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• [[File:atl-h-citizen.webp|40px]] &nbsp; [[Citizen Hero]] {{spaces|5|em}} • &nbsp; [[File:atl-h-cheiroballista.webp|40px]] &nbsp; [[Cheiroballista Hero]]</br>
• [[File:atl-h-citizen.webp|40px]] &nbsp; [[Citizen Hero]] {{spaces|5|em}} • &nbsp; [[File:atl-h-cheiroballista.webp|40px]] &nbsp; [[Cheiroballista Hero]]</br>
</br>• [[File:atl-h-oracle.webp|40px]] &nbsp; [[Oracle Hero]] {{spaces|5|em}} • &nbsp; [[File:atl-h-arcus.webp|40px]] &nbsp; [[Arcus Hero]]</br>
</br>• [[File:atl-h-oracle.webp|40px]] &nbsp; [[Oracle Hero]] {{spaces|5|em}} • &nbsp; [[File:atl-h-arcus.webp|40px]] &nbsp; [[Arcus Hero]]</br>
</br>• [[File:atl-h-murmillo.webp|40px]] &nbsp; [[Murmillo Hero]] {{spaces|5|em}} • &nbsp; [[File:atl-h-contarius.webp|40px]] &nbsp; [[Contarius Hero]]</br>
</br>• [[File:atl-h-murmillo.webp|40px]] &nbsp; [[Murmillo Hero]] {{spaces|4|em}} • &nbsp; [[File:atl-h-contarius.webp|40px]] &nbsp; [[Contarius Hero]]</br>
</br>• [[File:atl-h-katapeltes.webp|40px]] &nbsp; [[Katapeltes Hero]] {{spaces|5|em}} • &nbsp; [[File:atl-h-destroyer.webp|40px]] &nbsp; [[Destroyer Hero]]</br>
</br>• [[File:atl-h-katapeltes.webp|40px]] &nbsp; [[Katapeltes Hero]] {{spaces|3|em}} • &nbsp; [[File:atl-h-destroyer.webp|40px]] &nbsp; [[Destroyer Hero]]</br>
</br>• [[File:atl-h-turma.webp|40px]] &nbsp; [[Turma Hero]] {{spaces|5|em}} • &nbsp; [[File:atl-h-fanatic.webp|40px]] &nbsp; [[Fanatic Hero]]</br>
</br>• [[File:atl-h-turma.webp|40px]] &nbsp; [[Turma Hero]] {{spaces|5|em}} • &nbsp; [[File:atl-h-fanatic.webp|40px]] &nbsp; [[Fanatic Hero]]</br>


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! Name !! Description
! Name !! Description
|-
|-
| [[File:nrs-n-longboat.webp|40px]] &nbsp; [[Longboat]] || Greater attack than other archer ships and has transport capacity of 5, but is slower
| [[File:atl-n-bireme.webp|40px]] &nbsp; [[Bireme]] || Weaker and cheaper than all other archer ships
|-
|-
| [[File:nrs-n-dreki.webp|40px]] &nbsp; [[Dreki]] || Same as Greek and Egyptian close-combat ships
| [[File:atl-n-fire-ship.webp|40px]] &nbsp; [[Fire Ship]] || Ranged close-combat ship, replacing the hammer ship. Shared with the Chinese
|-
|-
| [[File:nrs-n-dragon-ship.webp|40px]] &nbsp; [[Dragon Ship]] || Same as Greek siege ships
| [[File:atl-n-siege-bireme.webp|40px]] &nbsp; [[Siege Bireme]] || Weaker than all other siege ships, costs 10 less gold
|}
|}


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! Name !! Description
! Name !! Description
|-
|-
| [[File:kraken.webp|40px]] &nbsp; [[Kraken]] || A melee unit which can use its tentacles to drown and destroy enemy ships
| [[File:atl-m-nereid.webp|40px]] &nbsp; [[Nereid]] || A melee myth unit which is specialized against other myth units and can tackle its enemies
|-
|-
| [[File:jormun-elver.webp|40px]] &nbsp; [[Jormun Elver]] || A ranged unit which can thrash its tail to flip over enemy ships in front of it
| [[File:atl-m-man-o_war.webp|40px]] &nbsp; [[Man O' War]] || A ranged unit which fires chain-lightning bolts
|}
|}


