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Berserk: Difference between revisions

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{{InfoboxNeue
| indicator = Norse
| image = berserk.webp

| title = Berserk
| subtitle = Infantry

| section1 = Unit Information
| itemsInSection1 = 4
| col = 2
| label1 = Type
| label2 = Civilization
| label3 = God
| label4 = Age
| icon1 = Unit-type-infantry.webp
| icon2 = Icon Norse.webp
| icon3 = Grk-god-hades-icon-round.webp
| icon4 = Infobox-age1.webp
| content1 = Infantry
| content2 = Norse
| content3 =
| content4 = Archaic Age

| section2 = Creation
| itemsInSection2 = 7
| label5 = Trained At
| label6 = Requires
| label7 = Food
| label8 = Gold
| label9 = Population
| label10 = Train Limit
| label11 = Training Time
| icon5 = infobox-trained.webp
| icon6 = Shared-bld-temple.webp
| icon7 = infobox-food.webp
| icon8 = infobox-gold.webp
| icon9 = infobox-pop.webp
| icon10 = infobox-military.webp
| icon11 = infobox-time.webp
| content5 = [[Military Academy]]
| content6 =
| content7 = 50
| content8 = 40
| content9 = 4
| content10 =
| content11 = 12 seconds

| section3 = Statistics
| itemsInSection3 = 9
| label12 = Hit Points
| label13 = Speed
| label14 = Line of Sight
| label15 = Hack Armor
| label16 = Pierce Armor
| label17 = Crush Armor
| label18 = Sacred Hands
| label19 = Scourge of the Skies
| label20 = Petrification
| icon12 = infobox-hp.webp
| icon13 = infobox-speed.webp
| icon14 = infobox-los.webp
| icon15 = infobox-hack-armor.webp
| icon16 = infobox-pierce-armor.webp
| icon17 = infobox-crush-armor.webp
| icon18 = shared-abl-sacred-hands.webp
| icon19 = grk-abl-scourge-of-the-skies.webp
| icon20 = grk-abl-medusa.webp
| content12 = 115
| content13 = 4.2
| content14 = 16
| content15 = 40%
| content16 = 15%
| content17 = 99%
| content18 =
| content19 =
| content20 =

| section4 = Melee Attack
| itemsInSection4 = 5
| label21 = Hack
| label22 = Divine
| label23 = Multiplier
| label24 = Rate of Fire
| label25 = Attack Range
| icon21 = infobox-hack-dmg.webp
| icon22 = infobox-divine-dmg.webp
| icon23 = unit-type-cavalry.webp
| icon24 = infobox-rof.webp
| icon25 = infobox-range.webp
| content21 = 7.5
| content22 =
| content23 = Cavalry: 1.25x
| content24 = 1
| content25 = 0.75

| section5 = Ranged Attack
| itemsInSection5 = 4
| label26 = Pierce
| label27 = Multiplier
| label28 = Rate of Fire
| label29 = Attack Range
| icon26 = infobox-pierce-dmg.webp
| icon27 = unit-type-myth-unit.webp
| icon28 = infobox-rof.webp
| icon29 = infobox-range.webp
| content26 =
| content27 =
| content28 =
| content29 =
}}

{{Quote|Infantry. Good against whatever it can reach. |In-game description}}

The Berserk (named Ulfsark before Retold) is a lightly armored infantry unit in Age of Mythology. They wear animal skins on their heads and form the backbone of the Norse army.

Like other basic infantry units Berserks are a soft counter against cavalry and as such are supposed to be cost-effective against most cavalry units. Heavier cavalry such as War Elephants and Jarls require hard counter units to be cost-effectively defeated.

