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{{InfoboxNeue
{{InfoboxNeue
| indicator =
| indicator = God Power
| image = Grk-gp-sentinel.webp
| image = Grk-gp-underworld-passage.webp


| title = Sentinel
| title = Underworld Passage
| subtitle =
| subtitle =


Line 12: Line 12:
| label2 = Age
| label2 = Age
| label3 = Major God
| label3 = Major God
| label4 = Major God
| label4 = Minor God
| icon1 = Icon Greek.webp
| icon1 = Icon Greek.webp
| icon2 = Infobox-age1.webp
| icon2 = Infobox-age3.webp
| icon3 = Grk-god-hades-icon-round.webp
| icon3 = Grk-god-hades-icon-round.webp
| icon4 = grk-god-hades-icon-round.webp
| icon4 = grk-mg-apollo-icon.webp
| content1 = [[Greeks]]
| content1 = [[Greeks]]
| content2 = [[Archaic Age]]
| content2 = [[Heroic Age]]
| content3 =
| content3 =
| content4 = [[Hades]]
| content4 = [[Apollo]]


| section2 = Grants
| section2 = Usage
| itemsInSection2 = 3
| itemsInSection2 = 3
| label5 = Recharge Time
| label5 = Recharge Time
Line 30: Line 30:
| icon6 = infobox-favor.webp
| icon6 = infobox-favor.webp
| icon7 = infobox-favor.webp
| icon7 = infobox-favor.webp
| content5 = 90 seconds
| content5 = 180 seconds
| content6 = 50
| content6 = 200
| content7 = +5
| content7 = +25


| section3 = Effect
| section3 = Effect
| itemsInSection3 = 1
| itemsInSection3 = 1
| label8 =  
| label8 =  
| icon8 =
| icon8 =
| content8 = Allows rapid movement of troops from one spot to another
| content8 = Protects an own or allied [[Town Center]], [[Village Center]], or [[Fortress]] with stone guardians
}}
}}


Sentinel is a [[Greeks|Greek]] [[God Power|god power]] in Age of Mythology that is available to worshipers of [[Hades]] since the [[Archaic Age]]. When invoked on the player's or an ally's [[Town Center]], [[Village Center]], or [[Fortress]]-type building, it creates up to five Sentinels (owned by the player invoking the god power) around that building.
Underworld Passage is a Greek Heroic Age god power in Age of Mythology that is available to worshipers of Apollo. When invoked, it creates two portals, called Underworld Passages, between two locations on the map. Units entering one are instantly transported to the other. Either end can be repaired by a Villager, but if one end is destroyed, the other one will also automatically destroy itself.


==Gameplay==
==Gameplay==
There are many applications for this god power. If the player has spread their forces too thin, the Underworld Passage allows armies to be transported quickly to wherever they are needed. It can also be used to bypass an enemy's defenses and attack them where they are vulnerable. However, the player should be careful when placing it since if one of the Portals is destroyed the power is forfeited.
This god power combined with the 20% attack bonus of Hades' defensive structures makes Hades players very difficult to rush. After the player has reached Classical Age and upgraded their starting towers to Guard Towers, they will have five Sentinels, four towers, and their Town Center firing on any attackers.


On maps like Archipelago, Team Migration, River Nile, and Islands, the Underworld Passage can become a very efficient and secure way to transport units between two islands or crossing the river, thus negating the need for Transport Ships. On maps like Jotunheim, where the map is divided by mountains and where there are only narrow chokepoints from where the players can invade each other's positions, Underworld Passage can be used for a sneak attack.
The Sentinels become less relevant as the game progresses, as they are limited in number and easily destroyed by any siege weapons that can get close enough. In Retold, reusing Sentinels is relatively cheap and they can make for some extra firepower, not just to defend Town Centers and Village Centers, but also in offense by using them on forward Fortress-type buildings.


It should be noted that Titans cannot pass through the Underworld Passage. Also, depending on the map and placement of each end of the Underworld Passage, Azure Dragons and War Salamanders can either choose to go into the Underworld Passage or bypass it altogether due to being amphibious myth units. If the Azure Dragons and War Salamanders are made to cross the body of water instead, the player will have more room for units to transport through the Underworld Passage.
In team games, if the Hades player is in the pocket position (not directly adjacent to the enemy) then it may be advisable for them to invoke this god power on an ally on the flanks, to provide protection from the enemy flanks' early aggression, rather than on themselves.