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! Name !! Description
! Name !! Description
|-
|-
| [[File:titan.webp|40px]] &nbsp; [[Titan]] || The Norse Titan unit is a gargantuan hammer-wielding Frost Giant loosely resembling Ymir, the ancestor of the Norse Giants
| [[File:atl-m-titan-atlantean.webp|40px]] &nbsp; [[Titan]] || The Atlanteans control a giant lava golem with crystal spikes sprouting from its back and elbows as their Titan, named Chthonian. The crystals change color depending on the in-game player color. It is unknown which mythological being it represents
|}
|}


==Buildings==
==Resource Gathering==
Unlike the other civilizations, the Norse have two villager units: [[Gatherer]]s and [[Dwarf|Dwarves]]. Gatherers gather resources at the same rate as [[Greeks|Greek]] [[Villager]]s and are very similar to them in most respects. Dwarves, meanwhile, cost gold to train instead of food, mine gold 20% faster than Gatherers and gather food and wood 20% slower. However, [[Thor]]'s Dwarves gather food and wood only slightly slower than Gatherers. Neither Gatherers nor Dwarves can build any [[Buildings|buildings]] except [[Farm]]s; the other buildings are built by Norse [[Infantry|infantry]].


===Economic===
While other civilizations build resource-specific drop-off buildings, the Norse have the [[Ox Cart]], a unit and mobile resource drop-off site. Ox Carts can simply follow gatherers and Dwarves wherever they go, saving building time. All resource-related technologies are researched at Ox Carts. Norse players start the game with one Ox Cart and can train additional ones at the [[Town Center]].


{| class="wikitable"
==Norse Heroes==
|-
Similarly to the [[Egyptians]], the Norse have a specific hero class: [[Hersir]]s, which can be trained in any number. They are powerful against [[Myth Unit|myth units]] but only modestly effective against human soldiers. By worshiping the minor god [[Baldr]], the Norse can use the [[Ragnarok]] god power to instantly turn all their Gatherers and Dwarves into [[Hero of Ragnarok|Heroes of Ragnarok]], which are essentially stronger versions of the Hersir.
! Name !! Description
|-
| [[File:atl-bld-economic-guild.webp|40px]] &nbsp; [[Economic Guild]] || Archaic Age building where all economic improvements can be researched
|-
| [[File:atl-bld-manor.webp|40px]] &nbsp; [[Manor]] || Archaic Age building which replaces the generic House, provides 20 population each and has a build limit of 5
|}


===Defensive===
In the campaign, the Norse have five unique heroes: The hermit Skult, the Valkyrie Reginleif, the two dwarven heroes Eitri and Brokk and, in The Titans, the Frost Giant King Folstag.


{| class="wikitable"
==Favor==
|-
The Norse gain favor while engaging in combat. The generation system in Retold is very different from the original game. Instead of favor bounties depending on each individual target, the favor generation rate depends on the attacker and the amount of damage they have dealt, as well as multipliers of the combat favor rate for certain targets.
! Name !! Description
|-
| [[File:atl-t-bronze-wall.webp|40px]] &nbsp; [[Bronze Wall]] || Classical Age wall, upgrade of the Stone Wall
|-
| [[File:atl-t-iron-wall.webp|40px]] &nbsp; [[Iron Wall]] || Heroic Age wall, upgrade of the Bronze Wall
|-
| [[File:atl-t-orichalcum-wall.webp|40px]] &nbsp; [[Orichalcum Wall]] || Mythic Age wall, upgrade of the Iron Wall
|}


==Atlantean Heroes==
Like in the original, the trainable Norse heroes, i.e. Hersir and Godi, also trickle 0.01 favor per second simply by existing. The myth technology [[Hammer of Thunder]] granted by [[Thor]] doubles the Hersir's passive generation to 0.02 favor per second.
Unlike the other civilizations in Age of Mythology, the Atlanteans can create [[Heroes]] from regular units, simply by clicking a button while the unit is selected, for a resource cost. The change takes considerable time (approximately 8 seconds), during which the unit will continue to take damage from enemies and is completely immobile during the transformation. The time taken is halved by [[Heart of the Titans]]. They become heroes only at the end of the animation, so planning when and where to promote units is required and should not be done ad hoc during combat. These new hero units have all of the attributes of heroes from other civilizations. The heroes are simply created from regular human units, so they still retain previous weaknesses while gaining an attack bonus against [[Myth Unit|myth units]] and a slight increase in any other bonuses they possess. Atlantean heroes are the middle ground in the game: They are more expensive than Egyptian and Norse heroes, but not as weak to human soldiers. They are weaker than [[Greeks|Greek]] heroes, but are not limited in number, except for [[Citizen]]s. Citizen heroes share their build limit with regular Citizens.


