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{{InfoboxNeue |
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| indicator = God Power |
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| image = nrs-gp-healing-spring.webp |
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| title = Healing Spring |
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| subtitle = |
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| section1 = Availability |
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| itemsInSection1 = 4 |
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| col = 2 |
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| label1 = Civilization |
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| label2 = Age |
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| label3 = Major God |
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| label4 = Minor God |
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| icon1 = Icon Norse.webp |
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| icon2 = Infobox-age2.webp |
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| icon3 = Grk-god-hades-icon-round.webp |
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| icon4 = forseti icon.webp |
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| content1 = [[Norse]] |
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| content2 = [[Classical Age]] |
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| content3 = |
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| content4 = [[Forseti]] |
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| section2 = Usage |
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| itemsInSection2 = 4 |
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| label5 = Max Usage |
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| label6 = Recharge Time |
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| label7 = Reuse Cost |
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| label8 = Ramping Cost |
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| icon5 = infobox-unkwn.webp |
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| icon6 = infobox-time.webp |
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| icon7 = infobox-favor.webp |
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| icon8 = infobox-favor.webp |
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| content5 = Infinite |
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| content6 = 150 seconds |
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| content7 = 100 |
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| content8 = +150 |
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| section3 = Effect |
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| itemsInSection3 = 1 |
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| label9 = |
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| icon9 = |
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| content9 = Creates a spring that heals nearby units |
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}} |
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Healing Spring is a Norse Classical Age god power in Age of Mythology that is available to worshipers of Forseti. When the god power is invoked, it creates a structure with the same name which heals any idle friendly units within range at a rate of 4 hit points per second (2.5 HP per second before Tale of the Dragon). Also, non-idle/active units heal at 1/10 of the idle ones. |
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The spring is indestructible, but can be captured by the enemy if they surround it with their units. |
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==Gameplay== |
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It is a very effective way of healing, as it can heal multiple units at a time, and unlike Restoration, is a permanent fixture. It should be placed close to the front lines so combat units can heal immediately after combat, but not close enough for it to be easily captured by the enemy. It is also a good idea to guard the Healing Spring with defensive structures. |
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==Building== |
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{{InfoboxNeue |
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| indicator = Building |
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| image = Grk-gp-underworld-passage.webp |
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| title = Underworld Passage |
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| subtitle = |
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| section1 = Building Information |
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| itemsInSection1 = 5 |
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| col = 2 |
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| label1 = Civilization |
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| label2 = Age |
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| label3 = Major God |
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| label4 = Minor God |
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| label5 = Type |
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| icon1 = Icon Greek.webp |
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| icon2 = Infobox-age3.webp |
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| icon3 = Grk-god-hades-icon-round.webp |
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| icon4 = Grk-mg-apollo-icon.webp |
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| icon5 = unit-type-building.webp |
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| content1 = [[Greeks]] |
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| content2 = [[Heroic Age]] |
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| content3 = |
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| content4 = [[Apollo]] |
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| content5 = Portal [[Buildings|Building]] |
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| section2 = Construction |
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| itemsInSection2 = 1 |
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| label6 = Built By |
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| icon6 = |
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| content6 = Invoking <b>Underworld Passage</b> god power |
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| section3 = Statistics |
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| itemsInSection3 = 8 |
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| label7 = Hit Points |
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| label8 = Hack Armor |
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| label9 = Pierce Armor |
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| label10 = Crush Armor |
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| label11 = Line of Sight |
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| label12 = Garrison |
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| label13 = Rate of Fire |
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| label14 = Range |
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| icon7 = infobox-hp.webp |
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| icon8 = infobox-hack-armor.webp |
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| icon9 = infobox-pierce-armor.webp |
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| icon10 = infobox-crush-armor.webp |
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| icon11 = infobox-los.webp |
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| icon12 = infobox-garrison.webp |
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| icon13 = infobox-rof.webp |
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| icon14 = infobox-range.webp |
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| content7 = 1800 |
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| content8 = 40% |
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| content9 = 80% |
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| content10 = 5% |
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| content11 = 18 |
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| content12 = 25 |
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| content13 = |
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|content14 = |
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}} |
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{{Quote|Heals the units of whomever controls it.|In-game description}} |
