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{{InfoboxNeue |
{{InfoboxNeue |
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| indicator = Egyptian |
| indicator = Egyptian |
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| image = egp-t- |
| image = egp-t-axe-of-vengeance.webp |
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| title = |
| title = Axe of Vengence |
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| subtitle = |
| subtitle = |
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| label3 = God |
| label3 = God |
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| label4 = Age |
| label4 = Age |
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| icon1 = Unit-type-infantry. |
| icon1 = Unit-type-infantry.webp |
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| icon2 = Icon Egyptian. |
| icon2 = Icon Egyptian.webp |
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| icon3 = egp-mg- |
| icon3 = egp-mg-horus-icon.webp |
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| icon4 = Infobox-age4. |
| icon4 = Infobox-age4.webp |
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| content1 = |
| content1 = |
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| content2 = [[Egyptians]] |
| content2 = [[Egyptians]] |
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| content3 = [[ |
| content3 = [[Horus]] |
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| content4 = [[Mythic Age]] |
| content4 = [[Mythic Age]] |
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| label10 = Train Limit |
| label10 = Train Limit |
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| label11 = Research Time |
| label11 = Research Time |
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| icon5 = |
| icon5 = egp-bld-barracks.webp |
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| icon6 = infobox-food. |
| icon6 = infobox-food.webp |
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| icon7 = infobox-gold. |
| icon7 = infobox-gold.webp |
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| icon8 = infobox-wood. |
| icon8 = infobox-wood.webp |
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| icon9 = infobox-favor. |
| icon9 = infobox-favor.webp |
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| icon10 = infobox-military. |
| icon10 = infobox-military.webp |
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| icon11 = infobox-time. |
| icon11 = infobox-time.webp |
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| content5 = [[ |
| content5 = [[Barracks]] |
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| content6 = |
| content6 = |
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| content7 = |
| content7 = |
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| content8 = |
| content8 = 150 |
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| content9 = 20 |
| content9 = 20 |
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| content10 = |
| content10 = |
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| content11 = |
| content11 = 40 seconds |
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}} |
}} |
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{{Quote| |
{{Quote|Horus increases the attack of Axemen as they lose hitpoints, and makes them stronger against buildings.|In-game description}} |
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Axe of Vengeance is an [[Egyptians|Egyptian]] myth technology that is available to worshipers of [[Horus]] and can be researched at the [[Barracks]]. Once researched, it triples the damage [[Axeman|Axemen]] do to [[Buildings|buildings]], and causes them to deal more damage when missing hit points. For example, at 50% hit points, they gain +25% attack. |
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==Effects== |
==Effects== |
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! Affects !! Effect |
! Affects !! Effect |
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|- |
|- |
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| [[File: |
| [[File:egp-r-axeman.webp|40px]] [[Axeman]] || +0.5% attack per 1% missing hit points and +2 damage multiplier against buildings |
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|- |
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| Unit Projectile || +20 [[Line of Sight]], and applies a revealing effect on its target or the place where it landed if missed, providing a Line of Sight of 25 for 6 seconds. |
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==History== |
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====Special Ability==== |
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{{Quote|The Egyptians favored two different forms of axe: one that hacked and one that pierced. The earlier, hacking axe had a long cutting edge and was better against unarmored foes. The piercing axe could punch through armor, helmets and skulls alike, as the mummy of Sekenere Tao II, a 17th Dynasty ruler of Thebes, reveals.|In-game compendium}} |
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{| class="wikitable" |
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|- |
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! Name !! Description |
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|- |
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| [[File:grk-abl-solar-flare.png|40px]] [[Solar Flare]] || (Passive) Projectiles reveal the area around where they land |
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==Technologies== |
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{| class="wikitable" |
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|- |
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! Name!! God !! Description |
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|- |
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| [[File:grk-t-forge-of-olympus.png|40px]] [[Forge of Olympus]] || [[Hephaestus]] || Costs -60% food |
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|} |
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==Mythology== |
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{{Quote|Apollo was known as "Phoebus," the "radiant," and had a close connection to Helios, the sun god. Apollo is often shown holding a bow and arrow symbolizing the sun's rays, as he was the god of archery (as art, not for warfare or hunting).|In-game compendium}} |
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==Trivia== |
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* If applied via the Scenario Editor, Sun Ray by default does not affect [[Lost Ship]] arrows, lasers (from [[Petsuchos|Petsuchoi]] or [[Mirror Tower]]s), and lightning (from [[Statues of Lightning]] or [[Osiris]]). |
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==Myth Tech== |
==Myth Tech== |
Latest revision as of 01:23, 6 November 2024
"Horus increases the attack of Axemen as they lose hitpoints, and makes them stronger against buildings."
In-game description
Axe of Vengeance is an Egyptian myth technology that is available to worshipers of Horus and can be researched at the Barracks. Once researched, it triples the damage Axemen do to buildings, and causes them to deal more damage when missing hit points. For example, at 50% hit points, they gain +25% attack.
Effects
Affects | Effect |
---|---|
Axeman | +0.5% attack per 1% missing hit points and +2 damage multiplier against buildings |
History
"The Egyptians favored two different forms of axe: one that hacked and one that pierced. The earlier, hacking axe had a long cutting edge and was better against unarmored foes. The piercing axe could punch through armor, helmets and skulls alike, as the mummy of Sekenere Tao II, a 17th Dynasty ruler of Thebes, reveals."
In-game compendium
Myth Tech