More actions
"Gathers fish."
In-game description
"Gathers fish and can build a few buildings."
In-game description, Egyptian Fishing Ship
Fishing Ships in Age of Mythology are economic ships that are used to gather fish, providing food. They are trained at the Dock from the Archaic Age and are available to all civilizations.
As fishing grounds in Age of Mythology yield unlimited fish, Fishing Ships provide a steady source of food throughout the game, as long as they are not disturbed by enemy warships. They also make decent naval scouts in the early game. They are completely defenseless, and as such, should never go too close to enemy-controlled waters.
For protection, Fishing Ships can garrison in Docks, which also allows them to return fire at enemy ships and naval myth units.
Ability
Egyptian Fishing Ships can also build Obelisks and Lighthouses, albeit much slower than Priests/Laborers.
Gathering Rates
Civilization | Bonuses | Resource | Gathering Rate per second | Gathering Rate per minute |
---|---|---|---|---|
Greeks | N/A | Food | 0.5 | 30 |
Norse | N/A | Food | 0.5 | 30 |
Atlanteans | N/A | Food | 0.5 | 30 |
Egyptians | N/A | Food | 0.5 | 30 |
Egyptians | Dock empowered by Ra, Priest, or Monument | Food | 0.51 | 30.78 |
Egyptians | Dock empowered by Pharaoh | Food | 0.54 | 32.4 |
The base carry capacity of the Fishing Ship is 10.
Statistical Bonuses
Specific Technologies
Image | Name | Description |
---|---|---|
Purse Seine | +30% fish food gather rate | |
Salt Amphora | +30% fish food gather rate, doubled carry capacity |
General Technologies
Image | Name | Description |
---|---|---|
Copper Armor | -10% Hack & crush Vulnerability | |
Bronze Armor | -10% Hack & crush Vulnerability | |
Iron Armor | -10% Hack & crush Vulnerability | |
Copper Shields | -10% Pierce Vulnerability | |
Bronze Shields | -10% Pierce Vulnerability | |
Iron Shields | -10% Pierce Vulnerability |
Myth Technologies
Image | Name | God | Description |
---|---|---|---|
Oracle | Apollo | +4 Line of Sight | |
Dionysia | Dionysus | +5% hit points | |
Volcanic Forge | Leto | -15% pierce vulnerability |
Relics
Image | Name | Description |
---|---|---|
Pelt of Argus | +6 Line of Sight |
History
"The seas off Egypt, Greece, and Scandinavia were important sources of food and had been harvested since prehistoric times. The technology of boats and further improvements in nets, navigation, boat capacity, traps, etc., all improved the efficiency and production of fishermen. We know from wall murals that Greek fishermen were taking bluefin tuna in Mycenaean times, a thousand years before the classical Greek age. The Norse were also great sea hunters and fishermen. Salted and dried fish could be stored for many months and was an important source of protein before the days of refrigeration."
In-game compendium
Trivia
- In the original game, Fishing Ships can force drop gathered food on Granaries, Storage Pits, Ox Carts, and Town Centers if these are situated close enough to the shore. They automatically drop off food at the nearest Dock or food drop site close to the shore in Retold, without requiring force dropping.