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{{Quote|Hero |
{{Quote|Hero. Has a ranged attack that is strong against myth units, heals allied units, and constructs Obelisks. Priests' combat ability increases in later ages.|In-game description}} |
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{{Quote|A new Pharaoh has arisen to lead your people!|In-game notification whenever a Pharaoh spawns from the Town Center |
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The Priest is the one of the two standard [[Egyptians|Egyptian]] [[Heroes|heroes]]. He is in essence a lesser version of the [[Pharaoh]], though a player can have any number of Priests. Like other heroes, the Priest has a large attack bonus against [[Myth Unit|myth units]]. He is also their [[Scout|scout]] unit, and can construct [[Obelisk]]s and be set to [[Auto Scout]]. Though he does not start with the ability to pick up [[Relic]]s, he can do so after [[Hands of the Pharaoh]] has been researched. |
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The Pharaoh is the leader of the [[Egyptians]] and their most powerful regular [[Heroes|hero]]. He is one of two standard heroes available to them, the second being the [[Priest]]. |
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Players start with a Pharaoh. They do not take up any population slots but cannot be trained manually. If killed, a successor Pharaoh will emerge 90 seconds later at the player's starting [[Town Center]], free of cost. |
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Normally a player can only control one Pharaoh at a time, though worshipers of [[Osiris]] can research the [[New Kingdom]] technology to control two simultaneously. Osiris worshipers can also use his god power to turn a Pharaoh into a demigod unit, the [[Son of Osiris]], which prompts another Pharaoh to emerge. |
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Like [[Hersir|Hersirs]] and [[Godi|Godis]], each Pharaoh is given a unique name on creation. This is the dynastic name, and all of the Pharaoh's descendants will share it with increasing regnal numbers. For example, if the starting Pharaoh is called Ramses I, his successor will be Ramses II, and so on. If the New Kingdom technology is researched, the second Pharaoh will have a different dynastic name. |
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==Special Abilities== |
==Special Abilities== |
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{{Quote|A Pharaoh empowering a foundation or building makes the Laborers working there build and gather faster. A Pharaoh may also coax more Favor from the gods by empowering a Monument. The Pharaoh is a decent fighter, but it is his ability to heal units as well as his high damage against myth units that make him a good addition to an attacking army. When a Pharaoh dies, he is reborn amongst his people at a Town Center. Set's Pharaohs can summon animals.|In-game description}} |
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The Pharaoh has the core abilities of all heroes – he has a large bonus when attacking [[Myth Unit|myth units]] and can collect [[Relic|Relics]]. The Pharaoh cannot pick up Relics until a [[Temple]] is constructed. He can also heal other units at 10 HP per second, one of the fastest healing rates in the game. |
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====Isis==== |
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====Ra==== |
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The Pharaoh's most interesting and important ability is that of empowering [[Buildings]]. |
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Empowering, which works on almost all buildings, including walls, gates, [[Obelisk]]s, and [[Wonder]]s, but excluding Farms and [[Titan Gate]]s, improves all of a building's functions as follows when done by a Pharaoh: |
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* Buildings are built 75% faster, i.e. buildings have -42.86% construction time. |
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* Units, excluding civilian units ([[Laborer]]s, [[Caravan]]s, and [[Fishing Ship]]s), are trained 75% faster, i.e. the units have -42.86% training time. |
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* Technologies, excluding Age-ups, are researched 75% faster, i.e. technologies have -42.86% research time. |
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* Drop sites generate 20% 'extra' resources (If a Laborer gathers 10 wood from a tree which contains 200 wood, and deposits it at an empowered Lumber Camp, 12 wood is added to the player's stockpile, while the tree still has 190 wood remaining). |
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* [[Monument]]s accumulate favor 20% faster. |
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* Buildings attack twice as fast (reload time halved). |
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* Obelisks and [[Lighthouse]]s gain +75% [[Line of Sight]]. |
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The above stated bonuses are applied 70% of their stated values when the empowering is done by a [[Ra]] [[Priest]]. When done by a generic Son of Osiris, the above bonuses are at 120% of their stated values, such that: |
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* Building construction, unit training, and technology researches are done 90% faster. |
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* Drop sites and Monuments generate 24% extra resources. |
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* There is no change on a building's attack rate. |
