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| label26 = Pierce |
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| label28 = Rate of Fire |
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Revision as of 01:48, 28 October 2024
"Greeks are good at scouting, as they start with a Kataskopos on land and can train flying Pegasi at the Temple. Worshipers of Poseidon are also granted a Hippocampus once they construct a Dock. Greek soldiers tend to be stronger and more expensive than those of other civilizations. Greeks can only train a handful of Heroes at a time, but they are all exceptionally strong. They gain Favor by praying at Temples."
In-game description
The Greeks are a civilization in Age of Mythology: Retold, based on the ancient Greek city-states and the Hellenic religion and mythology. It is the first civilization the players controls and encounters in the game's campaign.
Overview
- Civilian unit: Villager
- Resource drop-off sites: Granary - food, Storehouse - wood and gold
- Villagers can pray at a Temple to generate favor.
- Heroes are limited to one per Age and vary with the choice of the major god.
- The choice of major god also determines the unique unit at the Fortress in the Mythic Age.
- Docks cost -20%.
- Warships have +10% hit points.
- Start with four Villagers and a Kataskopos.
- Starting resources: 200 food, 250 wood, 50 gold
Major Gods
Zeus
- Starts with 10 favor
- Gains favor 20% faster.
- Myth Units cost 1 less population.
- Infantry do +50% damage to buildings.
- Hoplites move 15% faster.
Unique Units
Name | Description |
---|---|
File:Grk-h-jason.png Jason | Archaic Age hero |
File:Grk-h-heracles.png Heracles | Classical Age hero |
File:Grk-h-odysseus.png Odysseus | Heroic Age hero |
File:Grk-h-bellerophon.png Bellerophon | Mythic Age hero |
File:Grk-h-myrmidon.png Myrmidon | Mythic Age infantry |
Poseidon
- Militia spawn from razed buildings.
- Cavalry, Caravans, and myth units +0.4 speed.
- Stables and Markets are 30% cheaper.
- Market exchange rates improved by 15%.
- A free Hippocampus respawns at the first Dock.
Unique Units
Name | Description |
---|---|
File:Grk-h-theseus.png Theseus | Archaic Age hero |
File:Grk-h-atalanta.png Atalanta | Classical Age hero |
File:Grk-h-hippolyta.png Hippolyta | Heroic Age hero |
File:Grk-h-polyphemus.png Polyphemus | Mythic Age hero |
File:Grk-h-hetairos.png Hetairos | Mythic Age cavalry |
Hades
- 20% chance for fallen humans to return as Shades.
- Myth Units +15% hit points.
- Ranged soldiers and heroes +1 Line of Sight and range.
- Ranged fortifications +2 range.
- Ballistics and Burning Pitch are researched instantly for free in their respective ages.
Unique Units
Name | Description |
---|---|
File:Grk-h-ajax.png Ajax | Archaic Age hero |
File:Grk-h-achilles.png Achilles | Classical Age hero |
File:Grk-h-chiron.png Chiron | Heroic Age hero |
![]() |
Mythic Age hero |
File:Grk-h-gastraphetoros.png Gastraphetoros | Mythic Age archer |
Minor Gods
File:Infobox-age2.png Classical Age
Name | Major Gods | Focus |
---|---|---|
![]() |
Zeus and Hades | Infantry, Defense |
![]() |
Zeus and Poseidon | Cavalry |
![]() |
Hades and [[Poseidon | Attack of human soldiers |
File:Infobox-age3.png Heroic Age
Name | Major Gods | Focus |
---|---|---|
![]() |
Hades and Zeus | Archers |
![]() |
Zeus and Poseidon | Cavalry |
![]() |
Hades and Poseidon | Villagers |
File:Infobox-age4.png Mythic Age
Name | Major Gods | Focus |
---|---|---|
![]() |
Zeus | Buildings and myth units |
![]() |
All | Human soldier armor and weapons |
![]() |
Hades and Poseidon | Archers |
Units
Civilians
Name | Description |
---|---|
File:Grk-h-villager.png Villager | Gathers all resources and constructs buildings |
Human Soldiers
Name | Description |
---|---|
File:Grk-h-hoplite.png Hoplite | Classical Age infantry, good against cavalry units |
File:Grk-h-hypaspist.png Hypaspist | Heroic Age infantry, good only against other infantry |
Name | Description |
---|---|
File:Grk-h-toxotes.png Toxotes | Classical Age archers, good against infantry units |
File:Grk-h-peltast.png Peltast | Heroic Age archers, good only against other archers |
Name | Description |
---|---|
File:Grk-h-hippeus.png Hippeus | Classical Age cavalry, good against archer units |
File:Grk-h-prodromos.png Prodromos | Heroic Age cavalry, good only against other cavalry |
Name | Description |
---|---|
File:Grk-h-kataskopos.png Kataskopos | Starting scout unit which is weak in combat, more cannot be trained |
Siege Weapons
Name | Description |
---|---|
File:Grk-s-petrobolos.png Petrobolos | Long-ranged Heroic Age siege weapon good against buildings |
File:Grk-s-helepolis.png Helepolis | Mythic Age siege weapon which can transport foot units and fires bolts at close range |
Heroes
The Greeks have a different Hero for each major god and each Age. Unlike heroes of other civilizations, they are strong against small numbers of human soldiers in addition to myth units, but they cannot be mass-produced. The Argo is the only naval Hero and the only one trainable at the Dock, available to worshippers of Aphrodite from the Heroic Age onwards.
