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Spearman

From AoM Retold
Quick Facts:
Spearman
Egyptian
Spearman
Infantry
Unit Information
Type
Infantry
Civilization
Greek
Age
Heroic Age
Creation
Food
50
Gold
40
Population
4
Training Time
12 seconds
Statistics
Hit Points
115
Speed
4.2
Line of Sight
16
Hack Armor
40%
Pierce Armor
15%
Crush Armor
99%
Melee Attack
Hack
7.5
Multiplier
Cavalry: 1.25x
Rate of Fire
1
Attack Range
0.75

"Infantry. Only good against other infantry."
In-game description

The Spearman is the Egyptian standard infantry unit in Age of Mythology, and is trained at the Barracks from the Classical Age. It is faster and cheaper than the other standard infantry units and has better armor, but the lowest hit points. Like other basic infantry units Spearmen are a soft counter against cavalry and as such supposed to be cost-effective against most cavalry units. Heavier cavalry such as War Elephants and Jarls require hard counter units to be cost-effectively defeated. Spearmen however can be upgraded into hard counter units against cavalry through the myth technology Greatest of Fifty.

Strengths and Weaknesses

Strong vs.
  Hippeus  •     Prodromos  •     Spearman  •     Jarl  •   War Elephant  •     Berserk  •     Camel Rider  •     Huskarl  •     Hersir  •     Raiding Cavalry
Weak vs.
  Toxotes  •     Hypaspist  •     Cheiroballista  •     Chariot Archer  •     Throwing Axeman  •     Axeman

Technologies

General Technologies
Offense
Image Name Description
Copper Weapons +10% damage
Bronze Weapons +10% damage
Iron Weapons +10% damage
Defense
Image Name Description
Copper Armor -15% Hack Vulnerability
Bronze Armor -15% Hack Vulnerability
Iron Armor -15% Hack Vulnerability
Copper Shields -15% Pierce Vulnerability
Bronze Shields -15% Pierce Vulnerability
Iron Shields -15% Pierce Vulnerability
Utility
Image Name Description
Levy Infantry -20% training time
Conscript Infantry -20% training time
Myth Technologies
Image Name God Description
Phobos' Spear of Panic Ares +1 divine damage
Sarissa Athena +10% hack damage, +1 attack range
Aegis Shield Athena -15% pierce vulnerability
Oracle Apollo +4 Line of Sight
Dionysia Dionysus +5% hit points

Upgrades

Age Upgrade Cost Effect
Classical Age Medium Infantry 150, 150, 20 seconds Upgrades Hoplites to Medium: +10% hit points, +10% damage, +1 Line of Sight
Heroic Age Heavy Infantry 300, 300, 30 seconds Upgrades Hoplites to Medium: +15% hit points, +20% damage, +1 Line of Sight); requires Medium Infantry
Mythic Age Champion Infantry 500, 400, 40 seconds Upgrades Hoplites to Medium: +20% hit points, +30% damage, +1 Line of Sight); requires Heavy Infantry

Relic Bonuses

Image Name Description
Armor of Achilles -5% hack vulnerability
Canopic Jar of Imsety +25% training speed
Gaia's Book of Knowledge +3.0 attack multiplier vs. Titans
Pelt of Argus +6 Line of Sight
Thundercloud Shawl -5% pierce vulnerability
Gungnir, Odin's Spear +5% attack

Gameplay

Like all the Egyptian Classical Age units, Spearmen are specialized, though they are more versatile than Axemen and Slingers. Spearmen specialize against cavalry, like spearmen in the other Age of Empires games. As they are fairly fast, they are capable of attacking counter-archers such as the Slinger and Turma, and they also do bonus damage against the Turma. They can also close in on siege weapons, to which they do double damage. Their speed and low cost also makes them good scouts.

Spearmen should be used in conjunction with the other Egyptian units, since they are outmatched by other infantry units and standard archers can easily defeat them. Axemen or Slingers can be placed with them to balance out these weaknesses. From the Heroic Age onward, Spearmen are less useful, as the anti-cavalry role is handled better by Camel Rider, which are faster and also better against archers and anti-infantry. However, Spearmen are quicker to train and much cheaper, and so better against massed cavalry units at a pinch. Ra or Set players may also prefer to train Spearmen if they choose to worship Horus.

History

"The spear had several advantages as a weapon. Its length could keep enemies at a distance. The point narrowly focused the thrusting power and could penetrate most armor. It was relatively light and inexpensive, being made mostly of wood. Its disadvantage was that once the enemy was past the point, the spearman had little defense. Spears were especially good against horse when used by many men in formation holding the spear points out. Horses rarely charged into a bank of pointed spears, protecting all in the formation."
In-game compendium

Gallery

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List of Units


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