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Healing Spring

From AoM Retold
Revision as of 02:39, 12 November 2024 by Adam (talk | contribs)
Quick Facts:
Healing Spring
God Power
Healing Spring
Availability
Civilization
Minor God
Usage
Max Usage
Infinite
Recharge Time
150 seconds
Reuse Cost
100
Ramping Cost
+150
Effect
 
Creates a spring that heals nearby units

Healing Spring is a Norse Classical Age god power in Age of Mythology that is available to worshipers of Forseti. When the god power is invoked, it creates a structure with the same name which heals any idle friendly units within range at a rate of 4 hit points per second (2.5 HP per second before Tale of the Dragon). Also, non-idle/active units heal at 1/10 of the idle ones.

The spring is indestructible, but can be captured by the enemy if they surround it with their units.

Gameplay

It is a very effective way of healing, as it can heal multiple units at a time, and unlike Restoration, is a permanent fixture. It should be placed close to the front lines so combat units can heal immediately after combat, but not close enough for it to be easily captured by the enemy. It is also a good idea to guard the Healing Spring with defensive structures.

Mythology

"Norse mythology is full of mystic wells and springs. The Aesir take council among the Norns at the Well of Urd. Odin sacrificed his eye at the Well of Mimir in his tireless quest for wisdom. Forseti is the god of peace and justice. At his well, the Healing Spring, his justice favors those mighty in battle by healing them of their wounds. Another team may wrest control of the Healing Spring away from the original owner by destroying all of the owner's units and buildings around the spring."
In-game compendium

Building

Quick Facts:
Healing Spring
Building
Healing Spring
Building Information
Civilization
Minor God
Type
Healer Building
Construction
Built By
Invoking Healing Spring god power
Statistics
Hit Points
2000
Hack Armor
30%
Pierce Armor
96%
Crush Armor
5%
Line of Sight
5
Heal
2.5 HP/s

"Heals the units of whomever controls it."
In-game description

The Healing Spring is created where the god power is invoked. Unlike most other buildings, it is indestructible, but can be converted by other players' units if there are none of the current owner's units nearby.

Heals nearby friendly units at 2.5 HP/s. Indestructible but convertible.

Special Ability

Name Description
  Area Heal (Passive) Heals nearby friendly units

Technologies & Bonuses

General Technologies

Name Description
  Signal Fires +6 Line of Sight
  Carrier Pigeons +6 Line of Sight

Relic Bonuses

Name Description
  Head of Orpheus +8 Line of Sight

While other upgrades and bonuses like Masons, Blanket of Empress Zoe relic, etc. also affect the Healing Spring, they are not listed here as the building is immune to damage.

Trivia

  • Before release, the Healing Spring was a geyser surrounded by a spring.
    • Some of its assets were most likely reused for Geyser.
  • ue to what can only be assumed is a bug in the unit-information file, the Healing Spring can be deconstructed using the Deconstruction god power. The spring's owner does not receive compensation in any way (resources, ability to invoke the power again, etc.) and any units being healed by the spring at the time of it deconstruction will continue being healed by the removed spring (the heavenly light remains as well) for the duration of that unit's lifespan.
  • The Healing Spring has futhark runes written on its surface. Its letters read: "Forseti" (ᚠᛟᚱᛋᛖᛏᛁ). This is also visible in its icon in Retold.

List of God Power



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