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{{InfoboxNeue |
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| indicator = Egyptian |
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| image = egp-h-priest.webp |
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| title = Priest |
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| subtitle = Hero Scout |
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| section1 = Unit Information |
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| itemsInSection1 = 4 |
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| col = 2 |
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| label1 = Type |
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| label2 = Civilization |
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| label3 = God |
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| label4 = Age |
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| icon1 = Unit-type-hero.webp |
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| icon2 = Icon Egyptian.webp |
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| icon3 = Grk-god-hades-icon-round.webp |
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| icon4 = Infobox-age1.webp |
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| content1 = Hero |
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| content2 = Egyptian |
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| content3 = |
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| content4 = Archaic Age |
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| section2 = Creation |
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| itemsInSection2 = 7 |
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| label5 = Trained At |
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| label6 = Requires |
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| label7 = Gold |
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| label8 = Favor |
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| label9 = Population |
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| label10 = Train Limit |
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| label11 = Training Time |
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| icon5 = infobox-trained.webp |
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| icon6 = Shared-bld-temple.webp |
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| icon7 = infobox-gold.webp |
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| icon8 = infobox-favor.webp |
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| icon9 = infobox-pop.webp |
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| icon10 = infobox-military.webp |
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| icon11 = infobox-time.webp |
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| content5 = [[Temple]] [[Town Center]] |
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| content6 = |
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| content7 = 400 |
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| content8 = 6 |
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| content9 = 0 |
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| content10 = 1 |
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| content11 = 10 seconds |
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| section3 = Statistics |
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| itemsInSection3 = 9 |
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| label12 = Hit Points |
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| label13 = Speed |
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| label14 = Line of Sight |
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| label15 = Hack Armor |
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| label16 = Pierce Armor |
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| label17 = Crush Armor |
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| label18 = Sacred Hands |
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| label19 = Scourge of the Skies |
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| label20 = Petrification |
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| icon12 = infobox-hp.webp |
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| icon13 = infobox-speed.webp |
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| icon14 = infobox-los.webp |
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| icon15 = infobox-hack-armor.webp |
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| icon16 = infobox-pierce-armor.webp |
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| icon17 = infobox-crush-armor.webp |
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| icon18 = shared-abl-sacred-hands.webp |
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| icon19 = grk-abl-scourge-of-the-skies.webp |
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| icon20 = grk-abl-medusa.webp |
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| content12 = 400 |
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| content13 = 4.3 |
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| content14 = 16 |
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| content15 = 20% |
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| content16 = 40% |
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| content17 = 99% |
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| content18 = |
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| content19 = |
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| content20 = |
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| section4 = Melee Attack |
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| itemsInSection4 = 5 |
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| label21 = Hack |
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| label22 = Divine |
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| label23 = Multiplier |
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| label24 = Rate of Fire |
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| label25 = Attack Range |
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| icon21 = infobox-hack-dmg.webp |
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| icon22 = infobox-divine-dmg.webp |
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| icon23 = unit-type-myth-unit.webp |
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| icon24 = infobox-rof.webp |
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| icon25 = infobox-range.webp |
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| content21 = 18 |
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| content22 = 9 |
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| content23 = Myth Unit: 7x |
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| content24 = 1.5 |
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| content25 = 0.75 |
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| section5 = Ranged Attack |
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| itemsInSection5 = 4 |
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| label26 = Pierce |
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| label27 = Multiplier |
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| label28 = Rate of Fire |
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| label29 = Attack Range |
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| icon26 = infobox-pierce-dmg.webp |
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| icon27 = unit-type-myth-unit.webp |
