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{{InfoboxNeue
| indicator = Norse
| image = raiding-cavalry.webp

| title = Raiding Cavalry
| subtitle = Cavalry

| section1 = Unit Information
| itemsInSection1 = 4
| col = 2
| label1 = Type
| label2 = Civilization
| label3 = God
| label4 = Age
| icon1 = Unit-type-cavalry.webp
| icon2 = Icon Norse.webp
| icon3 = Grk-god-hades-icon-round.webp
| icon4 = Infobox-age1.webp
| content1 = Infantry
| content2 = Norse
| content3 =
| content4 = Archaic Age

| section2 = Creation
| itemsInSection2 = 7
| label5 = Trained At
| label6 = Requires
| label7 = Food
| label8 = Gold
| label9 = Population
| label10 = Train Limit
| label11 = Training Time
| icon5 = infobox-trained.webp
| icon6 = Shared-bld-temple.webp
| icon7 = infobox-food.webp
| icon8 = infobox-gold.webp
| icon9 = infobox-pop.webp
| icon10 = infobox-military.webp
| icon11 = infobox-time.webp
| content5 = [[Military Academy]]
| content6 =
| content7 = 50
| content8 = 40
| content9 = 4
| content10 =
| content11 = 12 seconds

| section3 = Statistics
| itemsInSection3 = 9
| label12 = Hit Points
| label13 = Speed
| label14 = Line of Sight
| label15 = Hack Armor
| label16 = Pierce Armor
| label17 = Crush Armor
| label18 = Sacred Hands
| label19 = Scourge of the Skies
| label20 = Petrification
| icon12 = infobox-hp.webp
| icon13 = infobox-speed.webp
| icon14 = infobox-los.webp
| icon15 = infobox-hack-armor.webp
| icon16 = infobox-pierce-armor.webp
| icon17 = infobox-crush-armor.webp
| icon18 = shared-abl-sacred-hands.webp
| icon19 = grk-abl-scourge-of-the-skies.webp
| icon20 = grk-abl-medusa.webp
| content12 = 115
| content13 = 4.2
| content14 = 16
| content15 = 40%
| content16 = 15%
| content17 = 99%
| content18 =
| content19 =
| content20 =

| section4 = Melee Attack
| itemsInSection4 = 5
| label21 = Hack
| label22 = Divine
| label23 = Multiplier
| label24 = Rate of Fire
| label25 = Attack Range
| icon21 = infobox-hack-dmg.webp
| icon22 = infobox-divine-dmg.webp
| icon23 = unit-type-cavalry.webp
| icon24 = infobox-rof.webp
| icon25 = infobox-range.webp
| content21 = 7.5
| content22 =
| content23 = Cavalry: 1.25x
| content24 = 1
| content25 = 0.75

| section5 = Ranged Attack
| itemsInSection5 = 4
| label26 = Pierce
| label27 = Multiplier
| label28 = Rate of Fire
| label29 = Attack Range
| icon26 = infobox-pierce-dmg.webp
| icon27 = unit-type-myth-unit.webp
| icon28 = infobox-rof.webp
| icon29 = infobox-range.webp
| content26 =
| content27 =
| content28 =
| content29 =
}}

{{Quote|Counter to ranged soldiers. Cavalry only good against ranged soldiers and siege engines.|In-game description}}

The Raiding Cavalry, also known as Raider, is a Classical Age Norse light cavalry unit. It specializes in countering ranged soldiers.