==Favor==
Attacks from different unit types generate favor at different rates:
The Atlantean favor generation is done by [[Oracle]]s, which are created from the [[Temple]] with a maximum population of 10. Each Oracle contributes a small amount of favor passively, which increases based on how far the Oracle's Line of Sight extends, from a minimum of 0.6 favor per minute up to maximum of approximately 3.4 favor per minute, increased to 4.8 favor per minute if the Oracle is upgraded to a hero. However, if the vision of two or more Oracles is overlapping, the overlapped area will only provide favor from one of them. A circle surrounds the Oracle when it is selected which shows its vision and favor-gathering influence.


Atlanteans who worship [[Rheia]] and research the [[Horns of Consecration]] technology are also able to gain favor passively through Town Centers at a rate of 3 favor per minute per [[Town Center]].
*Human soldiers, [[Heroes]], [[Gatherer]]s, and [[Dwarf|Dwarves]]: 1 per 80 damage dealt.
* [[Ship]]s: 1 per 160 damage dealt.
* Odin's [[Great Hall]] units ([[Hersir]], [[Jarl]]s, [[Godi]], [[Raiding Cavalry]]): 1 per 64 damage dealt.
* Norse [[Myth Unit|myth units]] that are trained from [[Temple]]s and [[Dock]]s, as well as the [[Nidhogg]]: 1 per 160 damage dealt.


==Starting Conditions==
Buildings, unmentioned units ([[Walking Woods]], [[Fimbulwinter Wolf|Fimbulwinter Wolves]]), and damage dealt by god powers do not generate any favor.
The Atlanteans start with higher resource counts than the other civilizations, with 325 food, 300 wood, 125 gold in addition to steady favor generation from the start with their initial Town Center.


Their starting units are one Citizen and one Oracle, the Atlanteans' scouting unit. However, two more Oracles appear from the Town Center at ten-second intervals. Oracles don't work as other scouts do, they have an extremely low [[Line of Sight]] while moving. But while they're standing still, their LOS gradually increases until it reaches its maximum range in 1 minute. Once it reaches its maximum range, the Oracle will send a "flare" to alert the player.
Certain target types also have their own multipliers when damaged:


==Other Attributes==
* Huntables - animals that contain food (does not include Serpents, even though villagers use bows against them): 2×
The Atlanteans are completely themed on "Quality over Quantity". Their units are extremely expensive, but far more powerful and effective than the units from the other civilizations. An example of this would be the Citizen which is slower, tankier, takes longer to train, and costs 125 food, 25 wood, and 3 population slots, but are far more efficient than other villagers. The Citizens do not need resource dropping points. Instead, they have donkeys, which follow them and act as personal resource gathering points; enabling them to continuously put resources into the stockpile rather than having to drop them off at a building. If a resource should become depleted, the Atlantean Citizen will be able to move, by itself, to a similar resource elsewhere.
* Herdable animals: 10×
* Chickens ("NonConvertableHerdable"): 10×
* Buildings that shoot ([[Sentry Tower]]s do not count until upgraded): 0.5×
* Wall pieces and Gates: 0×
* Other buildings: 0.1×
Additionally, once 100 total favor from combat has been gathered, the rate of gain begins to slow down. This reduction increases linearly between 100 and 300 total favor gathered, reducing the rate to 0.5x upon gathering 300 favor from combat. This reduction happens regardless of whether the gained favor was spent or left in the stockpile. This reduction applies only to favor gain from combat.