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| icon28 = infobox-rof.webp |
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| icon29 = infobox-range.webp |
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| content26 = 7 |
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| content27 = Myth Unit: 7x |
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| content28 = 1.5 |
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| content29 = 14 |
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}} |
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{{Quote|Hero. Has a ranged attack that is strong against myth units, heals allied units, and constructs Obelisks. Priests' combat ability increases in later ages.|In-game description}} |
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The Priest is the one of the two standard [[Egyptians|Egyptian]] [[Heroes|heroes]]. He is in essence a lesser version of the [[Pharaoh]], though a player can have any number of Priests. Like other heroes, the Priest has a large attack bonus against [[Myth Unit|myth units]]. He is also their [[Scout|scout]] unit, and can construct [[Obelisk]]s and be set to [[Auto Scout]]. Though he does not start with the ability to pick up [[Relic]]s, he can do so after [[Hands of the Pharaoh]] has been researched. |
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==Special Abilities== |
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{| class="wikitable" |
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|- |
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! Image !! Name !! Description |
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|- |
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| [[File:egp-abl-heal.webp|50px]] || [[Heal]] || Heal an injured allied unit |
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|- |
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| [[File:egp-abl-empower-abllity.webp|50px]] || [[Empower]] || Can empower buildings to boost resource income, construction speed, productivity, and number of projectiles fired |
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|- |
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| [[File:shared-abl-sacred-hands.webp|50px]] || [[Sacred Hands]] || Can pick up Relics and drop them off at a Temple |
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|- |
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| [[File:egp-abl-heka.webp|50px]] || [[Heka]] || Inflicts [[Divine Damage|divine damage]] when fighting myth units |
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|- |
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| [[File:egp-m-baboon-of-set.webp|50px]] || [[Animal of Set]] || [[Set]] only: Can summon [[Animal of Set|Animals of Set]] |
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|} |
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====Set==== |
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====Isis==== |
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====Ra==== |
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==Technologies== |
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====General Technologies==== |
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=====Offense===== |
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{| class="wikitable" |
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|- |
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! Image !! Name !! Description |
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|- |
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| [[File:egp-t-hands-of-the-pharaoh.webp|40px]] || [[Hands of the Pharaoh]] || +6 attack |
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|- |
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| [[File:shared-t-copper-weapons.webp|40px]] || [[Copper Weapons]] || +10% damage |
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|- |
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| [[File:shared-t-bronze-weapons.webp|40px]] || [[Bronze Weapons]] || +10% damage |
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|- |
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| [[File:shared-t-iron-weapons.webp|40px]] || [[Iron Weapons]] || +10% damage |
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|} |
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=====Defense===== |
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{| class="wikitable" |
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|- |
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! Image !! Name !! Description |
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|- |
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| [[File:shared-t-copper-armor.webp|40px]] || [[Copper Armor]]|| -15% Hack Vulnerability |
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|- |
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| [[File:shared-t-bronze-armor.webp|40px]] || [[Bronze Armor]] || -15% Hack Vulnerability |
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|- |
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| [[File:shared-t-iron-armor.webp|40px]] || [[Iron Armor]] || -15% Hack Vulnerability |
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|- |
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| [[File:shared-t-copper-shields.webp|40px]] || [[Copper Shields]] || -15% Pierce Vulnerability |
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|- |
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| [[File:shared-t-bronze-shields.webp|40px]] || [[Bronze Shields]] || -15% Pierce Vulnerability |
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|- |
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| [[File:shared-t-iron-shields.webp|40px]] || [[Iron Shields]] || -15% Pierce Vulnerability |
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|} |
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====Myth Technologies==== |
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{| class="wikitable" |
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|- |
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! Image !! Name !! God !! Description |
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|- |
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| [[File:egp-t-spirit-of-maat.webp|40px]] || [[Spirit of Maat]] || [[Nephthys]] || +50% healing speed |
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|- |
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| [[File:egp-t-funeral-rites.webp|40px]] || [[Funeral Rites]] || Nephthys || Refunds 5 gold on death |
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|- |
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| [[File:egp-t-new-kingdom.webp|40px]] || [[New Kingdom]] || [[Osiris]] || Grants a second Pharaoh |
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|} |
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==Bonuses== |
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====Age Bonuses==== |
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{| class="wikitable" |
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|- |
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! Age !! Attack !! HP !! Range !! LOS |
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|- |
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|Archaic Age || 1.2 || 100 || 3 || 18 |
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|- |
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|} |
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====God Bonuses==== |
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{| class="wikitable" |
