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Priest

From AoM Retold
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Quick Facts:
Priest
Egyptian
Priest
Hero Scout
Unit Information
Type
Hero
Civilization
Egyptian
Age
Archaic Age
Creation
Gold
400
Favor
6
Population
0
Training Time
10 seconds
Statistics
Hit Points
400
Speed
4.3
Line of Sight
16
Hack Armor
20%
Pierce Armor
40%
Crush Armor
99%
Melee Attack
Hack
18
Divine
9
Multiplier
Myth Unit: 7x
Rate of Fire
1.5
Attack Range
0.75
Ranged Attack
Pierce
7
Multiplier
Myth Unit: 7x
Rate of Fire
1.5
Attack Range
14

"Hero. Has a ranged attack that is strong against myth units, heals allied units, and constructs Obelisks. Priests' combat ability increases in later ages."
In-game description

The Priest is the one of the two standard Egyptian heroes. He is in essence a lesser version of the Pharaoh, though a player can have any number of Priests. Like other heroes, the Priest has a large attack bonus against myth units. He is also their scout unit, and can construct Obelisks and be set to Auto Scout. Though he does not start with the ability to pick up Relics, he can do so after Hands of the Pharaoh has been researched.

Special Abilities

Image Name Description
Heal Heal an injured allied unit
Empower Can empower buildings to boost resource income, construction speed, productivity, and number of projectiles fired
Sacred Hands Can pick up Relics and drop them off at a Temple
Heka Inflicts divine damage when fighting myth units
Animal of Set Set only: Can summon Animals of Set

Set

Isis

Ra

Technologies

General Technologies

Offense
Image Name Description
Hands of the Pharaoh +6 attack
Copper Weapons +10% damage
Bronze Weapons +10% damage
Iron Weapons +10% damage
Defense
Image Name Description
Copper Armor -15% Hack Vulnerability
Bronze Armor -15% Hack Vulnerability
Iron Armor -15% Hack Vulnerability
Copper Shields -15% Pierce Vulnerability
Bronze Shields -15% Pierce Vulnerability
Iron Shields -15% Pierce Vulnerability

Myth Technologies

Image Name God Description
Spirit of Maat Nephthys +50% healing speed
Funeral Rites Nephthys Refunds 5 gold on death
New Kingdom Osiris Grants a second Pharaoh

Bonuses

Age Bonuses

Age Attack HP Range LOS
Archaic Age 1.2 100 3 18

God Bonuses

Image Name Description
Archaic Age 1.2 100

Relic Bonuses

Image Name Description
Arrows of Heracles +5% attack
Hermes' Winged Sandals +10% movement speed
The Khopesh of Horus +1.0 attack bonus multiplier vs. myth units
Pelt of Argus +6 Line of Sight
Thundercloud Shawl -5% pierce vulnerability
Tyrfing, Angantyr's Sword Regenerate +10% of damage dealt

Gameplay

In battle, Priests function mainly as ranged support units as they are fragile and weak against human soldiers. However, they still form a crucial part of any Egyptian army: they are the Egyptians' main answer to myth units and their ability to heal prolongs an army's life. From the Classical Age, Priests have a long ranged attack; this improves further in later Ages.

Priests are also the Egyptians' designated scout. They can be used as such, at least in the Archaic Age when there is no real alternative. Although they are slow and have poor line of sight in the early game, they can build Obelisks: cheap but fragile structures that provide broad Line of Sight until they are destroyed. Though Priests are still useful at building Obelisks in later ages, other units such as Spearmen are better at scouting as they are cheaper and much faster.

History

Gallery

Trivia

  • If a Heka attack (made when targeting a myth unit) misses and hits another unit, including a non-myth unit, it still deals the stated divine damage.
  • Originally the Priest had the ability to convert human soldiers and buildings. This feature was removed as it was considered unbalanced - it potentially granted the Egyptians access to all human units.
  • The Priest is one of the most accurate units. He can hit moving targets, such as the Camel Rider and Raiding Cavalry, with a maximum speed of 6.00.
  • When attacking myth units, the Priest's projectile is a white glowing magic missile. When attacking other units, the Priest fires a projectile in the form of a rock similar to the projectiles thrown by Slingers.
  • The Priest was originally intended to be both melee and ranged, much like the Immortal. His ranged attack animation was the melee attack animation. The Priest still has his original ranged attack animation. The animation is shared with Setna.

Video

List of Heroes



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