==Building==
==Building==


{{InfoboxNeue
{{InfoboxNeue
| indicator =
| indicator = Building
| image = Grk-gp-sentinel.webp
| image = Grk-gp-underworld-passage.webp


| title = Sentinel
| title = Underworld Passage
| subtitle =
| subtitle =


Line 65: Line 65:
| label2 = Age
| label2 = Age
| label3 = Major God
| label3 = Major God
| label4 = Major God
| label4 = Minor God
| label5 = Type
| label5 = Type
| icon1 = Icon Greek.webp
| icon1 = Icon Greek.webp
| icon2 = Infobox-age1.webp
| icon2 = Infobox-age3.webp
| icon3 = Grk-god-hades-icon-round.webp
| icon3 = Grk-god-hades-icon-round.webp
| icon4 = Grk-god-hades-icon-round.webp
| icon4 = Grk-mg-apollo-icon.webp
| icon5 = unit-type-building.webp
| icon5 = unit-type-building.webp
| content1 = [[Greeks]]
| content1 = [[Greeks]]
| content2 = [[Archaic Age]]
| content2 = [[Heroic Age]]
| content3 =
| content3 =
| content4 = [[Hades]]
| content4 = [[Apollo]]
| content5 = [[Buildings|Building]]
| content5 = Portal [[Buildings|Building]]


| section2 = Construction
| section2 = Construction
Line 82: Line 82:
| label6 = Built By
| label6 = Built By
| icon6 =
| icon6 =
| content6 = Invoking <b>Sentinel</b> god power
| content6 = Invoking <b>Underworld Passage</b> god power


| section3 = Statistics
| section3 = Statistics
Line 91: Line 91:
| label10 = Crush Armor
| label10 = Crush Armor
| label11 = Line of Sight
| label11 = Line of Sight
| label12 = Pierce Attack
| label12 = Garrison
| label13 = Rate of Fire
| label13 = Rate of Fire
| label14 = Range
| label14 = Range
Line 99: Line 99:
| icon10 = infobox-crush-armor.webp
| icon10 = infobox-crush-armor.webp
| icon11 = infobox-los.webp
| icon11 = infobox-los.webp
| icon12 = infobox-pierce-dmg.webp
| icon12 = infobox-garrison.webp
| icon13 = infobox-rof.webp
| icon13 = infobox-rof.webp
| icon14 = infobox-range.webp
| icon14 = infobox-range.webp
| content7 = 250
| content7 = 1800
| content8 = 30%
| content8 = 40%
| content9 = 90%
| content9 = 80%
| content10 = 10%
| content10 = 5%
| content11 = 26
| content11 = 18
| content12 = 20
| content12 = 25
| content13 = 2
| content13 =
|content14 = 18
|content14 =
}}
}}


{{Quote|Apollo's God Power creates a permanent (until destroyed) tunnel through the Underworld, which may be used to travel almost instantly from one point to another on the map.
{{Quote|Animated statues sent by Hades to defend this Town Center. Good against human soldiers.|In-game description}}


To use the Underworld Passage, left click on the Underworld Passage icon, then left click where you want one end of the passage to be. Left click again in a different location to place the other end of the Underworld passage.
Sentinels are ranged fortifications that will fire at any enemies within their considerable range. In Retold, they are buildings, and are affected by building technologies, and no longer by unit- or archer-specific technologies.


Place one end in your town and the other end in an ally's town to allow quick reinforcements and speedy retreats. Use it to circumvent walls and defenses or even place one end deep in enemy territory for a sneak attack. The passage remains in place as long as the entrance and exit are intact.|In-game description}}
They have no minimum range, and as such do not benefit from [[Boiling Oil]].


A pair of Underworld Passages are created when the eponymous god power is invoked. These are regular structures that can be targeted and destroyed by enemies. The player or their allies can garrison their units in one Underworld Passage, which instantly transports and ungarrisons them at the other connected Underworld Passage. Further, rally points can be set at each Underworld Passage to move ungarrisoned units to a particular location or target object.
===Technologies & Relic Bonuses===
Any unit with a recharging special ability bar loses all charge when passing through the Underworld Passage. If one of a pair of Underworld Passages is destroyed, the other one falls as well. Flying units and Titans cannot enter an Underworld Passage; only other land units may.