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|- |
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! Image !! Name !! Description |
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|- |
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|Archaic Age || 1.2 || 100 |
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|- |
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|} |
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====Relic Bonuses==== |
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{| class="wikitable" |
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|- |
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! Image !! Name !! Description |
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|- |
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| [[File:shared-r-bow.webp|40px]] || [[Arrows of Heracles]]|| +5% attack |
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|- |
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| [[File:shared-r-horseshoe.webp|40px]] || [[Hermes' Winged Sandals]] || +10% movement speed |
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|- |
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| [[File:shared-r-khopesh.webp|40px]] || [[The Khopesh of Horus]]|| +1.0 attack bonus multiplier vs. myth units |
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|- |
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| [[File:shared-r-fur.webp|40px]] || [[Pelt of Argus]] || +6 [[Line of Sight]] |
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|- |
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| [[File:shared-r-blanket.webp|40px]] || [[Thundercloud Shawl]] || -5% pierce vulnerability |
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|- |
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| [[File:shared-r-sword.webp|40px]] || [[Tyrfing, Angantyr's Sword]] || Regenerate +10% of damage dealt |
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|} |
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==Gameplay== |
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In battle, Priests function mainly as ranged support units as they are fragile and weak against human soldiers. However, they still form a crucial part of any Egyptian army: they are the Egyptians' main answer to myth units and their ability to heal prolongs an army's life. From the Classical Age, Priests have a long ranged attack; this improves further in later Ages. |
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Priests are also the Egyptians' designated scout. They can be used as such, at least in the Archaic Age when there is no real alternative. Although they are slow and have poor line of sight in the early game, they can build Obelisks: cheap but fragile structures that provide broad Line of Sight until they are destroyed. Though Priests are still useful at building Obelisks in later ages, other units such as Spearmen are better at scouting as they are cheaper and much faster. |
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==History== |
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==Gallery== |
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==Trivia== |
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* If a Heka attack (made when targeting a myth unit) misses and hits another unit, including a non-myth unit, it still deals the stated divine damage. |
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* Originally the Priest had the ability to convert human soldiers and buildings. This feature was removed as it was considered unbalanced - it potentially granted the Egyptians access to all human units. |
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* The Priest is one of the most accurate units. He can hit moving targets, such as the Camel Rider and Raiding Cavalry, with a maximum speed of 6.00. |
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* When attacking myth units, the Priest's projectile is a white glowing magic missile. When attacking other units, the Priest fires a projectile in the form of a rock similar to the projectiles thrown by Slingers. |
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* The Priest was originally intended to be both melee and ranged, much like the Immortal. His ranged attack animation was the melee attack animation. The Priest still has his original ranged attack animation. The animation is shared with Setna. |
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==Video== |
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==List of Heroes== |
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{{Navplate |
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|id=allheroes |
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|subtitle=List of |
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|title= Heroes |
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|header1 = [[File:Icon Greek.webp|55px]] [[Greeks]] |
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|label2 = God |
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|list2 = [[Heroes]] |
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|label3 = [[Zeus]] |
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|list3 = [[Jason]] ● [[Heracles]] ● [[Odysseus]] ● [[Bellerophon]] |
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|label4 = [[Poseidon]] |
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|list4 = [[Theseus]] ● [[Atalanta]] ● [[Hippolyta]] ● [[Polyphemus]] |
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|label5 = [[Hades]] |
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|list5 = [[Ajax]] ● [[Achilles]] ● [[Chiron]] ● [[Perseus]] |
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|label6 = [[Aphrodite]] |
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|list6 = [[The Argo]] |
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|header7 = [[File:Icon Egyptian.webp|55px]] [[Egyptians]] |
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|label8 = All |
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|list8 = [[Pharaoh]] ● [[Priest]] |
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|label9 = [[Osiris]] |
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|list9 = [[Son of Osiris]] ● [[Pharaoh]] |
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|header10 = [[File:Icon Norse.webp|55px]] [[Norse]] |
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|label11 = All |
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|list11 = [[Hersir]] ● [[Godi]] |
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|label12 = [[Freyr]] |
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|list12 = [[Gullinbursti]] |
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|label13 = [[Baldr]] |
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|list13 = [[Hero of Ragnarok]] |
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|header14 = [[File:Icon Atlantean.webp|55px]] [[Atlanteans]] |
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|label15 = All |
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|list15 = [[Citizen Hero]] ● [[Oracle Hero]] ● [[Murmillo Hero]] ● [[Katapeltes Hero]] ● [[Turma Hero]] ● [[Cheiroballista Hero]] ● [[Arcus Hero]] ● [[Contarius Hero]] ● [[Destroyer Hero]] ● [[Fanatic Hero]] |
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}} |
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__NOEDITSECTION__ |
Latest revision as of 01:24, 6 November 2024
"Hero. Has a ranged attack that is strong against myth units, heals allied units, and constructs Obelisks. Priests' combat ability increases in later ages."
