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{{InfoboxNeue
| indicator = Norse
| image = villager.webp

| title = Gatherer
| subtitle = Worker

| section1 = Unit Information
| itemsInSection1 = 4
| col = 2
| label1 = Type
| label2 = Civilization
| label3 = God
| label4 = Age
| icon1 = Unit-type-villager.webp
| icon2 = Icon Norse.webp
| icon3 = Grk-god-zeus-icon-round.webp
| icon4 = Infobox-age1.webp
| content1 = Villager
| content2 = Norse
| content3 =
| content4 = Archaic Age

| section2 = Creation
| itemsInSection2 = 7
| label5 = Trained At
| label6 = Requires
| label7 = Food
| label9 = Population
| label10 = Train Limit
| label11 = Training Time
| icon5 = infobox-trained.webp
| icon6 = Shared-bld-temple.webp
| icon7 = infobox-food.webp
| icon8 = infobox-wood.webp
| icon9 = infobox-pop.webp
| icon10 = infobox-military.webp
| icon11 = infobox-time.webp
| content5 = [[Town Center]]
| content7 = 50
| content8 = 50
| content9 = 1
| content10 = 100
| content11 = 15 seconds

| section3 = Statistics
| itemsInSection3 = 9
| label12 = Hit Points
| label13 = Speed
| label14 = Line of Sight
| label15 = Hack Armor
| label16 = Pierce Armor
| label17 = Crush Armor
| icon12 = infobox-hp.webp
| icon13 = infobox-speed.webp
| icon14 = infobox-los.webp
| icon15 = infobox-hack-armor.webp
| icon16 = infobox-pierce-armor.webp
| icon17 = infobox-crush-armor.webp
| content12 = 200
| content13 = 4.3
| content14 = 16
| content15 = 35%
| content16 = 35%
| content17 = 99%

| section4 = Melee Attack
| itemsInSection4 = 5
| label21 = Hack
| label22 = Multiplier
| label23 = Multiplier
| label24 = Rate of Fire
| label25 = Attack Range
| icon21 = infobox-hack-dmg.webp
| icon22 = unit-type-siege-weapon.webp
| icon23 = unit-type-tower.webp
| icon24 = infobox-rof.webp
| icon25 = infobox-range.webp
| content21 = 9
| content22 = Siege: 2x
| content23 = Tower: 2x
| content24 = 1.5
| content25 = 0.75

| section5 = Ranged Attack
| itemsInSection5 = 4
| label26 = Pierce
| label28 = Rate of Fire
| label29 = Attack Range
| icon26 = infobox-pierce-dmg.webp
| icon28 = infobox-rof.webp
| icon29 = infobox-range.webp
| content26 = 4
| content28 = 1
| content29 = 12
}}

{{Quote|Villagers gather resources and construct buildings.|In-game description}}
The Villager is a worker unit in Age of Mythology: Retold that is only available to the [[Greeks]]. Villagers are essential in gathering the resources with which to develop the player's army and build structures to expand your empire. A strong empire has many Villagers. In times of emergency, Villagers are fair fighters, but they are best left to what they do well - gathering resources and constructing buildings.

The player can only have up to 100 Villagers at any given time regardless of the population cap status.
==Tasks==
Villagers are usually used to gather resources to fund the player's many technological upgrades and unit creation in addition to building and repairing structures.

Assigning Villagers to Temples will slowly generate favor. The more Villagers are praying at a Temple, the more favor is generated, though the benefit decreases with each additional Villager.
====Gather Rates====
Villagers gather resources from different sources at a different speed. The table below shows all gathering rates in descending order.
{| class="wikitable"
|-
! Role!! Resource !! Source !! Gathering Rate per second !! Gathering Rate per minute
|-
| Hunter || [[File:infobox-food.webp|40px]] Food || Hunt || 1 || 60
|-
| Herdsman || [[File:infobox-food.webp|40px]] Food || Livestock   Chicken || 0.9 || 54
|-
| Forager || [[File:infobox-food.webp|40px]] Food || Berry Bush || 0.8 || 48
|-
| Farmer || [[File:infobox-food.webp|40px]] Food || Farm || 0.7 || 42
|-
| Lumberjack || [[File:infobox-wood.webp|40px]] Wood || Tree || 1 || 60
|-
| Lumberjack || [[File:infobox-wood.webp|40px]] Wood || Gaia Tree || 1.05 || 63
|-
| Miner || [[File:infobox-gold.webp|40px]] Gold || Gold Mine || 0.85 || 51
|}
====Favor Generation====
Villagers can also gain favor by praying at Temples. However, the efficiency of favor generation is lower with each Villager (across all Temples). For example, one Villager generates 6 favor per minute, five Villagers with a -4.6% penalty generate 21 (25 for Zeus) favor per minute, and twenty-five Villagers with a -17.6% penalty generate 50 (55 for Zeus) favor per minute.