==Strengths and Weaknesses==
{| class="wikitable"
|-
|+ Strong vs.
|-
| [[File:grk-h-hippeus.webp|35px]]   [[Hippeus]]  •   [[File:grk-h-prodromos.webp|35px]]   [[Prodromos]]  •   [[File:egp-r-spearman.webp|35px]]   [[Spearman]]  •   [[File:jarl-cavalry.webp|35px]]   [[Jarl]]  •   [[File:egp-r-war-elephant.webp|35px]] [[War Elephant]]  •   [[File:berserk.webp|35px]]   [[Berserk]]  •   [[File:egp-r-camel-rider.webp|35px]]   [[Camel Rider]]  •   [[File:huskarl.webp|35px]]   [[Huskarl]]  •   [[File:hersir.webp|35px]]   [[Hersir]]  •   [[File:raiding-cavalry.webp|35px]]   [[Raiding Cavalry]]
|}

{| class="wikitable"
|-
|+ Weak vs.
|-
| [[File:grk-h-toxotes.webp|35px]]   [[Toxotes]]  •   [[File:grk-h-hypaspist.webp|35px]]   [[Hypaspist]]  •   [[File:atl-r-cheiroballista.webp|35px]]   [[Cheiroballista]]  •   [[File:egp-r-chariot-archer.webp|35px]]   [[Chariot Archer]]  •   [[File:throwing-axeman.webp|35px]]   [[Throwing Axeman]]  •   [[File:egp-r-axeman.webp|35px]]   [[Axeman]]
|}

==Technologies==
=====General Technologies=====

{| class="wikitable"
|+ Offense
|-
! Image !! Name !! Description
|-
| [[File:shared-t-copper-weapons.webp|40px]] || [[Copper Weapons]] || +10% damage
|-
| [[File:shared-t-bronze-weapons.webp|40px]] || [[Bronze Weapons]] || +10% damage
|-
| [[File:shared-t-iron-weapons.webp|40px]] || [[Iron Weapons]] || +10% damage
|}

{| class="wikitable"
|+ Defense
|-
! Image !! Name !! Description
|-
| [[File:shared-t-copper-armor.webp|40px]] || [[Copper Armor]] || -15% Hack Vulnerability
|-
| [[File:shared-t-bronze-armor.webp|40px]] || [[Bronze Armor]] || -15% Hack Vulnerability
|-
| [[File:shared-t-iron-armor.webp|40px]] || [[Iron Armor]] || -15% Hack Vulnerability
|-
| [[File:shared-t-copper-shields.webp|40px]] || [[Copper Shields]] || -15% Pierce Vulnerability
|-
| [[File:shared-t-bronze-shields.webp|40px]] || [[Bronze Shields]] || -15% Pierce Vulnerability
|-
| [[File:shared-t-iron-shields.webp|40px]] || [[Iron Shields]] || -15% Pierce Vulnerability
|}

{| class="wikitable"
|+ Utility
|-
! Image !! Name !! Description
|-
| [[File:grk-t-levy-infantry.webp|40px]] || [[Levy Infantry]] || -20% training time
|-
| [[File:grk-t-conscript-infantry.webp|40px]] || [[Conscript Infantry]] || -20% training time
|}

=====Myth Technologies=====

{| class="wikitable"
|-
! Image !! Name !! God !! Description
|-
| [[File:grk-t-phobos-spear-of-panic.webp|40px]] || [[Phobos' Spear of Panic]] || [[Ares]] || +1 divine damage
|-
| [[File:grk-t-sarissa.webp|40px]] || [[Sarissa]] || [[Athena]] || +10% hack damage, +1 attack range
|-
| [[File:grk-t-aegis-shield.webp|40px]] || [[Aegis Shield]] || Athena || -15% pierce vulnerability
|-
| [[File:grk-t-oracle.webp|40px]] || [[Oracle]] || [[Apollo]] || +4 Line of Sight
|-
| [[File:grk-t-dionysia.webp|40px]] || [[Dionysia]] || [[Dionysus]] || +5% hit points
|}