===Technologies & Bonuses===


====General Technologies====
====General Technologies====
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|-
|-
! Name !! Description
! Name !! Description
|-
| [[File:shared-t-copper-weapons.webp|40px]] &nbsp; [[Copper Weapons]] || +10% attack
|-
| [[File:shared-t-bronze-weapons.webp|40px]] &nbsp; [[Bronze Weapons]] || +10% attack
|-
| [[File:shared-t-iron-weapons.webp|40px]] &nbsp; [[Iron Weapons]] || +10% attack
|-
| [[File:shared-t-ballistics.webp|40px]] &nbsp; [[Ballistics]] || Can hit moving targets with more accuracy
|-
|-
| [[File:shared-t-masons.webp|40px]] &nbsp; [[Masons]] || +15% hit points and -5% crush vulnerability
| [[File:shared-t-masons.webp|40px]] &nbsp; [[Masons]] || +15% hit points and -5% crush vulnerability
Line 141: Line 136:
|-
|-
| [[File:shared-t-carrier-pigeons.webp|40px]] &nbsp; [[Carrier Pigeons]] || +6 Line of Sight
| [[File:shared-t-carrier-pigeons.webp|40px]] &nbsp; [[Carrier Pigeons]] || +6 Line of Sight
|-
| [[File:shared-t-crenellations.webp|40px]] &nbsp; [[Crenellations]] || +0.25 attack multiplier vs. [[Cavalry|cavalry]]
|}
|}


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! Name !! God !! Description
! Name !! God !! Description
|-
|-
| [[File:grk-t-oracle.webp|40px]] &nbsp; [[Oracle (technology)|Oracle]] || [[File:grk-mg-apollo-icon.webp|40px]] &nbsp; [[Apollo]] ||+4 Line of Sight
| [[File:grk-t-oracle.webp|40px]] &nbsp; [[Oracle (technology)|Oracle]] || [[File:grk-mg-apollo-icon.webp|40px]] &nbsp; [[Apollo]] || +4 Line of Sight
|}
|}


====Relic Bonuses====
===Bonuses===

====God Bonuses====


{| class="wikitable"
{| class="wikitable"
|-
|-
! Image !! Name !! Description
! Name !! Description
|-
|-
| [[File:shared-r-blanket.webp|40px]] || [[Blanket of Empress Zoe]] || -10% crush vulnerability
| [[File:grk-god-hades-icon.webp|40px]] &nbsp; [[Hades]] || +25% hit points (+450 hit points)
|}

====Relic Bonuses====

{| class="wikitable"
|-
|-
! Name !! Description
| [[File:shared-r-statue-man.webp|40px]] || [[Head of Orpheus]] || +8 [[Line of Sight]]
|-
|-
| [[File:shared-r-statue-lion.webp|40px]] || [[Nose of the Sphinx]] || +15% hit points
| [[File:shared-r-blanket.webp|40px]] &nbsp; [[Blanket of Empress Zoe]] || -10% crush vulnerability
|-
|-
| [[File:shared-r-bow.webp|40px]] || [[Arrows of the Alfar]] || +20% attack
| [[File:shared-r-statue-man.webp|40px]] &nbsp; [[Head of Orpheus]] || +8 [[Line of Sight]]
|-
| [[File:shared-r-statue-lion.webp|40px]] &nbsp; [[Nose of the Sphinx]] || +15% hit points
|}
|}


==Mythology==
==Mythology==
{{Quote|This passage leads into and out of the Underworld. Entering the Underworld is easy, getting out - there's the rub.|In-game compendium}}
{{Quote|Hades jealously guards his subterranean realm. His dark kingdom is surrounded by dangerous rivers and guarded by fearsome creatures. These sentinels, most often seen around settlements favored by the dark god, defend his interests above ground as fiercely as he defends his interests below ground.|In-game compendium}}

==Trivia==
* Before Retold, while Sentinels were immobile, they could still be moved by god powers that cause knockback, such as Shockwave and Meteor.
* Before Retold, while they were units, Sentinels did not have a garrison command, as they were meant to be immobile statues. Despite this, Sentinels near garrisonable buildings (like Fortresses) could be selected with other units, and when a command is issued to the group to garrison in that building, Sentinels also got garrisoned. When ungarrisoned, they dropped out on their pedestal.
* In Retold, the Sentinel is the only god-power-summoned building which is affected by Deconstruction.