==Strengths and Weaknesses==
{| class="wikitable"
|-
|+ Strong vs.
|-
| [[File:grk-h-hippeus.webp|35px]]   [[Hippeus]]  •   [[File:grk-h-prodromos.webp|35px]]   [[Prodromos]]  •   [[File:egp-r-spearman.webp|35px]]   [[Spearman]]  •   [[File:jarl-cavalry.webp|35px]]   [[Jarl]]  •   [[File:egp-r-war-elephant.webp|35px]] [[War Elephant]]  •   [[File:berserk.webp|35px]]   [[Berserk]]  •   [[File:egp-r-camel-rider.webp|35px]]   [[Camel Rider]]  •   [[File:huskarl.webp|35px]]   [[Huskarl]]  •   [[File:hersir.webp|35px]]   [[Hersir]]  •   [[File:raiding-cavalry.webp|35px]]   [[Raiding Cavalry]]
|}

{| class="wikitable"
|-
|+ Weak vs.
|-
| [[File:grk-h-toxotes.webp|35px]]   [[Toxotes]]  •   [[File:grk-h-hypaspist.webp|35px]]   [[Hypaspist]]  •   [[File:atl-r-cheiroballista.webp|35px]]   [[Cheiroballista]]  •   [[File:egp-r-chariot-archer.webp|35px]]   [[Chariot Archer]]  •   [[File:throwing-axeman.webp|35px]]   [[Throwing Axeman]]  •   [[File:egp-r-axeman.webp|35px]]   [[Axeman]]
|}

==Technologies==
=====General Technologies=====

{| class="wikitable"
|+ Offense
|-
! Image !! Name !! Description
|-
| [[File:shared-t-copper-weapons.webp|40px]] || [[Copper Weapons]] || +10% damage
|-
| [[File:shared-t-bronze-weapons.webp|40px]] || [[Bronze Weapons]] || +10% damage
|-
| [[File:shared-t-iron-weapons.webp|40px]] || [[Iron Weapons]] || +10% damage
|}

{| class="wikitable"
|+ Defense
|-
! Image !! Name !! Description
|-
| [[File:shared-t-copper-armor.webp|40px]] || [[Copper Armor]] || -15% Hack Vulnerability
|-
| [[File:shared-t-bronze-armor.webp|40px]] || [[Bronze Armor]] || -15% Hack Vulnerability
|-
| [[File:shared-t-iron-armor.webp|40px]] || [[Iron Armor]] || -15% Hack Vulnerability
|-
| [[File:shared-t-copper-shields.webp|40px]] || [[Copper Shields]] || -15% Pierce Vulnerability
|-
| [[File:shared-t-bronze-shields.webp|40px]] || [[Bronze Shields]] || -15% Pierce Vulnerability
|-
| [[File:shared-t-iron-shields.webp|40px]] || [[Iron Shields]] || -15% Pierce Vulnerability
|}

{| class="wikitable"
|+ Utility
|-
! Image !! Name !! Description
|-
| [[File:grk-t-levy-infantry.webp|40px]] || [[Levy Infantry]] || -20% training time
|-
| [[File:grk-t-conscript-infantry.webp|40px]] || [[Conscript Infantry]] || -20% training time
|}

=====Myth Technologies=====

{| class="wikitable"
|-
! Image !! Name !! God !! Description
|-
| [[File:grk-t-phobos-spear-of-panic.webp|40px]] || [[Phobos' Spear of Panic]] || [[Ares]] || +1 divine damage
|-
| [[File:grk-t-sarissa.webp|40px]] || [[Sarissa]] || [[Athena]] || +10% hack damage, +1 attack range
|-
| [[File:grk-t-aegis-shield.webp|40px]] || [[Aegis Shield]] || Athena || -15% pierce vulnerability
|-
| [[File:grk-t-oracle.webp|40px]] || [[Oracle]] || [[Apollo]] || +4 Line of Sight
|-
| [[File:grk-t-dionysia.webp|40px]] || [[Dionysia]] || [[Dionysus]] || +5% hit points
|}