==Upgrades==
{| class="wikitable"
|-
! Age !! Upgrade !! Cost !! Effect
|-
| [[File:infobox-age2.webp|40px]] [[Classical Age]] || [[File:shared-t-medium-infantry.webp|40px]] Medium Infantry || [[File:infobox-food.webp|30px]] 150, [[File:infobox-gold.webp|30px]] 150, [[File:infobox-time.webp|30px]] 20 seconds || Upgrades Hoplites to Medium: +10% hit points, +10% damage, +1 [[Line of Sight]]
|-
| [[File:infobox-age3.webp|40px]] [[Heroic Age]] || [[File:shared-t-heavy-infantry.webp|40px]] Heavy Infantry || [[File:infobox-food.webp|30px]] 300, [[File:infobox-gold.webp|30px]] 300, [[File:infobox-time.webp|30px]] 30 seconds || Upgrades Hoplites to Medium: +15% hit points, +20% damage, +1 Line of Sight); requires Medium Infantry
|-
| [[File:infobox-age4.webp|40px]] [[Mythic Age]] || [[File:shared-t-champion-infantry.webp|40px]] Champion Infantry || [[File:infobox-food.webp|30px]] 500, [[File:infobox-gold.webp|30px]] 400, [[File:infobox-time.webp|30px]] 40 seconds || Upgrades Hoplites to Medium: +20% hit points, +30% damage, +1 Line of Sight); requires Heavy Infantry
|}
==Relic Bonuses==

{| class="wikitable"
|-
! Image !! Name !! Description
|-
| [[File:shared-r-armor.webp|40px]] || [[Armor of Achilles]]|| -5% hack vulnerability
|-
| [[File:shared-r-vase.webp|40px]] || [[Canopic Jar of Imsety]] || +25% training speed
|-
| [[File:shared-r-scroll.webp|40px]] || [[Gaia's Book of Knowledge]]|| +3.0 attack multiplier vs. [[Titan|Titans]]
|-
| [[File:shared-r-fur.webp|40px]] || [[Pelt of Argus]] || +6 [[Line of Sight]]
|-
| [[File:shared-r-blanket.webp|40px]] || [[Thundercloud Shawl]] || -5% pierce vulnerability
|-
| [[File:shared-r-spear.webp|40px]] || [[Gungnir, Odin's Spear]] || +5% attack
|}

==Gameplay==
Berserks are critical in the early stages of the game, especially the Archaic Age since they are the primary Norse builders and scout units. Norse players start with one Berserk. To lose this initial Berserk early is dangerous, as the player must spend more time and resources to replace it. Berserks are well-rounded units: they're good against cavalry and fair against infantry.

Berserks are powerful in melee combat but will lose to counter-infantry so it is best to use them together with Throwing Axemen and/or Raiding Cavalry. They are more lightly armored than their counterparts, the Hoplite, Spearman, and Murmillo, but have a higher attack. With the right upgrades and gods, the Berserk's attack can be boosted to a maximum of 16 (compared to 14 for both the Murmillo and Hoplite). As infantry units, they are weak against ranged units.

If Thor is chosen as the major god, a Dwarven Armory can be built to research technology beyond iron. With Forseti, Bragi, and Tyr as minor gods, many improvements beneficial to Berserks become available. With all those upgrades, Berserks will have a very high attack, high hit points, decent armor, fast speed and high rate of attack while still being cheap and fast to produce and being able to build. Likewise, Freyr grants access to Ullr, Bragi, and Vidar as minor gods. Out of these minor gods, Vidar provides the most upgrades to Berserks, with a total of three counting towards a maximum of six total upgrades provided by Freyr and the three aforementioned minor gods.

Norse Gatherers and Dwarves can be turned into Berserks at any time, resources permitting. This can be useful in two ways. Firstly, in an emergency to defend a Norse base, as converting workers to Berserks is instantaneous, while training them from the Longhouse or Town Center takes time. Secondly, this can be exploited in the late game when there is a surplus of workers and resources, and population space becomes more important, similar to the Ragnarok god power.

In Retold, the Hamask technology enables Berserks to gain increasingly high boosts to their attack and speed as they lose health, encouraging their use as relatively expendable mass units and turning their low armor into a blessing in disguise.

