiris]]. It is invoked on a player's [[Pharaoh]], and the targeted Pharaoh is instantly transformed into the mighty Son of Osiris, with a falcon head, a staff, and a deadly lightning attack. |
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==Unit== |
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{{InfoboxNeue |
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| indicator = Unit |
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| snippet = Son of Osiris |
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| image = egp-h-son-of-osiris.webp |
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| title = Son of Osiris |
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| subtitle = |
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| section1 = Unit Information |
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| itemsInSection1 = 5 |
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| col = 2 |
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| label1 = Civilization |
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| label2 = Age |
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| label3 = Major God |
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| label4 = Minor God |
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| label5 = Type |
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| icon1 = Icon Egyptian.webp |
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| icon2 = Infobox-age4.webp |
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| icon3 = Grk-god-hades-icon-round.webp |
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| icon4 = egp-mg-osiris-icon.webp |
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| icon5 = unit-type-hero.webp |
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| content1 = [[Egyptians]] |
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| content2 = [[Mythic Age]] |
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| content3 = |
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| content4 = [[Osiris]] |
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| content5 = [[Heroes|Hero]] |
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| section2 = Creation |
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| itemsInSection2 = 4 |
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| section-col2 = 1 |
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| label6 = Created Through |
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| label7 = Food |
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| label8 = Gold |
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| label9 = Population |
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| icon6 = egp-gp-son-of-osiris.webp |
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| icon7 = infobox-food.webp |
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| icon8 = infobox-gold.webp |
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| icon9 = infobox-pop.webp |
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| content6 = Invoking <b>Son of Osiris</b> on a [[Pharaoh]] |
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| content7 = |
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| content8 = |
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| content9 = |
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| section3 = Statistics |
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| itemsInSection3 = 6 |
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| label10 = Hit Points |
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| label11 = Hack Armor |
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| label12 = Pierce Armor |
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| label13 = Crush Armor |
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| label14 = Line of Sight |
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| label15 = Speed |
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| icon10 = infobox-hp.webp |
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| icon11 = infobox-hack-armor.webp |
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| icon12 = infobox-pierce-armor.webp |
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| icon13 = infobox-crush-armor.webp |
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| icon14 = infobox-los.webp |
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| icon15 = infobox-speed.webp |
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| content10 = 546 |
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| content11 = 30% |
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| content12 = 50% |
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| content13 = 99% |
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| content14 = 6 |
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| content15 = 3.6 |
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| section4 = Attack |
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| itemsInSection4 = 4 |
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| label16 = Hack |
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| label17 = Divine |
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| label18 = Multipliers |
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| label19 = Range |
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| icon16 = infobox-hack-dmg.webp |
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| icon17 = infobox-divine-dmg.webp |
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| icon18 = unit-type-myth-unit.webp |
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| icon19 = infobox-range.webp |
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| content16 = 0 |
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| content17 = 64 |
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| content18 = [[Myth Unit]] x5</br>[[Animal of Set]] x3 |
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| content19 = 18 |
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| section5 = Healing |
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| itemsInSection5 = 2 |
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| label20 = Heal Rate |
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| label21 = Heal Range |