Another attribute is the ability to use god powers more than once, the amount depending on the power of the god power being used. Though the Atlanteans can use most of their god powers more than once, there is a "cooldown period" between the usage of the god power, which is dependent on the god power, ranging from around one minute to five. Certain Mythic Age god powers may only be used once.
==Military==
The Norse military is dominated by [[Infantry|infantry]]. These units can also build buildings, allowing Norse players to use part of their attacking force to build a forward base near their opponent's town, quickly create more units nearby then attack. While many of the infantry of the other civilizations target cavalry, certain Norse infantry units counter other types of units. The [[Throwing Axeman]] is a short-ranged infantry unit that deals bonus damage to other infantry units and the [[Huskarl]] gains a bonus against archers.

Originally, the Norse had no ranged soldiers (the anti-infantry role was taken by Throwing Axemen and [[Ballista|Ballistae]]), so there was no need to train anti-archer units when fighting them. As the Norse have no ranged heroes, they were particularly vulnerable to flying myth units.

The Norse also don't have a dedicated ranged anti-building siege unit such as the [[Greeks|Greek]] [[Petrobolos]] and the [[Egyptians|Egyptian]] [[Catapult]]. Instead, they have the [[Portable Ram]], a cheap melee siege unit that can be vulnerable to infantry and cavalry as it lumbers up to the buildings it attacks, and the Ballista, a ranged unit that does respectable damage to buildings but is much better against infantry and archers. To compensate for this, many Norse myth units also deal crush damage, particularly the [[Mountain Giant]].

==Starting Conditions==
Each of Age of Mythology's civilizations has different starting conditions in a standard game. The Norse start out with a [[Town Center]], a [[Berserk]], an [[Ox Cart]], and two [[Gatherer]]s ([[Odin]] and [[Loki]]) or two [[Dwarf|Dwarves]] ([[Thor]]).


[[House]]s for the Atlanteans also have some changes. Unlike the other civilizations of Age of Mythology, the Atlanteans have unique Houses called '[[Manor]]s' that can garrison up to five units, have over double the hit points of normal Houses, and serve a population of 20 instead of 10. However, due to this increase in the population cap per building, the Atlanteans are only able to build five Manors. Each Manor costs 80 wood, 25 gold, making them considerably more expensive than normal Houses.