==Upgrades==
{| class="wikitable"
|-
! Age !! Upgrade !! Cost !! Effect
|-
| [[File:infobox-age2.webp|40px]] [[Classical Age]] || [[File:shared-t-medium-infantry.webp|40px]] Medium Infantry || [[File:infobox-food.webp|30px]] 150, [[File:infobox-gold.webp|30px]] 150, [[File:infobox-time.webp|30px]] 20 seconds || Upgrades Hoplites to Medium: +10% hit points, +10% damage, +1 [[Line of Sight]]
|-
| [[File:infobox-age3.webp|40px]] [[Heroic Age]] || [[File:shared-t-heavy-infantry.webp|40px]] Heavy Infantry || [[File:infobox-food.webp|30px]] 300, [[File:infobox-gold.webp|30px]] 300, [[File:infobox-time.webp|30px]] 30 seconds || Upgrades Hoplites to Medium: +15% hit points, +20% damage, +1 Line of Sight); requires Medium Infantry
|-
| [[File:infobox-age4.webp|40px]] [[Mythic Age]] || [[File:shared-t-champion-infantry.webp|40px]] Champion Infantry || [[File:infobox-food.webp|30px]] 500, [[File:infobox-gold.webp|30px]] 400, [[File:infobox-time.webp|30px]] 40 seconds || Upgrades Hoplites to Medium: +20% hit points, +30% damage, +1 Line of Sight); requires Heavy Infantry
|}
==Relic Bonuses==

{| class="wikitable"
|-
! Image !! Name !! Description
|-
| [[File:shared-r-armor.webp|40px]] || [[Armor of Achilles]]|| -5% hack vulnerability
|-
| [[File:shared-r-vase.webp|40px]] || [[Canopic Jar of Imsety]] || +25% training speed
|-
| [[File:shared-r-scroll.webp|40px]] || [[Gaia's Book of Knowledge]]|| +3.0 attack multiplier vs. [[Titan|Titans]]
|-
| [[File:shared-r-fur.webp|40px]] || [[Pelt of Argus]] || +6 [[Line of Sight]]
|-
| [[File:shared-r-blanket.webp|40px]] || [[Thundercloud Shawl]] || -5% pierce vulnerability
|-
| [[File:shared-r-spear.webp|40px]] || [[Gungnir, Odin's Spear]] || +5% attack
|}

==Gameplay==
Trained from the Classical Age, Raiders are the first cavalry units available to the Norse. They are fast and can easily defeat groups of archers and Throwing Axemen; with the Sons of Sleipnir technology, Raiders utterly devastate these units. However, as they are more fragile than other cavalry, they are very weak against infantry and poor against most other units. However, Raiders are light cavalry; they are cheaper than all other cavalry units and only take up two population slots.

Raiders are fast-moving, but lack Line of Sight early in the game, so using them as scouts is not recommended. As their name suggests, their speed makes them good at raiding, though note that they have a long training time. Raiding is an important source of favor for the Norse, and it is preferable to do it without losing too many soldiers. Raiders can kill villagers or archers, and destroy buildings, then beat a retreat. In the Classical Age they are the only Norse unit that can counter archers so are an important part of an early Norse army.

Later on, stronger and more versatile units such as Jarls can replace them as frontline troops, though they are much slower and more expensive than Raiders. Huskarls can also take over the role of elite anti-archer units. Additionally, Raiders are the best Norse units against siege weapons as they have a bonus attack against them.

==History==
{{Quote|Mounted warriors were especially suited for striking enemies quickly and without warning, often where most unexpected. Cavalry used as raiders were difficult to defend against because they could hit anywhere and disappear quickly. They were good for disrupting economies, looting or destroying goods, and doing a lot of damage. They were not equipped with heavy armor and weapons, because speed was their strength. They usually were not expected to fight in battle against enemy troops.|In-game compendium}}

==Gallery==
==Trivia==
==Video==

==List of Units==
{{Units}}



__NOEDITSECTION__

Latest revision as of 01:22, 6 November 2024

Quick Facts:
Raiding Cavalry
Norse
Raiding Cavalry
Cavalry
Unit Information
Type
Infantry
Civilization
Norse
Age
Archaic Age
Creation
Food
50
Gold
40
Population
4
Training Time
12 seconds
Statistics
Hit Points
115
Speed
4.2
Line of Sight
16
Hack Armor
40%
Pierce Armor
15%
Crush Armor
99%
Melee Attack
Hack
7.5
Multiplier
Cavalry: 1.25x
Rate of Fire
1
Attack Range
0.75

"Counter to ranged soldiers. Cavalry only good against ranged soldiers and siege engines."
In-game description

The Raiding Cavalry, also known as Raider, is a Classical Age Norse light cavalry unit. It specializes in countering ranged soldiers.

