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* [[File:icon Norse.webp|30px]] [[Norse]]: Unlike many other Norse buildings, their Town Centers are as strong as those of other civilizations. The Norse can train both worker units plus an infantry/scout unit at the Town Center in the Archaic Age. They can train the infantry unit, the Berserk, which acts as both scout and builder. |
* [[File:icon Norse.webp|30px]] [[Norse]]: Unlike many other Norse buildings, their Town Centers are as strong as those of other civilizations. The Norse can train both worker units plus an infantry/scout unit at the Town Center in the Archaic Age. They can train the infantry unit, the Berserk, which acts as both scout and builder. |
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* [[File:icon Atlantean.webp|30px]] [[Atlanteans]]: The Atlantean Town Center is built the quickest due to the high work rate of Citizens. Before Retold, they also passively generated favor. |
* [[File:icon Atlantean.webp|30px]] [[Atlanteans]]: The Atlantean Town Center is built the quickest due to the high work rate of Citizens. Before Retold, they also passively generated favor. |
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==Appearance== |
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===Greek Town Center=== |
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[[File:grk-b-town.webp|200px]] |
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===Egyptian Town Center=== |
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[[File:egp-bld-town-center.webp|200px]] |
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===Norse Town Center=== |
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[[File:nrs-bld-town-center.webp|200px]] |
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===Atlantean Town Center=== |
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[[File:atl-bld-town-center.webp|200px]] |
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==History== |
==History== |
Latest revision as of 00:58, 26 November 2024
3,000 (Fortified)
"Trains Villagers, advances through the Ages, is a drop site for all resources, and supports population. Town Centers are built over Settlements."
In-game description
The Town Center is an economic building in Age of Mythology. It is the most important of all buildings as it trains villagers and provides Age advancement. In addition, each civilization can train certain other units and myth technologies at the Town Center. It is also a drop-off site for all resources, though it is mostly used by herders and farmers. In Retold, Town Centers also inherently gain the effect of Ballistics from the Classical Age onwards.
Overview
Like in Age of Empires II and Age of Empires III, the Town Center can defend itself, easily dispatching early enemy units. Unlike in those games, Town Centers in Age of Mythology do not require to be garrisoned in order to fire arrows at enemies. However, having a garrison increases the damage output. It takes several units with a high hack or crush attack to destroy a Town Center, so they are generally not threatened until the Heroic Age. Town Centers can garrison up to 25 units and initially support 15 population, though this can be increased to 25 in the Heroic Age by researching Fortified Town Center.
A factor that limits the placing of Town Centers is the fact their foundations can be laid exclusively on neutral Settlements. This initially limits the areas in which villagers can be trained, and also negates any effort to rush with Town Centers. However, when Town Centers are placed over non-Settlement land, it transforms into a Village Center, which can train villagers, but is weaker and works slowly, and does not provide population space.
From The Titans onwards, additional Town Centers can be built in the Classical Age. It is very important to build them as they increase a player's population cap. However, they are expensive, take a long time to build, and can only be built on unclaimed Settlements. There are usually three Settlements per player on a standard map, so the number of Town Centers that can be built is limited without wresting control of Settlements from other players.
In the Archaic Age, if a player does not have a Town Center or Village Center, such as when the Nomad random map is played or the starting Town Center is lost, they can build exactly one.
Civilization Traits
- Greeks: The Greek Town Center is average in most ways, but can also train heroes once a Temple is constructed, which it does in a parallel queue.
- Egyptians: The Egyptian Town Center is the cheapest – costing only 550 gold – but takes the longest time to build if not empowering them. Egyptian players can help defend their Town Centers, especially outlying ones, by hiring mercenaries, which are trained almost instantly but last a limited duration. The Town Centers can also train Priests once a Temple has been built, although this is usually not advisable.
- Norse: Unlike many other Norse buildings, their Town Centers are as strong as those of other civilizations. The Norse can train both worker units plus an infantry/scout unit at the Town Center in the Archaic Age. They can train the infantry unit, the Berserk, which acts as both scout and builder.
- Atlanteans: The Atlantean Town Center is built the quickest due to the high work rate of Citizens. Before Retold, they also passively generated favor.
Appearance
Greek Town Center
Egyptian Town Center
Norse Town Center
Atlantean Town Center
History
"The rise of agriculture provided a food surplus that had to be collected and stored to be available in winter months and other periods when food was scarce. The need to collect, store, and protect food surpluses gave rise to the first towns as administrative centers. Towns quickly became engaged in many additional activities, including the gathering and storage of other resources, centers of manufacturing, population concentration points, and centers of trade. All villages and towns had an administrative center that was the site of governmental power and leadership. At first this might have been the local leader's home. The Town Center was often the place where important supplies were stored, especially food surpluses. The destruction of the Town Center usually meant the loss of the town's governmental infrastructure. If this could not be restored, the town or village ceased to function."
In-game compendium
Trivia
- At some point in development, Town Centers did not require Settlements to be built. Additionally, they were built in the final and original third Age, the Olympic Age.
- At some point in development, the Atlanteans originally were able to build a unique Town Center called the "Township" which was cheaper, available in the Classical Age onward, and could be upgraded into Town Centers.
- During the development of Retold, a new mechanic was considered for Town Centers such that they would have lower work rates at the start, which would be improved as more buildings were constructed in their vicinity. This idea was eventually scrapped as a general mechanic, thus becoming cut content.[1]
- Internally, the abandoned Town Center costs 350 wood, 350 gold and takes 150 seconds to construct by one builder.
Relevant Lists