==Buildings==
Villagers can construct the following buildings:
{| class="wikitable"
|-
! [[File:infobox-age1.webp|40px]]  [[Archaic Age]]!! [[File:infobox-age2.webp|40px]]  [[Classical Age]]!! [[File:infobox-age3.webp|40px]]  [[Heroic Age]] !! [[File:infobox-age4.webp|40px]]  [[Mythic Age]]
|-
| [[File:shared-bld-house.webp|40px]]  [[House]]|| [[File:grk-b-archery.webp|40px]]  [[Archery Range]] || [[File:grk-b-fortress.webp|40px]]  [[Fortress]]|| [[File:shared-bld-titan gate.webp|40px]]  [[Titan Gate]]
|-
| [[File:shared-bld-granary.webp|40px]]  [[Granary]]|| [[File:shared-bld-armory.webp|40px]]  [[Armory]] || [[File:shared-bld-market.webp|40px]]  [[Market]]|| [[File:shared-bld-wonder.webp|40px]]  [[Wonder]]
|-
| [[File:grk-b-storehouse.webp|40px]]  [[Storehouse]]|| [[File:shared-bld-farm.webp|40px]]  [[Farm]]
|-
| [[File:shared-bld-dock.webp|40px]]  [[Dock]]|| [[File:grk-b-military.webp|40px]]  [[Military Academy]]
|-
| [[File:shared-bld-temple.webp|40px]]  [[Temple]]|| [[File:shared-bld-sentry tower.webp|40px]]  [[Sentry Tower]]
|-
| [[File:grk-b-town.webp|40px]]  [[Town Center]]|| [[File:grk-b-stable.webp|40px]]  [[Stable]]
|-
| [[File:shared-bld-wooden wall.webp|40px]]  [[Wooden Wall]]||[[File:grk-b-town.webp|40px]]  [[Town Center]] +1
|}

==Statistical Bonuses==
=====God Bonuses=====
{| class="wikitable"
|-
|[[File:grk-god-zeus-icon.webp|40px]] [[Zeus]]: Villagers generate favor 20% faster.
|}
=====General Technologies=====
======[[Storehouse]]======
{| class="wikitable"
! Image !! Name !! Description
|-
| [[File:shared-t-hand-axe.webp|40px]] || [[Hand Axe]] || +10% wood gather rate, +50% carrying capacity
|-
| [[File:shared-t-bow-saw.webp|40px]] || [[Bow Saw]] || +10% wood gather rate, +50% carrying capacity
|-
| [[File:shared-t-carpenters.webp|40px]] || [[Carpenters]] || +10% wood gather rate, +50% carrying capacity
|-
| [[File:shared-t-pickaxe.webp|40px]] || [[Pickaxe]] || +10% gold gather rate, +50% carrying capacity
|-
|[[File:shared-t-shaft-mine.webp|40px]] || [[Shaft Mine]] || +10% gold gather rate, +50% carrying capacity
|-
|[[File:shared-t-quarry.webp|40px]] || [[Quarry]] || +10% gold gather rate, +50% carrying capacity
|}
======[[Granary]]======
{| class="wikitable"
! Image !! Name !! Description
|-
| [[File:shared-t-husbandry.webp|40px]] || [[Husbandry]] || +20% [[Herdable|herdable]] food gather rate, 2× food carry capacity (of all types)
|-
| [[File:shared-t-plow.webp|40px]] || [[Plow]] || +10% food gather rate from [[Farms]]
|-
| [[File:shared-t-irrigation.webp|40px]] || [[Irrigation]] || +10% food gather rate from [[Farms]]
|-
| [[File:shared-t-flood-control.webp|40px]] || [[Flood Control]] || +10% food gather rate from [[Farms]]
|}

=====Myth Technologies=====

{| class="wikitable"
|-
! Image !! Name !! God !! Description
|-
| [[File:grk-t-golden-apples.webp|40px]] || [[Golden Apples]] || [[Aphrodite]] || 15% favor generation. Researched at the [[Town Center]]
|-
| [[File:grk-t-divine-blood.webp|40px]] || [[Divine Blood]] || Aphrodite || +20% movement speed, construct +15% faster, Villagers carry +10 food, wood, and gold. Researched at the Town Center
|-
| [[File:grk-t-sun-ray.webp|40px]] || [[Sun Ray]] || [[Apollo]] || +6 Line of Sight. Researched at the [[Temple]]
|-
| [[File:grk-t-dionysia.webp|40px]] || [[Dionysia]] || [[Dionysus]] || +5% hit points. Researched at the Temple
|}

