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Siege Bireme

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Quick Facts:
Siege Bireme
Atlantean
Siege Bireme
Siege Ship
Unit Information
Type
Siege Ship
Civilization
Atlantean
Age
Classical Age
Creation
Trained At
Gold
50
Wood
100
Population
3
Training Time
16.5 seconds
Statistics
Hit Points
325
Speed
4.8
Line of Sight
16
Hack Armor
35%
Pierce Armor
30%
Crush Armor
5%
Garrison
5
Attack
Pierce
12
Projectiles
3
Rate of Fire
Myth Unit: 6.5x
Attack Range
1.2
Accuracy
80%

"Siege ship. Good against archer ships and buildings."
In-game description

The Siege Bireme is an Atlantean siege warship in Age of Mythology, available at the Dock in the Heroic Age.

Special Ability

Image Name Description
Solar Flare Requires Sun Ray, Projectiles reveal the area around where they land.

Technologies, Upgrades & Bonuses

Strengths and Weaknesses

Strong vs. Close-combat Ships
Weak vs. Siege Ships, Siege Weapons

Upgrades

Age Upgrade Upgrades to Cost Effect
Heroic Age Heavy Warships Heavy Trireme 150 , 150 , 20 seconds +15% hit points, +20% damage, +1 Line of Sight
Heroic Age Champion Warships Champion Trireme 250 , 200 , 40 seconds +20% hit points, +30% damage, +1 Line of Sight

General Technologies

Offense
Image Name Description
Copper Weapons +10% damage
Bronze Weapons +10% damage
Iron Weapons +10% damage
Ballistics Fires more accurately at moving targets
Burning Pitch +15% attack and 4x damage vs. Buildings
Heroic Fleet +150% attack vs. Myth Units
Defense
Image Name Description
Copper Armor -10% Hack & crush Vulnerability
Bronze Armor -10% Hack & crush Vulnerability
Iron Armor -10% Hack & crush Vulnerability
Copper Shields -10% Pierce Vulnerability
Bronze Shields -10% Pierce Vulnerability
Iron Shields -10% Pierce Vulnerability
Utility
Image Name Description
Conscript Sailors -20% training time
Enclosed Deck 2× unit capacity

Myth Technologies

Image Name God Description
Oracle Apollo +4 Line of Sight
Sun Ray Apollo +10% damage, unlocks Solar Flare ability
Dionysia Dionysus +5% hit points

Relic Bonuses

Pelt of Argus +6 Line of Sight

Gameplay

It is strong against archer ships and buildings but weak against close-combat ships. Defensive buildings and Towers can outrange them so they are vulnerable to counterattack during the early stages of the game. However, when upgraded in the Mythic Age, they will outrange them instead, making them valuable in taking down shore defenses that can otherwise be impossible if unupgraded. This will allow Transports to land safely in enemy territory. Since they deal crush damage, they are slightly effective against myth units.

History

"As warships became longer, navies began to mount larger weapons on them, such as catapults and ballistae. Dionysius of Syracuse constructed extra-large triremes capable of supporting artillery, and Alexander mounted siege towers on a pair of ship hulls during his unsuccessful siege of Tyre. Later Roman imperial galleys could bristle with all sorts of towers and artillery."
In-game compendium

Gallery

Trivia

Video

List of Units



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