==List of God Power==
==List of God Power==

Revision as of 02:13, 12 November 2024

Quick Facts:
Underworld Passage
God Power
Underworld Passage
Availability
Civilization
Minor God
Usage
Recharge Time
180 seconds
Reuse Cost
200
Ramping Cost
+25
Effect
 
Allows rapid movement of troops from one spot to another

Underworld Passage is a Greek Heroic Age god power in Age of Mythology that is available to worshipers of Apollo. When invoked, it creates two portals, called Underworld Passages, between two locations on the map. Units entering one are instantly transported to the other. Either end can be repaired by a Villager, but if one end is destroyed, the other one will also automatically destroy itself.

Gameplay

There are many applications for this god power. If the player has spread their forces too thin, the Underworld Passage allows armies to be transported quickly to wherever they are needed. It can also be used to bypass an enemy's defenses and attack them where they are vulnerable. However, the player should be careful when placing it since if one of the Portals is destroyed the power is forfeited.

On maps like Archipelago, Team Migration, River Nile, and Islands, the Underworld Passage can become a very efficient and secure way to transport units between two islands or crossing the river, thus negating the need for Transport Ships. On maps like Jotunheim, where the map is divided by mountains and where there are only narrow chokepoints from where the players can invade each other's positions, Underworld Passage can be used for a sneak attack.

It should be noted that Titans cannot pass through the Underworld Passage. Also, depending on the map and placement of each end of the Underworld Passage, Azure Dragons and War Salamanders can either choose to go into the Underworld Passage or bypass it altogether due to being amphibious myth units. If the Azure Dragons and War Salamanders are made to cross the body of water instead, the player will have more room for units to transport through the Underworld Passage.

Building

Quick Facts:
Underworld Passage
Building
Underworld Passage
Building Information
Civilization
Minor God
Type
Portal Building
Construction
Built By
Invoking Underworld Passage god power
Statistics
Hit Points
1800
Hack Armor
40%
Pierce Armor
80%
Crush Armor
5%
Line of Sight
18
Garrison
25

"Apollo's God Power creates a permanent (until destroyed) tunnel through the Underworld, which may be used to travel almost instantly from one point to another on the map.

To use the Underworld Passage, left click on the Underworld Passage icon, then left click where you want one end of the passage to be. Left click again in a different location to place the other end of the Underworld passage.

Place one end in your town and the other end in an ally's town to allow quick reinforcements and speedy retreats. Use it to circumvent walls and defenses or even place one end deep in enemy territory for a sneak attack. The passage remains in place as long as the entrance and exit are intact."
In-game description

A pair of Underworld Passages are created when the eponymous god power is invoked. These are regular structures that can be targeted and destroyed by enemies. The player or their allies can garrison their units in one Underworld Passage, which instantly transports and ungarrisons them at the other connected Underworld Passage. Further, rally points can be set at each Underworld Passage to move ungarrisoned units to a particular location or target object. Any unit with a recharging special ability bar loses all charge when passing through the Underworld Passage. If one of a pair of Underworld Passages is destroyed, the other one falls as well. Flying units and Titans cannot enter an Underworld Passage; only other land units may.

Technologies & Bonuses

General Technologies

Name Description
  Masons +15% hit points and -5% crush vulnerability
  Architects +20% hit points and -5% crush vulnerability
  Signal Fires +6 Line of Sight
  Carrier Pigeons +6 Line of Sight

Myth Technologies

Name God Description
  Oracle   Apollo +4 Line of Sight

Bonuses

God Bonuses

Name Description
  Hades +25% hit points (+450 hit points)

Relic Bonuses

Name Description
  Blanket of Empress Zoe -10% crush vulnerability
  Head of Orpheus +8 Line of Sight
  Nose of the Sphinx +15% hit points

Mythology

"This passage leads into and out of the Underworld. Entering the Underworld is easy, getting out - there's the rub."
In-game compendium

List of God Power



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