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Fortress: Difference between revisions

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{{InfoboxNeue
| indicator = Building
| image = grk-b-fortress.webp

| title = Fortress
| subtitle =

| section1 = Building Information
| itemsInSection1 = 6
| col = 2
| label1 = Type
| label2 = Civilization
| label3 = Age
| label4 = Population
| label5 =
| label6 =
| icon1 = unit-type-building.webp
| icon2 = icon Greek.webp
| icon3 = infobox-age3.webp
| icon4 = infobox-pop.webp
| icon5 = infobox-unkwn.webp
| icon6 =
| content1 = Defensive</br>Military
| content2 = [[Greeks]]
| content3 = [[Heroic Age]]
| content4 =
| content5 =
| content6 =

| section2 = Usage
| itemsInSection2 = 1
| section-col2 = 1
| label7 = &nbsp;
| icon7 =
| content7 = Attack enemies. Train siege units, heroes, and unique units. Research technologies.

| section3 = Construction
| itemsInSection3 = 6
| label8 = Wood
| label9 = Gold
| label10 = Favor
| label11 = Build Time
| label12 = Build Limit
| label13 = Built By
| icon8 = infobox-wood.webp
| icon9 = infobox-gold.webp
| icon10 = infobox-favor.webp
| icon11 = infobox-time.webp
| icon12 = Icon_Building.webp
| icon13 = unit-type-villager.webp
| content8 = 300
| content9 = 300
| content10 = 10
| content11 = 110 seconds
| content12 = 10
| content13 =

| section4 = Statistics
| itemsInSection4 = 11
| label14 = Hit Points
| label15 = Hack Armor
| label16 = Pierce Armor
| label17 = Crush Armor
| label18 = Line of Sight
| label19 = Garrison
| label20 = Attack
| label21 = Projectiles
| label22 = Range
| label23 = Rate of Fire
| label24 = Accuracy
| icon14 = infobox-hp.webp
| icon15 = infobox-hack-armor.webp
| icon16 = infobox-pierce-armor.webp
| icon17 = infobox-crush-armor.webp
| icon18 = infobox-los.webp
| icon19 = infobox-garrison.webp
| icon20 = infobox-pierce-dmg.webp
| icon21 = infobox-projectile.webp
| icon22 = infobox-range.webp
| icon23 = infobox-rof.webp
| icon24 = infobox-range.webp
| content14 = 2,400
| content15 = 30%
| content16 = 90%
| content17 = 5%
| content18 = 30
| content19 = 20
| content20 =
| content21 =
| content22 =
| content23 =
| content24 =

| section5 = Ranged Attack
| itemsInSection5 = 6
| label25 = Pierce Damage
| label26 = Projectiles
| label27 = Multiplier
| label28 = Range
| label29 = Rate of Fire
| label30 = Accuracy
| icon25 = infobox-pierce-dmg.webp
| icon26 = infobox-projectile.webp
| icon27 = unit-type-ship.webp
| icon28 = infobox-range.webp
| icon29 = infobox-rof.webp
| icon30 = infobox-range.webp
| content25 = 9
| content26 = 3
| content27 = [[Ship]]: 6×
| content28 = 4-20
| content29 = 1
| content30 = 80%

}}

{{Quote|Greek Fortresses fire arrows and garrison units. They also train siege weapons, heroes, and powerful unique units.|In-game description}}

The Fortress is the eponymous Fortress-type building for the Greeks in Age of Mythology. It is a powerful defensive structure where heroes (alongside the Town Center) and siege weapons can be produced.

It is the most expensive of the Fortress-type buildings among the civilizations, but also has the highest attack.

==History==
{{Quote|The first great civilization in Greece, the Mycenaean of Trojan War fame, was a collection of city-states, each centered on a hilltop fortress. The competition between the city-states for farm and orchard lands, plus the threat of barbarian raids from the north, made strong defense critical for survival. The typical Fortress used cliffs, stone walls, strong gates, and winding, exposed approaches to create a powerful defensive position. In addition, the Fortress functioned as a palace, armory, and administrative center for many cities.|In-game compendium}}

==Trivia==
* Originally Fortress was the name of all Norse, Egyptian, and Greek buildings related to the current Fortress.
** Fortresses were also supposed to research Masons and Architects, Tower, and Wall technologies, and act as resource drop sites. They were also more powerful and imposing much like the Castle in Age of Empires II.
** Fortresses went through three design changes, the first was an almost-square building that was symmetrical, had sloped lower batters, and was more ornate. The second changed the design to the release version, only to discard it for a third design similar to the first but in the style of the current Greek building set, until it was also cut and the second design was finally implemented.

==Relevant Lists==
{{Shared buildings}}
{{Unique buildings}}


__NOEDITSECTION__

Latest revision as of 03:42, 26 November 2024

Quick Facts:
Fortress
Building
Fortress
Building Information
Type
Defensive
Military
Civilization
Usage
 
Attack enemies. Train siege units, heroes, and unique units. Research technologies.
Construction
Wood
300
Gold
300
Favor
10
Build Time
110 seconds
Build Limit
10
Statistics
Hit Points
2,400
Hack Armor
30%
Pierce Armor
90%
Crush Armor
5%
Line of Sight
30
Garrison
20
Ranged Attack
Pierce Damage
9
Projectiles
3
Multiplier
Ship: 6×
Range
4-20
Rate of Fire
1
Accuracy
80%

"Greek Fortresses fire arrows and garrison units. They also train siege weapons, heroes, and powerful unique units."
In-game description

The Fortress is the eponymous Fortress-type building for the Greeks in Age of Mythology. It is a powerful defensive structure where heroes (alongside the Town Center) and siege weapons can be produced.

It is the most expensive of the Fortress-type buildings among the civilizations, but also has the highest attack.

History

"The first great civilization in Greece, the Mycenaean of Trojan War fame, was a collection of city-states, each centered on a hilltop fortress. The competition between the city-states for farm and orchard lands, plus the threat of barbarian raids from the north, made strong defense critical for survival. The typical Fortress used cliffs, stone walls, strong gates, and winding, exposed approaches to create a powerful defensive position. In addition, the Fortress functioned as a palace, armory, and administrative center for many cities."
In-game compendium

Trivia

  • Originally Fortress was the name of all Norse, Egyptian, and Greek buildings related to the current Fortress.
    • Fortresses were also supposed to research Masons and Architects, Tower, and Wall technologies, and act as resource drop sites. They were also more powerful and imposing much like the Castle in Age of Empires II.
    • Fortresses went through three design changes, the first was an almost-square building that was symmetrical, had sloped lower batters, and was more ornate. The second changed the design to the release version, only to discard it for a third design similar to the first but in the style of the current Greek building set, until it was also cut and the second design was finally implemented.

Relevant Lists


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