==Trivia==
==Trivia==
* The lore stated in the game for the Atlanteans differs from their description in Plato's works; the section for the [[Secrets of the Titans]] technology states that the Atlanteans were the only humans who survived the war between the Titans and the Olympian gods, making them the oldest of the human cultures in the game's canon.
* The names of the three Norse warships all refer to the exact same ship. Longboat is another name for Longship, which is the English name for the typical Norse exploration and warship, while the Norse name for such a ship is Drakkar. Dragon Ship is the literal English translation of the word Drakkar. Thus, all three Norse ship names refer to a typical-length Longship.
* Unlike the [[Greeks]], [[Egyptians]], and [[Norse]], the Atlanteans are a mythical civilization. They speak a fictional language, which is a mix taken from the voice lines of the Greeks, Egyptians, and Norse.
** A more suitable name for the current Drakkar would have been Snekke, which was used for smaller longships. A more suitable name for the current Dragon Ship would have been Skeid (skeið), which referred to a large or splendid oceangoing warship. Skeid is currently used as a prefix for upgraded Dragon Ships.
* Although totally fictional, they draw considerable inspiration from some real-life civilization, like Greeks, the Inca, the Mesoamericans (Aztecs or Toltecs were considered as civilizations originally), and the Romans (who were also originally considered for the expansion). This can be seen in:
* While primarily influenced from the namesake Norsemen, there are also references to other Germanic peoples too:
** [[Destroyer]]s are based on the Roman Legionary (circa 1st Century CE) and the Retiarius gladiator.
** The Throwing Axeman's history files refer to the Franks, Germanic peoples who would go on to conquer the bulk of Roman Gaul and eventually become Kingdom of France as their culture adopted more Roman customs.
** [[Fanatic]]s are based on the Dimachaerus, whom was a Roman gladiation that fashioned two swords, daggers or knives.
** The Jarl's history files refer to the Saxons, a tribe from northern Germania who were influenced by Norse culture since their tribe lived near the Jutland Peninsula (in modern-day Denmark) prior to migrating to and conquering Roman Britannia along with the Angles, their Low German cousins, and the Jutes, who were the Norsemen living in the Jutland peninsula. Huskarls (or "Housecarls" after the Battle of Hastings in 1066) were also present as a warrior class in Anglo-Saxon England, serving as the elite guards for the Jarls.
** [[Murmillo]]s are based on the gladiator of the same name. Their inter-service rivalry with the Destroyers is a reference to the fact Retiarii gladiators were pitted against a "secutor", a gladiator armed similarly to the Murmillo.
** Hill Forts, which resemble motte-and-bailey castles, were introduced into most of Northern Europe by the Normans, who were Danish and Norwegian Vikings who settled in France and adopted French culture and customs in exchange for land, wealth, and an end to raids against the Kingdom of France.
** The [[Turma]] gets its name from a Roman Equite squadron.
** The shields of several upgrade unit lines are kite shields, which spread in Europe around 1000 AD and were popularised by the Normans during their conquest of England and Sicily.
** [[Contarius|Contarii]] were Roman Cavalry Auxiliaries that wielded Lances.
** The name of the Thurisaz Rune technology also derives from Proto-Germanic, rather than Old Norse.
** [[Arcus]] comes from the Latin word meaning Bow.
* Some of the AI players' names are related to Norse colonies: Faeros, Greenland, Helluland, Markland, and Novgorod. The first four are/were in North America, and the fifth is a major city in modern-day Russia; it was also one of the two major Viking settlements settled near the Volga River in Eurasia, the other being Kiev, which is the capital of modern-day Ukraine.
** [[Katapeltes]] comes from the Greek word meaning Shield (peltē/πέλτη, a type of small shield) Breaker (kata/κατά: against {preposition}).
** [[Cheiroballista|Cheiroballistae]] are Roman Siege engines, essentially a large crossbow.
** Onagers were Roman siege engines, more specifically a type of torsion catapult.
** [[Fire Siphon]]s and [[Fire Ship]]s use the same technology that the Eastern Romans (or Byzantines) invented.
** [[Citizen]]s wear clothes that resemble the traditional clothing of Basque people, who were part of the Roman Empire.
** [[Caravan Atlantean|Llamas]] were the beasts of burden of the Inca Empire.
** [[Oracle]] comes from the Latin verb ōrāre, "to speak".
** Tamaracks, marsh trees, and quaking aspens are all found in various biomes of North America.
** The architecture featured in the Atlantean Mythic Age appears to have been based upon the Incan "Mortarless Polygonal Masonry" architecture.
* Compared to most civilizations, the Atlanteans history section is mostly lore-based, rather than historical or Mythology, similar to Amanra, Arkantos, and many other campaign heroes' history files.
* The Atlanteans are implied to have been an imperialist kingdom according to their lore. This, along with the Destroyer's helmet resembling a 19th century British Army officer's helmet and their location on an island, is likely a reference to the real world British Empire, who would appear in Age of Empires III.
** Furthermore, the Atlantean Citizens have the ability to gather resources without depositing them at a dropsite, much like the Settlers in Age of Empires III.
* Despite being based on Plato's dialogue Critias, the Atlanteans do not have access to [[Slinger]]s nor [[Chariot Archer|Chariots]], likely because said inclusions may have either created confusion or had been too similar to the [[Egyptians]].
** According to left over and unfinished anim files, the Atlanteans were at one point considered to get a War Chariot unit. However, the only leftover for this is the War Chariot Hero_anim.txt file, a copy of the Chariot Archer_anim.txt file, and was most likely replaced by the [[Turma]].
* The Atlanteans are the only civilization in Age of Mythology that utilize personality names (Azor, Arkantos, etc.) for AI players, rather than the names of locations or city-states (for eg. Thebes, Greenland, and so on).


==Gallery==
==Gallery==

Revision as of 04:12, 28 October 2024

Quick Facts:
Atlanteans
Atlantean
Atlanteans
Civilization Information
Continent
Atlantis
Major Gods

"The Atlanteans scout by using their Oracle. Atlantean soldiers are fairly expensive, but each one of them can be turned into Heroes. In later ages, units can be trained from the Palace are their most powerful. Atlantean Citizens gather resources and construct buildings. Citizens are slow, expensive units that do not require a drop site to collect resources. The Atlanteans gain Favor by stationing Oracles around the map to commune with the gods."
In-game description

The Atlanteans are a civilization in Age of Mythology. They are based on the people of the fictional/mythological island called Atlantis mentioned in the ancient Greek philosopher Plato's works "Timaeus" and "Critias", but with some modified lore.