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| icon20 = infobox-hp-regen.webp |
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| icon21 = infobox-range.webp |
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| content20 = 15 HP/s |
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| content21 = 10 |
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| section6 = Unit Evolution |
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| itemsInSection6 = 1 |
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| label22 = Upgraded From |
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| icon22 = egp-h-pharaoh.webp |
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| content22 = [[Pharaoh]] |
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}} |
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{{Quote|Your Pharaoh has become the falcon-headed, lightning-wielding Son of Osiris. This unit has all the powers of a normal Pharaoh, such as countering Myth Units, and healing and empowering, but is much more powerful in combat. He is under your control and lasts until killed. He cannot be healed. If he is killed, you will regain a normal Pharaoh. |
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Guard the Son of Osiris carefully; he will almost certainly become your enemy's favorite target.|In-game description}} |
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{{Quote|Hero. A demigod Pharaoh with all the powers of a Pharaoh and the ability to fire chain-lightning bolts.|In-game description}} |
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The demigod Son of Osiris has stronger empowering and healing abilities than a normal [[Pharaoh]], and his hit points and combat statistics are greatly increased. He can fire chain-lightning bolts that deal vast amounts of hack damage and can hit up to four targets. The Son of Osiris cannot be healed, and if he dies, a normal Pharaoh will take his place. Unlike most other upgrades, the Son of Osiris transformation has lower range than the Pharaoh. |
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In the campaign, another Son of Osiris is present with the internal name "Son of Osiris XP". |
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===Special Abilities=== |
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{| class="wikitable" |
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|- |
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! Name !! !! Description |
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|- |
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| [[File:shared-abl-divine-immunity.webp|40px]] || Divine Immunity || (Passive): Cannot be targeted by enemy [[God Power|god powers]] which must be used on a particular target, such as [[Bolt]], [[Traitor]], etc. Further, he has extra immunities to:</br>• [[File:grk-gp-lightning-storm.webp|40px]] [[Lightning Storm]]</br></br>• [[File:atl-gp-shockwave.webp|40px]] [[Shockwave]] |
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|- |
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| [[File:egp-abl-heal.webp|40px]] || [[Ability#Heal|Heal]] || (Passive): Heal an injured allied unit |
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|- |
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| [[File:egp-abl-empower-abllity.webp|40px]] || [[Ability#Empower|Empower]] || (Passive): Can empower [[Buildings|buildings]] to boost resource income, construction speed, productivity, and number of projectiles fired. (At 120% of the [[Pharaoh]]'s efficiency except for Rate of Fire) |
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|- |
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| [[File:shared-abl-sacred-hands.webp|40px]] || [[Ability#Sacred Hands|Sacred Hands]] || (Passive): Can pick up [[Relic]]s and drop them off at a [[Temple]]. |
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|} |
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===Technologies & Relic Bonuses=== |
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====General Technologies==== |
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{| class="wikitable" |
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|- |
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! Name !! !! Description |
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|- |
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| [[File:shared-t-copper-armor.webp|40px]] || [[Copper Armor]] || -15% hack |
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|- |
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| [[File:shared-t-bronze-armor.webp|40px]] || [[Bronze Armor]] || -15% hack |
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|- |
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| [[File:shared-t-iron-armor.webp|40px]] || [[Iron Armor]] || -15% hack |
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|- |
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| [[File:shared-t-copper-shields.webp|40px]] || [[Copper Shields]] || -15% pierce |
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|- |
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| [[File:shared-t-bronze-shields.webp|40px]] || [[Bronze Shields]] || -15% pierce |
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|- |
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| [[File:shared-t-iron-shields.webp|40px]] || [[Iron Shields]] || -15% pierce |
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|} |
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====Myth Technologies==== |
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{| class="wikitable" |
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|- |
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! Name !! !! God !! Description |
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|- |
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| [[File:egp-t-spirit-of-maat.webp|40px]] || [[Spirit of Maat]] || [[File:egp-mg-nephthys-icon.webp|40px]] [[Nephthys]] || Healing +50% |
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|- |
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| [[File:egp-t-funeral-rites.webp|40px]] || [[Funeral Rites]] || [[File:egp-mg-nephthys-icon.webp|40px]] Nephthys || Refund 5 gold on death |