=====Relic Bonuses=====

{| class="wikitable"
|+ Defense
|-
! Image !! Name !! Description
|-
| [[File:shared-r-vase.webp|40px]] || [[Black Lotus]]|| +10% farming rate
|-
| [[File:shared-r-jewelry.webp|40px]] || [[Blue Crystal Shard]] || +5% gold and wood gathering rates
|-
| [[File:shared-r-coins.webp|40px]] || [[Charon's Obol]]|| 50% cost refunded on death
|-
| [[File:shared-r-chains.webp|40px]] || [[Fetters of Fenrir]] || +20% attack
|-
| [[File:shared-r-jewelry.webp|40px]] || [[Harmonia's Necklace]] || +10% gold gathering rate
|-
| [[File:shared-r-torch.webp|40px]] || [[Hestia's Hearth]] || -5% training time
|-
| [[File:shared-r-music-instruments.webp|40px]] || [[Kithara of Apollo]] || +10% movement speed
|-
| [[File:shared-r-fur.webp|40px]] || [[Pelt of Argus]] || +6 [[Line of Sight]]
|-
| [[File:shared-r-statue-man.webp|40px]] || [[Pygmalion's Statue]] || +40% hit points
|-
| [[File:shared-r-music-instruments.webp|40px]] || [[Sistrum of Bast]] || -15% cost
|-
| [[File:shared-r-staff.webp|40px]] || [[Staff of Dionysus]] || Regenerate 0.5 hit points per second
|}

==History==
{{Quote|Villagers form the basis of your economy. Make sure that you have enough Villagers to generate a steady flow of resources, but remember that they are weak in combat. Task a Greek Villager on a Temple to generate Favor. A mixture of freemen and slaves performed the bulk of the food production and other labor in the lands surrounding the Aegean Sea that constituted ancient Greece. Because the land here was not agriculturally rich, the typical freeman villager became adept at a variety of crafts and was a more independent thinker than more specialized peasants elsewhere. Free Greek villagers also formed the bulk of the Greek soldiery, the best in the world at the time, and were at the forefront of Greek expansion through colonization and trade.|In-game compendium}}
==Gallery==
==Trivia==
==Video==
==List of Heroes==
{{Navplate
|id=allheroes
|subtitle=List of
|title= Heroes
|header1 = [[File:Icon Greek.webp|55px]] [[Greeks]]
|label2 = God
|list2 = [[Heroes]]
|label3 = [[Zeus]]
|list3 = [[Jason]] ● [[Heracles]] ● [[Odysseus]] ● [[Bellerophon]]
|label4 = [[Poseidon]]
|list4 = [[Theseus]] ● [[Atalanta]] ● [[Hippolyta]] ● [[Polyphemus]]
|label5 = [[Hades]]
|list5 = [[Ajax]] ● [[Achilles]] ● [[Chiron]] ● [[Perseus]]
|label6 = [[Aphrodite]]
|list6 = [[The Argo]]

|header7 = [[File:Icon Egyptian.webp|55px]] [[Egyptians]]
|label8 = All
|list8 = [[Pharaoh]] ● [[Priest]]
|label9 = [[Osiris]]
|list9 = [[Son of Osiris]] ● [[Pharaoh]]

|header10 = [[File:Icon Norse.webp|55px]] [[Norse]]
|label11 = All
|list11 = [[Hersir]] ● [[Godi]]
|label12 = [[Freyr]]
|list12 = [[Gullinbursti]]
|label13 = [[Baldr]]
|list13 = [[Hero of Ragnarok]]

|header14 = [[File:Icon Atlantean.webp|55px]] [[Atlanteans]]
|label15 = All
|list15 = [[Citizen Hero]] ● [[Oracle Hero]] ● [[Murmillo Hero]] ● [[Katapeltes Hero]] ● [[Turma Hero]] ● [[Cheiroballista Hero]] ● [[Arcus Hero]] ● [[Contarius Hero]] ● [[Destroyer Hero]] ● [[Fanatic Hero]]


}}



__NOEDITSECTION__

Latest revision as of 01:23, 6 November 2024

Quick Facts:
Gatherer
Norse
Gatherer
Worker
Unit Information
Type
Villager
Civilization
Norse
Age
Archaic Age
Creation
Trained At
Food
50
Population
1
Training Time
15 seconds
Statistics
Hit Points
200
Speed
4.3
Line of Sight
16
Hack Armor
35%
Pierce Armor
35%
Crush Armor
99%
Melee Attack
Hack
9
Multiplier
Siege: 2x
Multiplier
Tower: 2x
Rate of Fire
1.5
Attack Range
0.75
Ranged Attack
Pierce
4
Rate of Fire
1
Attack Range
12

"Villagers gather resources and construct buildings."
In-game description

The Villager is a worker unit in Age of Mythology: Retold that is only available to the Greeks. Villagers are essential in gathering the resources with which to develop the player's army and build structures to expand your empire. A strong empire has many Villagers. In times of emergency, Villagers are fair fighters, but they are best left to what they do well - gathering resources and constructing buildings.