Overview

  • Civilian: Citizen.
    • Compared to other villagers, Citizens are stronger, do not require drop sites, and can be turned into Heroes, but are also costlier and move slower.
  • Oracles and Oracle Heroes generate favor depending on the sum of the areas under their vision.
  • Can transform any human unit to its hero counterpart for a price.
  • Houses replaced by Manors, which have a lower build limit, but provide more population space and allow two Citizens to garrison for safety.
  • Economic technologies are researched at the Economic Guild.
  • Each wall section costs 5 gold.
  • Each Farm costs 150 wood and has +200 hit points.
  • Archer ships (Biremes) cost 20% less, siege ships (Siege Biremes) cost -10 gold.
  • Transport Shipss have 190 hit points, a movement speed of 5.33, and a garrison space of 12.
  • Start with two Citizens and three Oracles (spawning at the 5, 10, and 15 second mark), and 275 food, 250 wood, 75 gold.
  • Docks cost 125 wood.

Major Gods

  Kronos

  • Can time-shift buildings to new locations (towers and Palaces cost 50% of their price to shift, others are free).
  • Buildings are constructed 25% faster per nearby Manor.
  • Receive 2 free myth units instead of 1 when advancing to the next age.
  • Lost siege and myth units return 20% of their resource cost.


  Gaia

  • Start with Hero Citizens and promoting Citizens to heroes costs -25%.
  • Economic Guilds cost -40%. Economic Guild upgrades cost -40% and can be researched an age early.
  • Economic buildings (Town Centers, Manors, Economic Guilds, and Markets) grow Lush.
  • Lush heals friendly units and buildings (1 hit point per second).

  Oranos

  • Can build a new Sky Passage each age.
  • Units can enter Sky Passages to instantly travel between them.
  • All units have +4 Line of Sight.
  • Oracles generate +25% Favor at full Line of Sight.
  • Damaged enemy units remain visible for 25 seconds.

Minor Gods

File:Infobox-age2.png   Classical Age

Name Major Gods Focus
  Prometheus Kronos and Oranos Heroes
  Leto Gaia and Kronos Automatons
  Oceanus Gaia and Oranos Infantry

File:Infobox-age3.png   Heroic Age

Name Major Gods Focus
  Hyperion Kronos and Oranos Heroes
  Rheia Gaia and Kronos Favor generation
  Theia Gaia and Oranos Cavalry

File:Infobox-age4.png   Mythic Age

Name Major Gods Focus
  Helios Kronos and Oranos Siege Weapons
  Atlas Gaia and Kronos Buildings
  Hekate Gaia and Oranos Myth Units

Units

Civilians

Name Description
  Citizen Gathers all resources (except favor) and builds buildings. Does not require a drop site
  Oracle Scout unit with no attack whose Line of Sight grows when standing still. Generates favor based on its current Line of Sight, but the generation rate is reduced if multiple Oracles' Lines of Sight overlap

Human Soldiers

Military Barracks
Name Description
  Murmillo Classical Age general infantry unit, it is strong against cavalry and decent against other infantry making it a fairly well-rounded unit
  Contarius Heroic Age general cavalry unit; armed with a spear and fairly hefty armor. It has a decent speed and a high attack
  Arcus Heroic Age archer. It is strong against infantry and weak against cavalry
Counter Barracks
Name Description
  Katapeltes Classical Age infantry, it is the main Atlantean infantry counter against cavalry
  Turma Classical Age mounted archer, the Turma is a cavalry archer only good against other archers. It is very much like the Egyptian Slinger, though far more mobile. Their mobility could in theory be useful for raiding, as it can be; however, the Turma has such low hack armor and attack that using them for that purpose isn't very effective.
Palace
Name Description
  Destroyer Heroic Age infantry, an anti-building unit that has high pierce armor but is weak against other infantry
  Fanatic Mythic Age infantry, it fights very well against both infantry and cavalry due to their attack bonus against human soldiers, but are quite susceptible to archer fire