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The Healing Spring is created where the god power is invoked. Unlike most other buildings, it is indestructible, but can be converted by other players' units if there are none of the current owner's units nearby. |
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===Special Ability=== |
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===Technologies & Bonuses=== |
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====General Technologies==== |
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{| class="wikitable" |
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|- |
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! Name !! Description |
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|- |
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| [[File:shared-t-masons.webp|40px]] [[Masons]] || +15% hit points and -5% crush vulnerability |
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|- |
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| [[File:shared-t-architects.webp|40px]] [[Architects]] || +20% hit points and -5% crush vulnerability |
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|- |
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| [[File:shared-t-signal-fires.webp|40px]] [[Signal Fires]] || +6 [[Line of Sight]] |
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|- |
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| [[File:shared-t-carrier-pigeons.webp|40px]] [[Carrier Pigeons]] || +6 Line of Sight |
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|} |
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====Myth Technologies==== |
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{|class="wikitable" |
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|- |
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! Name !! God !! Description |
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|- |
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| [[File:grk-t-oracle.webp|40px]] [[Oracle (technology)|Oracle]] || [[File:grk-mg-apollo-icon.webp|40px]] [[Apollo]] || +4 Line of Sight |
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|} |
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===Bonuses=== |
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====God Bonuses==== |
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{| class="wikitable" |
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|- |
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! Name !! Description |
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|- |
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| [[File:grk-god-hades-icon.webp|40px]] [[Hades]] || +25% hit points (+450 hit points) |
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|} |
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====Relic Bonuses==== |
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{| class="wikitable" |
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|- |
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! Name !! Description |
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|- |
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| [[File:shared-r-statue-man.webp|40px]] [[Head of Orpheus]] || +8 [[Line of Sight]] |
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|} |
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While other upgrades and bonuses like [[Masons]], [[Blanket of Empress Zoe]] relic, etc. also affect the Healing Spring, they are not listed here as the building is immune to damage. |
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==Mythology== |
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{{Quote|Norse mythology is full of mystic wells and springs. The Aesir take council among the Norns at the Well of Urd. Odin sacrificed his eye at the Well of Mimir in his tireless quest for wisdom. |
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Forseti is the god of peace and justice. At his well, the Healing Spring, his justice favors those mighty in battle by healing them of their wounds. Another team may wrest control of the Healing Spring away from the original owner by destroying all of the owner's units and buildings around the spring.|In-game compendium}} |
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==Trivia== |
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* Before release, the Healing Spring was a geyser surrounded by a spring. |
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** Some of its assets were most likely reused for Geyser. |
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* ue to what can only be assumed is a bug in the unit-information file, the Healing Spring can be deconstructed using the Deconstruction god power. The spring's owner does not receive compensation in any way (resources, ability to invoke the power again, etc.) and any units being healed by the spring at the time of it deconstruction will continue being healed by the removed spring (the heavenly light remains as well) for the duration of that unit's lifespan. |
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* The Healing Spring has futhark runes written on its surface. Its letters read: "Forseti" (ᚠᛟᚱᛋᛖᛏᛁ). This is also visible in its icon in Retold. |
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==List of God Power== |
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{{God Power}} |
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__NOEDITSECTION__ |
Revision as of 02:25, 12 November 2024
Healing Spring is a Norse Classical Age god power in Age of Mythology that is available to worshipers of Forseti. When the god power is invoked, it creates a structure with the same name which heals any idle friendly units within range at a rate of 4 hit points per second (2.5 HP per second before Tale of the Dragon). Also, non-idle/active units heal at 1/10 of the idle ones.
The spring is indestructible, but can be captured by the enemy if they surround it with their units.
Gameplay
It is a very effective way of healing, as it can heal multiple units at a time, and unlike Restoration, is a permanent fixture. It should be placed close to the front lines so combat units can heal immediately after combat, but not close enough for it to be easily captured by the enemy. It is also a good idea to guard the Healing Spring with defensive structures.
Building
"Heals the units of whomever controls it."
In-game description
The Healing Spring is created where the god power is invoked. Unlike most other buildings, it is indestructible, but can be converted by other players' units if there are none of the current owner's units nearby.
Special Ability
Technologies & Bonuses
General Technologies
Name | Description |
---|---|
Masons | +15% hit points and -5% crush vulnerability |
Architects | +20% hit points and -5% crush vulnerability |
Signal Fires | +6 Line of Sight |
Carrier Pigeons | +6 Line of Sight |
Myth Technologies
Name | God | Description |
---|---|---|
Oracle | Apollo | +4 Line of Sight |
Bonuses
God Bonuses
Name | Description |
---|---|
Hades | +25% hit points (+450 hit points) |
Relic Bonuses
Name | Description |
---|---|
Head of Orpheus | +8 Line of Sight |
While other upgrades and bonuses like Masons, Blanket of Empress Zoe relic, etc. also affect the Healing Spring, they are not listed here as the building is immune to damage.
Mythology
"Norse mythology is full of mystic wells and springs. The Aesir take council among the Norns at the Well of Urd. Odin sacrificed his eye at the Well of Mimir in his tireless quest for wisdom. Forseti is the god of peace and justice. At his well, the Healing Spring, his justice favors those mighty in battle by healing them of their wounds. Another team may wrest control of the Healing Spring away from the original owner by destroying all of the owner's units and buildings around the spring."
In-game compendium
Trivia
- Before release, the Healing Spring was a geyser surrounded by a spring.
- Some of its assets were most likely reused for Geyser.
- ue to what can only be assumed is a bug in the unit-information file, the Healing Spring can be deconstructed using the Deconstruction god power. The spring's owner does not receive compensation in any way (resources, ability to invoke the power again, etc.) and any units being healed by the spring at the time of it deconstruction will continue being healed by the removed spring (the heavenly light remains as well) for the duration of that unit's lifespan.
- The Healing Spring has futhark runes written on its surface. Its letters read: "Forseti" (ᚠᛟᚱᛋᛖᛏᛁ). This is also visible in its icon in Retold.
List of God Power