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Strategically, empowering is very important to the [[Egyptians|Egyptian]] player. In the [[Archaic Age]], it is best to empower a food drop-off site. This offsets the laborers' relatively slow gathering rate and gives the player bonus food in preparation for Age advance. |
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Later on in the game, empowering can be used to boost other resources as needed, such as gold. Players can also use the Pharaoh to empower buildings to research techs faster and train units faster. However, the most dramatic improvement is with empowering the construction of buildings. This is particularly useful with structures with long building times, such as [[Town Center]]s and [[Migdol Stronghold]]s. |
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Pharaohs can also empower Lighthouses, which speeds up its construction, and also increases the Line of Sight of completed ones. |
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Empowering any building or foundation casts a heavenly ray of light over the structure, except for walls and gates. |
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==Technologies== |
==Technologies== |
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==Gameplay== |
==Gameplay== |
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In battle, Priests function mainly as ranged support units as they are fragile and weak against human soldiers. However, they still form a crucial part of any Egyptian army: they are the Egyptians' main answer to myth units and their ability to heal prolongs an army's life. From the Classical Age, Priests have a long ranged attack; this improves further in later Ages. |
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Priests are also the Egyptians' designated scout. They can be used as such, at least in the Archaic Age when there is no real alternative. Although they are slow and have poor line of sight in the early game, they can build Obelisks: cheap but fragile structures that provide broad Line of Sight until they are destroyed. Though Priests are still useful at building Obelisks in later ages, other units such as Spearmen are better at scouting as they are cheaper and much faster. |
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{{Quote|The material wealth and relative isolation of the Nile Valley allowed a monarchical government to arise in Egypt at a very early date. There was little need for a strong man to hold sway by might for the defense of the realm and the control of food production. Instead, the pharaoh came to be accepted as the living god of the world who was responsible for the daily passage of the sun and the annual flooding of the river, the two events upon which food production depended. The greatest of the pharaohs also commanded their armies and built Egypt's greatest monuments. |
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Egypt is separated into Lower Egypt and Upper Egypt. At times during Egypt's history - such as before King Menes; and during the Hyksos invasion - the unified nation had more than one ruler.|In-game compendium}} |
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==Gallery== |
==Gallery== |
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==Trivia== |
==Trivia== |
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* If a Heka attack (made when targeting a myth unit) misses and hits another unit, including a non-myth unit, it still deals the stated divine damage. |
* If a Heka attack (made when targeting a myth unit) misses and hits another unit, including a non-myth unit, it still deals the stated divine damage. |
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* Originally the Priest had the ability to convert human soldiers and buildings. This feature was removed as it was considered unbalanced - it potentially granted the Egyptians access to all human units. |
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* The highest possible roman numeral that a successor Pharaoh can have is XX (20). Afterwards, future Pharaohs will all have XX in their name. |
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* The Priest is one of the most accurate units. He can hit moving targets, such as the Camel Rider and Raiding Cavalry, with a maximum speed of 6.00. |
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* The Pharaoh's appearance is based on Yul Brynner's King Rameses, from the movie The Ten Commandments (1956). |
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* When attacking myth units, the Priest's projectile is a white glowing magic missile. When attacking other units, the Priest fires a projectile in the form of a rock similar to the projectiles thrown by Slingers. |
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* The names "Larry", "Steve", and "Bubba Joe" are most likely easter eggs, as they not appropriate pharaonic or historical Egyptian names. |
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* The Priest was originally intended to be both melee and ranged, much like the Immortal. His ranged attack animation was the melee attack animation. The Priest still has his original ranged attack animation. The animation is shared with Setna. |
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* While some of the Pharaoh names are based on female Pharaohs such as Cleopatra, Hatshepsut, Twosret, and Sobekneferu, the Pharaoh model and voicelines are always male. |
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==Video== |
==Video== |
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==List of Heroes== |
==List of Heroes== |
Revision as of 05:04, 22 October 2024
"Hero. Has a ranged attack that is strong against myth units, heals allied units, and constructs Obelisks. Priests' combat ability increases in later ages."