Siege Weapons

Counter Barracks
Name Description
  Cheiroballista Heroic Age ranged soldier and siege unit which is excellent against ships and infantry, but weak against cavalry and buildings
Palace
Name Description
  Fire Siphon Mythic Age siege unit with very high pierce armor and a very high attack, but almost no hack armor. It shoots fire and is very strong against buildings

Heroes

Atlanteans cannot train heroes specifically, but convert their human units to hero status. These hero units are:

  Citizen Hero       •     Cheiroballista Hero

  Oracle Hero       •     Arcus Hero

  Murmillo Hero      •     Contarius Hero

  Katapeltes Hero     •     Destroyer Hero

  Turma Hero       •     Fanatic Hero

Ships

Name Description
  Bireme Weaker and cheaper than all other archer ships
  Fire Ship Ranged close-combat ship, replacing the hammer ship. Shared with the Chinese
  Siege Bireme Weaker than all other siege ships, costs 10 less gold

Myth Units

Dock
Name Description
  Nereid A melee myth unit which is specialized against other myth units and can tackle its enemies
  Man O' War A ranged unit which fires chain-lightning bolts
Name Description
  Titan The Atlanteans control a giant lava golem with crystal spikes sprouting from its back and elbows as their Titan, named Chthonian. The crystals change color depending on the in-game player color. It is unknown which mythological being it represents

Buildings

Economic

Name Description
  Economic Guild Archaic Age building where all economic improvements can be researched
  Manor Archaic Age building which replaces the generic House, provides 20 population each and has a build limit of 5

Defensive

Name Description
  Bronze Wall Classical Age wall, upgrade of the Stone Wall
  Iron Wall Heroic Age wall, upgrade of the Bronze Wall
  Orichalcum Wall Mythic Age wall, upgrade of the Iron Wall

Atlantean Heroes

Unlike the other civilizations in Age of Mythology, the Atlanteans can create Heroes from regular units, simply by clicking a button while the unit is selected, for a resource cost. The change takes considerable time (approximately 8 seconds), during which the unit will continue to take damage from enemies and is completely immobile during the transformation. The time taken is halved by Heart of the Titans. They become heroes only at the end of the animation, so planning when and where to promote units is required and should not be done ad hoc during combat. These new hero units have all of the attributes of heroes from other civilizations. The heroes are simply created from regular human units, so they still retain previous weaknesses while gaining an attack bonus against myth units and a slight increase in any other bonuses they possess. Atlantean heroes are the middle ground in the game: They are more expensive than Egyptian and Norse heroes, but not as weak to human soldiers. They are weaker than Greek heroes, but are not limited in number, except for Citizens. Citizen heroes share their build limit with regular Citizens.

Favor

The Atlantean favor generation is done by Oracles, which are created from the Temple with a maximum population of 10. Each Oracle contributes a small amount of favor passively, which increases based on how far the Oracle's Line of Sight extends, from a minimum of 0.6 favor per minute up to maximum of approximately 3.4 favor per minute, increased to 4.8 favor per minute if the Oracle is upgraded to a hero. However, if the vision of two or more Oracles is overlapping, the overlapped area will only provide favor from one of them. A circle surrounds the Oracle when it is selected which shows its vision and favor-gathering influence.

Atlanteans who worship Rheia and research the Horns of Consecration technology are also able to gain favor passively through Town Centers at a rate of 3 favor per minute per Town Center.

Starting Conditions

The Atlanteans start with higher resource counts than the other civilizations, with 325 food, 300 wood, 125 gold in addition to steady favor generation from the start with their initial Town Center.

Their starting units are one Citizen and one Oracle, the Atlanteans' scouting unit. However, two more Oracles appear from the Town Center at ten-second intervals. Oracles don't work as other scouts do, they have an extremely low Line of Sight while moving. But while they're standing still, their LOS gradually increases until it reaches its maximum range in 1 minute. Once it reaches its maximum range, the Oracle will send a "flare" to alert the player.

Other Attributes

The Atlanteans are completely themed on "Quality over Quantity". Their units are extremely expensive, but far more powerful and effective than the units from the other civilizations. An example of this would be the Citizen which is slower, tankier, takes longer to train, and costs 125 food, 25 wood, and 3 population slots, but are far more efficient than other villagers. The Citizens do not need resource dropping points. Instead, they have donkeys, which follow them and act as personal resource gathering points; enabling them to continuously put resources into the stockpile rather than having to drop them off at a building. If a resource should become depleted, the Atlantean Citizen will be able to move, by itself, to a similar resource elsewhere.