In-game description
The Priest is the one of the two standard Egyptian heroes. He is in essence a lesser version of the Pharaoh, though a player can have any number of Priests. Like other heroes, the Priest has a large attack bonus against myth units. He is also their scout unit, and can construct Obelisks and be set to Auto Scout. Though he does not start with the ability to pick up Relics, he can do so after Hands of the Pharaoh has been researched.
Special Abilities
Image | Name | Description |
---|---|---|
Heal | Heal an injured allied unit | |
Empower | Can empower buildings to boost resource income, construction speed, productivity, and number of projectiles fired | |
Sacred Hands | Can pick up Relics and drop them off at a Temple | |
Heka | Inflicts divine damage when fighting myth units | |
Animal of Set | Set only: Can summon Animals of Set |
Set
Isis
Ra
Technologies
General Technologies
Offense
Image | Name | Description |
---|---|---|
Hands of the Pharaoh | +6 attack | |
Copper Weapons | +10% damage | |
Bronze Weapons | +10% damage | |
Iron Weapons | +10% damage |
Defense
Image | Name | Description |
---|---|---|
Copper Armor | -15% Hack Vulnerability | |
Bronze Armor | -15% Hack Vulnerability | |
Iron Armor | -15% Hack Vulnerability | |
Copper Shields | -15% Pierce Vulnerability | |
Bronze Shields | -15% Pierce Vulnerability | |
Iron Shields | -15% Pierce Vulnerability |
Myth Technologies
Image | Name | God | Description |
---|---|---|---|
Spirit of Maat | Nephthys | +50% healing speed | |
Funeral Rites | Nephthys | Refunds 5 gold on death | |
New Kingdom | Osiris | Grants a second Pharaoh |
Bonuses
Age Bonuses
Age | Attack | HP | Range | LOS |
---|---|---|---|---|
Archaic Age | 1.2 | 100 | 3 | 18 |
God Bonuses
Image | Name | Description |
---|---|---|
Archaic Age | 1.2 | 100 |
Relic Bonuses
Image | Name | Description |
---|---|---|
Arrows of Heracles | +5% attack | |
Hermes' Winged Sandals | +10% movement speed | |
The Khopesh of Horus | +1.0 attack bonus multiplier vs. myth units | |
Pelt of Argus | +6 Line of Sight | |
Thundercloud Shawl | -5% pierce vulnerability | |
Tyrfing, Angantyr's Sword | Regenerate +10% of damage dealt |
Gameplay
In battle, Priests function mainly as ranged support units as they are fragile and weak against human soldiers. However, they still form a crucial part of any Egyptian army: they are the Egyptians' main answer to myth units and their ability to heal prolongs an army's life. From the Classical Age, Priests have a long ranged attack; this improves further in later Ages.
Priests are also the Egyptians' designated scout. They can be used as such, at least in the Archaic Age when there is no real alternative. Although they are slow and have poor line of sight in the early game, they can build Obelisks: cheap but fragile structures that provide broad Line of Sight until they are destroyed. Though Priests are still useful at building Obelisks in later ages, other units such as Spearmen are better at scouting as they are cheaper and much faster.
History
Gallery
Trivia
- If a Heka attack (made when targeting a myth unit) misses and hits another unit, including a non-myth unit, it still deals the stated divine damage.
- Originally the Priest had the ability to convert human soldiers and buildings. This feature was removed as it was considered unbalanced - it potentially granted the Egyptians access to all human units.
- The Priest is one of the most accurate units. He can hit moving targets, such as the Camel Rider and Raiding Cavalry, with a maximum speed of 6.00.
- When attacking myth units, the Priest's projectile is a white glowing magic missile. When attacking other units, the Priest fires a projectile in the form of a rock similar to the projectiles thrown by Slingers.
- The Priest was originally intended to be both melee and ranged, much like the Immortal. His ranged attack animation was the melee attack animation. The Priest still has his original ranged attack animation. The animation is shared with Setna.
Video
List of Heroes