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|} |
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====God Bonuses==== |
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{| class="wikitable" |
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|- |
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! Name !! !! Description |
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|- |
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| [[File:egp-god-ra-icon.webp|40px]] || [[Ra]] || Empowered [[Monument]]s empower nearby [[Buildings|buildings]] |
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|} |
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====Relic Bonuses==== |
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{| class="wikitable" |
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|- |
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! Name !! !! Description |
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|- |
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| [[File:shared-r-horseshoe.webp|40px]] || [[Hermes' Winged Sandals]] || +10% movement speed |
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|- |
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| [[File:shared-r-fur.webp|40px]] || [[Pelt of Argus]] || +6 [[Line of Sight]] |
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|- |
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| [[File:shared-r-khopesh.webp|40px]] || [[The Khopesh of Horus]] || +1.0 attack bonus multiplier vs. [[Myth Unit|myth units]] |
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|} |
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===Gameplay=== |
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The Son of Osiris retains his heroic damage multiplier against [[Myth Unit|myth units]], meaning his attack against them is a devastating 300. Therefore, he is superb against myth unit-heavy armies, though he still deals good damage against human soldiers and even other heroes. He can even help with [[Titan]]-killing due to this massive ranged attack. |
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He is much stronger than a regular Pharaoh, but due to his prowess in combat, slow attack speed and inability to be healed, he is a prominent target for the player's opponents. The Son of Osiris can easily be defeated if targeted by a large number of enemy units. Also, when the Son of Osiris god power is used to create this unit, enemy players receive a notification. Alerted to his presence, they have time to plan a counterattack against this new foe. The player should bear this in mind, and protect the Son of Osiris with a supporting army, and avoid engaging directly with [[Zeus]] players who can kill him with Bolt (however in the Extended Edition, [[Bolt]] only deals 1% damage to the Son of Osiris). The Son of Osiris is an excellent counter to the [[Nidhogg]], especially if upgraded with Funeral Rites in the Extended Edition, which allows him to deal an extremely devastating 540 damage. If facing off against groups of Vermilion Birds, the Son of Osiris should be supported with [[Priest]]s, [[Pharaoh]]s, and [[Mummy|Mummies]], as the former two are still effective against flying myth units, and the latter have a ranged instant kill that also works on Vermilion Birds. |
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==Trivia== |
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* In older versions of Age of Mythology, there is a glitch involving Osiris' New Kingdom improvement: when the Son of Osiris god power is used after it has been researched, a third Pharaoh will spawn, giving a total of two Pharaohs and one Son of Osiris. |
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** In the Extended Edition, this intentionally always occurs. |
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* It is possible to use the Son of Osiris god power on the Son of Osiris unit and Son of Osiris XP. |
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** If invoked on the latter, the Son of Osiris will lose the ability to wake the Guardian and will also no longer be able to be healed. |
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* Osiris had two (or three) sons: Horus, Min, and (sometimes) Anubis, but judging by his appearance, the Son of Osiris represents Horus. |
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* When a Son of Osiris is killed, all players are notified. |
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==List of God Power== |
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{{God Power}} |
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__NOEDITSECTION__ |
Revision as of 23:20, 12 November 2024
"This Mythic Age God Power transforms your Pharaoh into the falcon-headed, lightning-wielding Son of Osiris. This unit has all the powers of a normal Pharaoh, such as countering Myth Units, healing and empowering, but is much more powerful in combat. He is under your control and lasts until killed. He cannot be healed. If he is killed, you will regain a normal Pharaoh.
Guard the Son of Osiris carefully; he will almost certainly become your enemy's favorite target.
To turn your Pharaoh into a demigod, left click on the Son of Osiris icon at the top of the screen, then left click on your Pharaoh. If you cannot locate your Pharaoh, use the banner button at the top right of the screen to center your view on him."
In-game description
Son of Osiris is an Egyptian Mythic Age god power that is available to worshipers of Osiris. It is invoked on a player's Pharaoh, and the targeted Pharaoh is instantly transformed into the mighty Son of Osiris, with a falcon head, a staff, and a deadly lightning attack.
Unit
"Your Pharaoh has become the falcon-headed, lightning-wielding Son of Osiris. This unit has all the powers of a normal Pharaoh, such as countering Myth Units, and healing and empowering, but is much more powerful in combat. He is under your control and lasts until killed. He cannot be healed. If he is killed, you will regain a normal Pharaoh. Guard the Son of Osiris carefully; he will almost certainly become your enemy's favorite target."
In-game description
"Hero. A demigod Pharaoh with all the powers of a Pharaoh and the ability to fire chain-lightning bolts."