In-game description
The Priest is the one of the two standard Egyptian heroes. He is in essence a lesser version of the Pharaoh, though a player can have any number of Priests. Like other heroes, the Priest has a large attack bonus against myth units. He is also their scout unit, and can construct Obelisks and be set to Auto Scout. Though he does not start with the ability to pick up Relics, he can do so after Hands of the Pharaoh has been researched.
Special Abilities
Image | Name | Description |
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Heal | Heal an injured allied unit | |
Empower | Can empower buildings to boost resource income, construction speed, productivity, and number of projectiles fired | |
File:Shared-abl-sacred-hands.png | Sacred Hands | Can pick up Relics and drop them off at a Temple |
Heka | Inflicts divine damage when fighting myth units | |
Animal of Set | Set only: Can summon Animals of Set |
Set
Isis
Ra
Technologies
General Technologies
Offense
Image | Name | Description |
---|---|---|
Hands of the Pharaoh | +6 attack | |
File:Shared-t-copper-weapons.png | Copper Weapons | +10% damage |
File:Shared-t-bronze-weapons.png | Bronze Weapons | +10% damage |
File:Shared-t-iron-weapons.png | Iron Weapons | +10% damage |
Defense
Image | Name | Description |
---|---|---|
File:Shared-t-copper-armor.png | Copper Armor | -15% Hack Vulnerability |
File:Shared-t-bronze-armor.png | Bronze Armor | -15% Hack Vulnerability |
File:Shared-t-iron-armor.png | Iron Armor | -15% Hack Vulnerability |
File:Shared-t-copper-shields.png | Copper Shields | -15% Pierce Vulnerability |
File:Shared-t-bronze-shields.png | Bronze Shields | -15% Pierce Vulnerability |
File:Shared-t-iron-shields.png | Iron Shields | -15% Pierce Vulnerability |
Myth Technologies
Image | Name | God | Description |
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Spirit of Maat | Nephthys | +50% healing speed | |
Funeral Rites | Nephthys | Refunds 5 gold on death | |
New Kingdom | Osiris | Grants a second Pharaoh |
Bonuses
Age Bonuses
Age | Attack | HP | Range | LOS |
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Archaic Age | 1.2 | 100 | 3 | 18 |
God Bonuses
Image | Name | Description |
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Archaic Age | 1.2 | 100 |
Relic Bonuses
Image | Name | Description |
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Arrows of Heracles | +5% attack | |
Hermes' Winged Sandals | +10% movement speed | |
The Khopesh of Horus | +1.0 attack bonus multiplier vs. myth units | |
Pelt of Argus | +6 Line of Sight | |
Thundercloud Shawl | -5% pierce vulnerability | |
Tyrfing, Angantyr's Sword | Regenerate +10% of damage dealt |
Gameplay
In battle, Priests function mainly as ranged support units as they are fragile and weak against human soldiers. However, they still form a crucial part of any Egyptian army: they are the Egyptians' main answer to myth units and their ability to heal prolongs an army's life. From the Classical Age, Priests have a long ranged attack; this improves further in later Ages.
Priests are also the Egyptians' designated scout. They can be used as such, at least in the Archaic Age when there is no real alternative. Although they are slow and have poor line of sight in the early game, they can build Obelisks: cheap but fragile structures that provide broad Line of Sight until they are destroyed. Though Priests are still useful at building Obelisks in later ages, other units such as Spearmen are better at scouting as they are cheaper and much faster.
History
Gallery
Trivia
- If a Heka attack (made when targeting a myth unit) misses and hits another unit, including a non-myth unit, it still deals the stated divine damage.
- Originally the Priest had the ability to convert human soldiers and buildings. This feature was removed as it was considered unbalanced - it potentially granted the Egyptians access to all human units.
- The Priest is one of the most accurate units. He can hit moving targets, such as the Camel Rider and Raiding Cavalry, with a maximum speed of 6.00.
- When attacking myth units, the Priest's projectile is a white glowing magic missile. When attacking other units, the Priest fires a projectile in the form of a rock similar to the projectiles thrown by Slingers.
- The Priest was originally intended to be both melee and ranged, much like the Immortal. His ranged attack animation was the melee attack animation. The Priest still has his original ranged attack animation. The animation is shared with Setna.
Video
List of Heroes