==History==
{{Quote|Viking warriors who wore bear skins into battle were known as Berserks. They were similar to Ulfhednar (wolfish warriors in their renowned tendency to enter battle frenzy. Berserks fought on foot, armed mainly with axes and swords. They generally wore minimal armor, preferring freedom of movement to heavier protection, for their raging state caused them to be unaffected by most wounds.|In-game compendium}}

==Gallery==

==Trivia==
* Champion Berserks are equipped with kite shields. However, this is anachronistic, as kite shields were used from the 10th century on. Also, wielding both a kite shield and a two-handed axe would be unwieldy.
* Though male Berserks fight bare-chested in-game, their real-life counterparts historically wore mails (see gallery).
* The various upgrades of the Berserk wear different animal pelts on their head and back.
** In the original game, the Berserk wears a brown wolf pelt, a snow wolf pelt, a brown bear pelt, and a golden bear pelt.
** In Retold, the Berserk wears a young deer pelt, a wolf pelt, a white boar pelt, and a brown bear pelt.
* Ulfsark literally translates to "wolf-shirt", and Berserk to "bear-shirt".
* There are several historical references and ancient artistic depictions of Norse and Germanic warriors wearing wolf and bear skins. References to boar and hog warriors are much less common, and seem to refer to warriors wearing boar-shaped helmets instead of boar skins as in the game.

==Video==

==List of Units==
{{Units}}



__NOEDITSECTION__

Latest revision as of 01:22, 6 November 2024

Quick Facts:
Berserk
Norse
Berserk
Infantry
Unit Information
Type
Infantry
Civilization
Norse
Age
Archaic Age
Creation
Food
50
Gold
40
Population
4
Training Time
12 seconds
Statistics
Hit Points
115
Speed
4.2
Line of Sight
16
Hack Armor
40%
Pierce Armor
15%
Crush Armor
99%
Melee Attack
Hack
7.5
Multiplier
Cavalry: 1.25x
Rate of Fire
1
Attack Range
0.75

"Infantry. Good against whatever it can reach. "
In-game description

The Berserk (named Ulfsark before Retold) is a lightly armored infantry unit in Age of Mythology. They wear animal skins on their heads and form the backbone of the Norse army.

Like other basic infantry units Berserks are a soft counter against cavalry and as such are supposed to be cost-effective against most cavalry units. Heavier cavalry such as War Elephants and Jarls require hard counter units to be cost-effectively defeated.

Strengths and Weaknesses

Strong vs.
  Hippeus  •     Prodromos  •     Spearman  •     Jarl  •   War Elephant  •     Berserk  •     Camel Rider  •     Huskarl  •     Hersir  •     Raiding Cavalry
Weak vs.
  Toxotes  •     Hypaspist  •     Cheiroballista  •     Chariot Archer  •     Throwing Axeman  •     Axeman

Technologies

General Technologies
Offense
Image Name Description
Copper Weapons +10% damage
Bronze Weapons +10% damage
Iron Weapons +10% damage
Defense
Image Name Description
Copper Armor -15% Hack Vulnerability
Bronze Armor -15% Hack Vulnerability
Iron Armor -15% Hack Vulnerability
Copper Shields -15% Pierce Vulnerability
Bronze Shields -15% Pierce Vulnerability
Iron Shields -15% Pierce Vulnerability
Utility
Image Name Description
Levy Infantry -20% training time
Conscript Infantry -20% training time
Myth Technologies
Image Name God Description
Phobos' Spear of Panic Ares +1 divine damage
Sarissa Athena +10% hack damage, +1 attack range
Aegis Shield Athena -15% pierce vulnerability
Oracle Apollo +4 Line of Sight
Dionysia Dionysus +5% hit points