In-game description
The demigod Son of Osiris has stronger empowering and healing abilities than a normal Pharaoh, and his hit points and combat statistics are greatly increased. He can fire chain-lightning bolts that deal vast amounts of hack damage and can hit up to four targets. The Son of Osiris cannot be healed, and if he dies, a normal Pharaoh will take his place. Unlike most other upgrades, the Son of Osiris transformation has lower range than the Pharaoh.
In the campaign, another Son of Osiris is present with the internal name "Son of Osiris XP".
Special Abilities
Name | Description | |
---|---|---|
Divine Immunity | (Passive): Cannot be targeted by enemy god powers which must be used on a particular target, such as Bolt, Traitor, etc. Further, he has extra immunities to: • Lightning Storm • Shockwave | |
Heal | (Passive): Heal an injured allied unit | |
Empower | (Passive): Can empower buildings to boost resource income, construction speed, productivity, and number of projectiles fired. (At 120% of the Pharaoh's efficiency except for Rate of Fire) | |
Sacred Hands | (Passive): Can pick up Relics and drop them off at a Temple. |
Technologies & Relic Bonuses
General Technologies
Name | Description | |
---|---|---|
Copper Armor | -15% hack | |
Bronze Armor | -15% hack | |
Iron Armor | -15% hack | |
Copper Shields | -15% pierce | |
Bronze Shields | -15% pierce | |
Iron Shields | -15% pierce |
Myth Technologies
Name | God | Description | |
---|---|---|---|
Spirit of Maat | Nephthys | Healing +50% | |
Funeral Rites | Nephthys | Refund 5 gold on death |
God Bonuses
Name | Description | |
---|---|---|
Ra | Empowered Monuments empower nearby buildings |
Relic Bonuses
Name | Description | |
---|---|---|
Hermes' Winged Sandals | +10% movement speed | |
Pelt of Argus | +6 Line of Sight | |
The Khopesh of Horus | +1.0 attack bonus multiplier vs. myth units |
Gameplay
The Son of Osiris retains his heroic damage multiplier against myth units, meaning his attack against them is a devastating 300. Therefore, he is superb against myth unit-heavy armies, though he still deals good damage against human soldiers and even other heroes. He can even help with Titan-killing due to this massive ranged attack.
He is much stronger than a regular Pharaoh, but due to his prowess in combat, slow attack speed and inability to be healed, he is a prominent target for the player's opponents. The Son of Osiris can easily be defeated if targeted by a large number of enemy units. Also, when the Son of Osiris god power is used to create this unit, enemy players receive a notification. Alerted to his presence, they have time to plan a counterattack against this new foe. The player should bear this in mind, and protect the Son of Osiris with a supporting army, and avoid engaging directly with Zeus players who can kill him with Bolt (however in the Extended Edition, Bolt only deals 1% damage to the Son of Osiris). The Son of Osiris is an excellent counter to the Nidhogg, especially if upgraded with Funeral Rites in the Extended Edition, which allows him to deal an extremely devastating 540 damage. If facing off against groups of Vermilion Birds, the Son of Osiris should be supported with Priests, Pharaohs, and Mummies, as the former two are still effective against flying myth units, and the latter have a ranged instant kill that also works on Vermilion Birds.
Trivia
- In older versions of Age of Mythology, there is a glitch involving Osiris' New Kingdom improvement: when the Son of Osiris god power is used after it has been researched, a third Pharaoh will spawn, giving a total of two Pharaohs and one Son of Osiris.
- In the Extended Edition, this intentionally always occurs.
- It is possible to use the Son of Osiris god power on the Son of Osiris unit and Son of Osiris XP.
- If invoked on the latter, the Son of Osiris will lose the ability to wake the Guardian and will also no longer be able to be healed.
- Osiris had two (or three) sons: Horus, Min, and (sometimes) Anubis, but judging by his appearance, the Son of Osiris represents Horus.
- When a Son of Osiris is killed, all players are notified.
List of God Power