Another attribute is the ability to use god powers more than once, the amount depending on the power of the god power being used. Though the Atlanteans can use most of their god powers more than once, there is a "cooldown period" between the usage of the god power, which is dependent on the god power, ranging from around one minute to five. Certain Mythic Age god powers may only be used once.

Houses for the Atlanteans also have some changes. Unlike the other civilizations of Age of Mythology, the Atlanteans have unique Houses called 'Manors' that can garrison up to five units, have over double the hit points of normal Houses, and serve a population of 20 instead of 10. However, due to this increase in the population cap per building, the Atlanteans are only able to build five Manors. Each Manor costs 80 wood, 25 gold, making them considerably more expensive than normal Houses.

Trivia

  • The lore stated in the game for the Atlanteans differs from their description in Plato's works; the section for the Secrets of the Titans technology states that the Atlanteans were the only humans who survived the war between the Titans and the Olympian gods, making them the oldest of the human cultures in the game's canon.
  • Unlike the Greeks, Egyptians, and Norse, the Atlanteans are a mythical civilization. They speak a fictional language, which is a mix taken from the voice lines of the Greeks, Egyptians, and Norse.
  • Although totally fictional, they draw considerable inspiration from some real-life civilization, like Greeks, the Inca, the Mesoamericans (Aztecs or Toltecs were considered as civilizations originally), and the Romans (who were also originally considered for the expansion). This can be seen in:
    • Destroyers are based on the Roman Legionary (circa 1st Century CE) and the Retiarius gladiator.
    • Fanatics are based on the Dimachaerus, whom was a Roman gladiation that fashioned two swords, daggers or knives.
    • Murmillos are based on the gladiator of the same name. Their inter-service rivalry with the Destroyers is a reference to the fact Retiarii gladiators were pitted against a "secutor", a gladiator armed similarly to the Murmillo.
    • The Turma gets its name from a Roman Equite squadron.
    • Contarii were Roman Cavalry Auxiliaries that wielded Lances.
    • Arcus comes from the Latin word meaning Bow.
    • Katapeltes comes from the Greek word meaning Shield (peltē/πέλτη, a type of small shield) Breaker (kata/κατά: against {preposition}).
    • Cheiroballistae are Roman Siege engines, essentially a large crossbow.
    • Onagers were Roman siege engines, more specifically a type of torsion catapult.
    • Fire Siphons and Fire Ships use the same technology that the Eastern Romans (or Byzantines) invented.
    • Citizens wear clothes that resemble the traditional clothing of Basque people, who were part of the Roman Empire.
    • Llamas were the beasts of burden of the Inca Empire.
    • Oracle comes from the Latin verb ōrāre, "to speak".
    • Tamaracks, marsh trees, and quaking aspens are all found in various biomes of North America.
    • The architecture featured in the Atlantean Mythic Age appears to have been based upon the Incan "Mortarless Polygonal Masonry" architecture.
  • Compared to most civilizations, the Atlanteans history section is mostly lore-based, rather than historical or Mythology, similar to Amanra, Arkantos, and many other campaign heroes' history files.
  • The Atlanteans are implied to have been an imperialist kingdom according to their lore. This, along with the Destroyer's helmet resembling a 19th century British Army officer's helmet and their location on an island, is likely a reference to the real world British Empire, who would appear in Age of Empires III.
    • Furthermore, the Atlantean Citizens have the ability to gather resources without depositing them at a dropsite, much like the Settlers in Age of Empires III.
  • Despite being based on Plato's dialogue Critias, the Atlanteans do not have access to Slingers nor Chariots, likely because said inclusions may have either created confusion or had been too similar to the Egyptians.
    • According to left over and unfinished anim files, the Atlanteans were at one point considered to get a War Chariot unit. However, the only leftover for this is the War Chariot Hero_anim.txt file, a copy of the Chariot Archer_anim.txt file, and was most likely replaced by the Turma.
  • The Atlanteans are the only civilization in Age of Mythology that utilize personality names (Azor, Arkantos, etc.) for AI players, rather than the names of locations or city-states (for eg. Thebes, Greenland, and so on).

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