Upgrades

Age Upgrade Cost Effect
Classical Age Medium Infantry 150, 150, 20 seconds Upgrades Hoplites to Medium: +10% hit points, +10% damage, +1 Line of Sight
Heroic Age Heavy Infantry 300, 300, 30 seconds Upgrades Hoplites to Medium: +15% hit points, +20% damage, +1 Line of Sight); requires Medium Infantry
Mythic Age Champion Infantry 500, 400, 40 seconds Upgrades Hoplites to Medium: +20% hit points, +30% damage, +1 Line of Sight); requires Heavy Infantry

Relic Bonuses

Image Name Description
Armor of Achilles -5% hack vulnerability
Canopic Jar of Imsety +25% training speed
Gaia's Book of Knowledge +3.0 attack multiplier vs. Titans
Pelt of Argus +6 Line of Sight
Thundercloud Shawl -5% pierce vulnerability
Gungnir, Odin's Spear +5% attack

Gameplay

Berserks are critical in the early stages of the game, especially the Archaic Age since they are the primary Norse builders and scout units. Norse players start with one Berserk. To lose this initial Berserk early is dangerous, as the player must spend more time and resources to replace it. Berserks are well-rounded units: they're good against cavalry and fair against infantry.

Berserks are powerful in melee combat but will lose to counter-infantry so it is best to use them together with Throwing Axemen and/or Raiding Cavalry. They are more lightly armored than their counterparts, the Hoplite, Spearman, and Murmillo, but have a higher attack. With the right upgrades and gods, the Berserk's attack can be boosted to a maximum of 16 (compared to 14 for both the Murmillo and Hoplite). As infantry units, they are weak against ranged units.

If Thor is chosen as the major god, a Dwarven Armory can be built to research technology beyond iron. With Forseti, Bragi, and Tyr as minor gods, many improvements beneficial to Berserks become available. With all those upgrades, Berserks will have a very high attack, high hit points, decent armor, fast speed and high rate of attack while still being cheap and fast to produce and being able to build. Likewise, Freyr grants access to Ullr, Bragi, and Vidar as minor gods. Out of these minor gods, Vidar provides the most upgrades to Berserks, with a total of three counting towards a maximum of six total upgrades provided by Freyr and the three aforementioned minor gods.

Norse Gatherers and Dwarves can be turned into Berserks at any time, resources permitting. This can be useful in two ways. Firstly, in an emergency to defend a Norse base, as converting workers to Berserks is instantaneous, while training them from the Longhouse or Town Center takes time. Secondly, this can be exploited in the late game when there is a surplus of workers and resources, and population space becomes more important, similar to the Ragnarok god power.

In Retold, the Hamask technology enables Berserks to gain increasingly high boosts to their attack and speed as they lose health, encouraging their use as relatively expendable mass units and turning their low armor into a blessing in disguise.

History

"Viking warriors who wore bear skins into battle were known as Berserks. They were similar to Ulfhednar (wolfish warriors in their renowned tendency to enter battle frenzy. Berserks fought on foot, armed mainly with axes and swords. They generally wore minimal armor, preferring freedom of movement to heavier protection, for their raging state caused them to be unaffected by most wounds."
In-game compendium

Gallery

Trivia

  • Champion Berserks are equipped with kite shields. However, this is anachronistic, as kite shields were used from the 10th century on. Also, wielding both a kite shield and a two-handed axe would be unwieldy.
  • Though male Berserks fight bare-chested in-game, their real-life counterparts historically wore mails (see gallery).
  • The various upgrades of the Berserk wear different animal pelts on their head and back.
    • In the original game, the Berserk wears a brown wolf pelt, a snow wolf pelt, a brown bear pelt, and a golden bear pelt.
    • In Retold, the Berserk wears a young deer pelt, a wolf pelt, a white boar pelt, and a brown bear pelt.
  • Ulfsark literally translates to "wolf-shirt", and Berserk to "bear-shirt".
  • There are several historical references and ancient artistic depictions of Norse and Germanic warriors wearing wolf and bear skins. References to boar and hog warriors are much less common, and seem to refer to warriors wearing boar-shaped helmets instead of boar skins as in the game.

Video

List of Units



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