The player can only have up to 100 Villagers at any given time regardless of the population cap status.

Tasks

Villagers are usually used to gather resources to fund the player's many technological upgrades and unit creation in addition to building and repairing structures.

Assigning Villagers to Temples will slowly generate favor. The more Villagers are praying at a Temple, the more favor is generated, though the benefit decreases with each additional Villager.

Gather Rates

Villagers gather resources from different sources at a different speed. The table below shows all gathering rates in descending order.

Role Resource Source Gathering Rate per second Gathering Rate per minute
Hunter Food Hunt 1 60
Herdsman Food Livestock   Chicken 0.9 54
Forager Food Berry Bush 0.8 48
Farmer Food Farm 0.7 42
Lumberjack Wood Tree 1 60
Lumberjack Wood Gaia Tree 1.05 63
Miner Gold Gold Mine 0.85 51

Favor Generation

Villagers can also gain favor by praying at Temples. However, the efficiency of favor generation is lower with each Villager (across all Temples). For example, one Villager generates 6 favor per minute, five Villagers with a -4.6% penalty generate 21 (25 for Zeus) favor per minute, and twenty-five Villagers with a -17.6% penalty generate 50 (55 for Zeus) favor per minute.

Buildings

Villagers can construct the following buildings:

  Archaic Age   Classical Age   Heroic Age   Mythic Age
  House   Archery Range   Fortress   Titan Gate
  Granary   Armory   Market   Wonder
  Storehouse   Farm
  Dock   Military Academy
  Temple   Sentry Tower
  Town Center   Stable
  Wooden Wall   Town Center +1

Statistical Bonuses

God Bonuses
Zeus: Villagers generate favor 20% faster.
General Technologies
Storehouse
Image Name Description
Hand Axe +10% wood gather rate, +50% carrying capacity
Bow Saw +10% wood gather rate, +50% carrying capacity
Carpenters +10% wood gather rate, +50% carrying capacity
Pickaxe +10% gold gather rate, +50% carrying capacity
Shaft Mine +10% gold gather rate, +50% carrying capacity
Quarry +10% gold gather rate, +50% carrying capacity
Granary
Image Name Description
Husbandry +20% herdable food gather rate, 2× food carry capacity (of all types)
Plow +10% food gather rate from Farms
Irrigation +10% food gather rate from Farms
Flood Control +10% food gather rate from Farms
Myth Technologies
Image Name God Description
Golden Apples Aphrodite 15% favor generation. Researched at the Town Center
Divine Blood Aphrodite +20% movement speed, construct +15% faster, Villagers carry +10 food, wood, and gold. Researched at the Town Center
Sun Ray Apollo +6 Line of Sight. Researched at the Temple
Dionysia Dionysus +5% hit points. Researched at the Temple
Relic Bonuses
Defense
Image Name Description
Black Lotus +10% farming rate
Blue Crystal Shard +5% gold and wood gathering rates
Charon's Obol 50% cost refunded on death
Fetters of Fenrir +20% attack
Harmonia's Necklace +10% gold gathering rate
Hestia's Hearth -5% training time
Kithara of Apollo +10% movement speed
Pelt of Argus +6 Line of Sight
Pygmalion's Statue +40% hit points
Sistrum of Bast -15% cost
Staff of Dionysus Regenerate 0.5 hit points per second

History

"Villagers form the basis of your economy. Make sure that you have enough Villagers to generate a steady flow of resources, but remember that they are weak in combat. Task a Greek Villager on a Temple to generate Favor. A mixture of freemen and slaves performed the bulk of the food production and other labor in the lands surrounding the Aegean Sea that constituted ancient Greece. Because the land here was not agriculturally rich, the typical freeman villager became adept at a variety of crafts and was a more independent thinker than more specialized peasants elsewhere. Free Greek villagers also formed the bulk of the Greek soldiery, the best in the world at the time, and were at the forefront of Greek expansion through colonization and trade."
In-game compendium

Gallery

Trivia

Video

List of Heroes



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