Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Market

From AoM Retold
Quick Facts:
Market
Building
Market
Building Information
Type
Economic
Civilization
All
Usage
 
Buy and sell resources. Train Caravans. Caravan drop-off site. Unlock tribute. Research economic technologies.
Construction
Wood
150
Build Time
40 seconds
Statistics
Hit Points
1,200
Hack Armor
30%
Pierce Armor
90%
Crush Armor
5%
Line of Sight
9

"You can train Caravans and trade resources at your Market."
In-game description

The Market is a Classical Age economic building in Age of Mythology. It is available to all civilizations and is a prerequisite to advance to the Heroic Age. At the Market, players can buy and sell resources, train Caravans and research technologies related to these and other economic functions. It also acts as the drop-off site for Caravans. Constructing a Market also unlocks tributing resources to allied players.

Functions

Resource Exchange

When buying and selling resources, gold is considered the currency. Players can buy food and wood with gold, or sell food and wood to obtain gold. The more of a resource a player sells, the lower its buying and selling rates fall for all players; the converse is also true. Buying and selling resources is useful in cases when one resource is in short supply or is in surplus.

The base rates are:

  • Buy 100 food for 130 gold
  • Buy 100 wood for 130 gold
  • Sell 100 food for 70 gold
  • Sell 100 wood for 70 gold

After researching Tax Collectors, the base buy rate decreases to 122 and the base sell rate to 77. After Ambassadors, the rates change to 114 and 85 respectively.

Trade

Players can task a Caravan to their own or an allied Town Center. When tasked, the Caravan reaches the assigned Town Center, generates gold in its own carriage, and travels to the player's farthest Market to deposit it to the player's stockpile. The gold generated depends on the distance between the Town Center and the Market, with longer distance yielding a greater rate of gold income over a duration of time. The distance depends on the coordinates of the buildings, and not on the actual path that Caravans have to travel to trade. Trading with an allied Town Center provides 10% extra gold. Village Centers and enemy Town Centers cannot be traded with.

The gold generated is calculated without consideration for the Caravan's starting position when it is tasked to the Town Center, and depends solely on the fixed distance between the buildings.

Tribute

In Retold, players can tribute resources to their allies once a Market has been constructed and remains standing. If all of the player's Markets are destroyed, the player cannot tribute until another has been constructed.

At the start, tributes have a fee of 20%. E.g., if sending 100 food to an ally, another 20 food is deducted from the player's stockpile. Researching Tax Collectors reduces this to a penalty of 10, and Ambassadors removes this penalty.

History

"In each sizable town, residents created a trading center, or Market, where food items and craft goods were exchanged. In larger towns the markets became the center of trade with other towns. Markets such as the Greek agora became also a place for the exchange of ideas, entertainment (bards, acrobats, musicians), and the spreading of news."
In-game compendium

Relevant Lists


Cookies help us deliver our services. By using our services, you agree to our use of cookies. We only use cookie to make the site function and save your preferences, nothing else.