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Fire Ship

From AoM Retold
Quick Facts:
Fire Ship
Atlantean
Fireship
Close-combat Ship
Unit Information
Type
Close-combat Ship
Civilization
Atlantean
Age
Classical Age
Creation
Trained At
Gold
50
Wood
100
Population
3
Training Time
16.5 seconds
Statistics
Hit Points
325
Speed
4.8
Line of Sight
16
Hack Armor
35%
Pierce Armor
30%
Crush Armor
5%
Garrison
5
Attack
Pierce
12
Projectiles
3
Rate of Fire
Myth Unit: 6.5x
Attack Range
1.2
Accuracy
80%

"Arrow ship. Good against close-combat ships. Can transport units."
In-game description

The Fire Ship is a Heroic Age Atlantean and Chinese close-combat ship that can be trained at the Dock once the Heroic Age is reached. They fulfill the role of hammer ships available to the other civilizations. They are good against siege ships. Rather than ramming like hammer ships, they deal damage by firing projectiles which deal hack damage.

Special Ability

Image Name Description
Solar Flare Requires Sun Ray, Projectiles reveal the area around where they land.

Technologies, Upgrades & Bonuses

Strengths and Weaknesses

Strong vs. Close-combat Ships
Weak vs. Siege Ships, Siege Weapons

Upgrades

Age Upgrade Upgrades to Cost Effect
Heroic Age Heavy Warships Heavy Trireme 150 , 150 , 20 seconds +15% hit points, +20% damage, +1 Line of Sight
Heroic Age Champion Warships Champion Trireme 250 , 200 , 40 seconds +20% hit points, +30% damage, +1 Line of Sight

General Technologies

Offense
Image Name Description
Copper Weapons +10% damage
Bronze Weapons +10% damage
Iron Weapons +10% damage
Ballistics Fires more accurately at moving targets
Burning Pitch +15% attack and 4x damage vs. Buildings
Heroic Fleet +150% attack vs. Myth Units
Defense
Image Name Description
Copper Armor -10% Hack & crush Vulnerability
Bronze Armor -10% Hack & crush Vulnerability
Iron Armor -10% Hack & crush Vulnerability
Copper Shields -10% Pierce Vulnerability
Bronze Shields -10% Pierce Vulnerability
Iron Shields -10% Pierce Vulnerability
Utility
Image Name Description
Conscript Sailors -20% training time
Enclosed Deck 2× unit capacity

Myth Technologies

Image Name God Description
Oracle Apollo +4 Line of Sight
Sun Ray Apollo +10% damage, unlocks Solar Flare ability
Dionysia Dionysus +5% hit points

Relic Bonuses

Pelt of Argus +6 Line of Sight

Gameplay

Their range allows them to tackle enemy ships more efficiently, as they are not at a disadvantage of melee pathfinding and needing to close the gap. This also keeps them safer from naval melee myth units.

History

"The success of the Fire Siphon on the battlefield was noted with great interest by the admirals of the Atlantean navy. It was not long before similar devices began appearing on warships. Early mishaps were common; the first few vessels outfitted with the new weapons caught fire before leaving port. But in their first battle against the Egyptians, the Atlantean fireships returned without a scratch, leaving dozens of burning galleys drifting in the shallow waters at the mouth of the Nile."
In-game compendium

Gallery

Trivia

Video

List of Units



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