Strengths and Weaknesses

Strong vs.
  Hippeus  •     Prodromos  •     Spearman  •     Jarl  •   War Elephant  •     Berserk  •     Camel Rider  •     Huskarl  •     Hersir  •     Raiding Cavalry
Weak vs.
  Toxotes  •     Hypaspist  •     Cheiroballista  •     Chariot Archer  •     Throwing Axeman  •     Axeman

Technologies

General Technologies
Offense
Image Name Description
Copper Weapons +10% damage
Bronze Weapons +10% damage
Iron Weapons +10% damage
Defense
Image Name Description
Copper Armor -15% Hack Vulnerability
Bronze Armor -15% Hack Vulnerability
Iron Armor -15% Hack Vulnerability
Copper Shields -15% Pierce Vulnerability
Bronze Shields -15% Pierce Vulnerability
Iron Shields -15% Pierce Vulnerability
Utility
Image Name Description
Levy Infantry -20% training time
Conscript Infantry -20% training time
Myth Technologies
Image Name God Description
Phobos' Spear of Panic Ares +1 divine damage
Sarissa Athena +10% hack damage, +1 attack range
Aegis Shield Athena -15% pierce vulnerability
Oracle Apollo +4 Line of Sight
Dionysia Dionysus +5% hit points

Upgrades

Age Upgrade Cost Effect
Classical Age Medium Infantry 150, 150, 20 seconds Upgrades Hoplites to Medium: +10% hit points, +10% damage, +1 Line of Sight
Heroic Age Heavy Infantry 300, 300, 30 seconds Upgrades Hoplites to Medium: +15% hit points, +20% damage, +1 Line of Sight); requires Medium Infantry
Mythic Age Champion Infantry 500, 400, 40 seconds Upgrades Hoplites to Medium: +20% hit points, +30% damage, +1 Line of Sight); requires Heavy Infantry

Relic Bonuses

Image Name Description
Armor of Achilles -5% hack vulnerability
Canopic Jar of Imsety +25% training speed
Gaia's Book of Knowledge +3.0 attack multiplier vs. Titans
Pelt of Argus +6 Line of Sight
Thundercloud Shawl -5% pierce vulnerability
Gungnir, Odin's Spear +5% attack

Gameplay

Trained from the Classical Age, Raiders are the first cavalry units available to the Norse. They are fast and can easily defeat groups of archers and Throwing Axemen; with the Sons of Sleipnir technology, Raiders utterly devastate these units. However, as they are more fragile than other cavalry, they are very weak against infantry and poor against most other units. However, Raiders are light cavalry; they are cheaper than all other cavalry units and only take up two population slots.

Raiders are fast-moving, but lack Line of Sight early in the game, so using them as scouts is not recommended. As their name suggests, their speed makes them good at raiding, though note that they have a long training time. Raiding is an important source of favor for the Norse, and it is preferable to do it without losing too many soldiers. Raiders can kill villagers or archers, and destroy buildings, then beat a retreat. In the Classical Age they are the only Norse unit that can counter archers so are an important part of an early Norse army.

Later on, stronger and more versatile units such as Jarls can replace them as frontline troops, though they are much slower and more expensive than Raiders. Huskarls can also take over the role of elite anti-archer units. Additionally, Raiders are the best Norse units against siege weapons as they have a bonus attack against them.

History

"Mounted warriors were especially suited for striking enemies quickly and without warning, often where most unexpected. Cavalry used as raiders were difficult to defend against because they could hit anywhere and disappear quickly. They were good for disrupting economies, looting or destroying goods, and doing a lot of damage. They were not equipped with heavy armor and weapons, because speed was their strength. They usually were not expected to fight in battle against enemy troops."
In-game compendium

Gallery

Trivia

Video

List of Units



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