Ships
Name | Description |
---|---|
File:Grk-n-trireme.png Trireme | Longer range than other archer ships |
File:Grk-n-pentekonter.png Pentekonter | Same as Egyptian and Norse close-combat ships |
File:Grk-n-juggernaut.png Juggernaut | Same as Norse siege ships |
Myth Units
Name | Description |
---|---|
File:Grk-m-pegasus.png Pegasus | Flying myth unit with no attack, used for scouting |
Name | Description |
---|---|
File:Grk-m-scylla.png Scylla | Strong melee unit which grows more heads as it deals damage |
File:Grk-m-carcinos.png Carcinos | Strong melee unit which explodes on death dealing large area damage |
Name | Description |
---|---|
File:Grk-m-titan.png Titan | The Greek Titan is the three-headed dog Cerberus |
Favor
Greeks earn favor by praying to their gods. They do this simply by sending their Villagers to a Temple. The first Villager praying generates 6.0 favor per minute. The more Villagers pray, the more favor is earned, though this is on a scale of diminishing returns. Most of the time, having more than 8 Villagers praying is excessive.
The Greeks therefore gather favor like they do other resources. This method is far more flexible than the other civilizations' methods, is safe, consumes no resources, and can be used to get the fastest favor generation rates – if the player is willing to commit that many Villagers. On the other hand, praying ties up Villagers that could be used on other tasks.
Starting Conditions
Each civilization has different starting conditions in a normal game. The Greeks start out with a Town Center, three Villagers and a Kataskopos. The Kataskopos is a scout unit and is useful early on, though they can be replaced by Pegasi fairly quickly. Further Kastaskopi cannot be trained.
Other Attributes
The Greeks are very versatile and play similarly to civilizations from Age of Empires II, so they are the easiest to start out with. Their military for example is created the same way. Greeks also possess the strongest heroes in the game but they cannot be mass-produced, with a maximum of four (five with Poseidon, who allows building a hero ship, The Argo).
Trivia
- In the Alphas of Age of Mythology, the Greeks' architecture set originally was more historically accurate. The buildings all had whiter textures and bright red tile roofs, the human units were also more accurate to the Hellenic Era in which they are portrayed.
- The Greeks also had several additional units: the Griffon, Cataphract, War Turtle, Harpy, Oxybeles (a Greek Ballista), and Misenus, the original Campaign hero.
- The Greeks mainly draw influence from Hellenistic-era Greece, especially from the kingdom of Macedonia, attested from the presence of Helepoli, Hetairos, Hypaspists, Prodromi, and the Sarissa upgrade. Triremes' sails also depict the Vergina Sun, also known as the Star of Vergina.
- However, they also draw their influence from Classical Greece, particularly Athens, as attested from some myth technologies (most notably Trierarch and Athenian Wall), and the presence of Hoplites and Toxotes.
- Two of their units are also influenced from non-Greek civilizations; the Peltast unit is of Thracian origin, whereas the Toxotes are based on an Athenian police/safeguarding force, composed of Scythian slaves, armed with a "toxon" (τόξον: bow, a word of Indo-Iranian origin).