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| label3 = God |
| label3 = God |
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| label4 = Age |
| label4 = Age |
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| icon1 = Unit-type-infantry. |
| icon1 = Unit-type-infantry.webp |
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| icon2 = Icon Norse. |
| icon2 = Icon Norse.webp |
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| icon3 = nrs-mg-vidar-icon.webp |
| icon3 = nrs-mg-vidar-icon.webp |
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| icon4 = Infobox-age4. |
| icon4 = Infobox-age4.webp |
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| content1 = |
| content1 = |
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| content2 = [[Norse]] |
| content2 = [[Norse]] |
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| label10 = Train Limit |
| label10 = Train Limit |
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| label11 = Research Time |
| label11 = Research Time |
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| icon5 = shared-bld-temple. |
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| icon6 = infobox-food. |
| icon6 = infobox-food.webp |
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| icon7 = infobox-gold. |
| icon7 = infobox-gold.webp |
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| icon8 = infobox-wood. |
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| icon9 = infobox-favor. |
| icon9 = infobox-favor.webp |
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| icon10 = infobox-military. |
| icon10 = infobox-military.webp |
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| icon11 = infobox-time. |
| icon11 = infobox-time.webp |
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| content5 = [[Temple]]</br>[[Great Hall]] |
| content5 = [[Temple]]</br>[[Great Hall]] |
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==Effects== |
==Effects== |
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Hersir: Gains veterancy ranks from damage dealt to units. Has 3 ranks, achieved when having dealt 50, 150, and 300 total damage. Each rank grants +20% attack. |
* Hersir: Gains veterancy ranks from damage dealt to units. Has 3 ranks, achieved when having dealt 50, 150, and 300 total damage. Each rank grants +20% attack. |
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{| class="wikitable" |
{| class="wikitable" |
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|- |
|- |
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! rowspan="2" |Rank !! rowspan="2" | Total Damage Dealt |
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!rank !! damage |
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! colspan="2" |Bonuses |
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|- |
|- |
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!Attack Damage |
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| [[File:egp-r-villager-egyptian.webp|40px]] [[Laborer]] || -30% hack and pierce vulnerability |
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!Weapon Size |
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|- |
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| 0 || < 50 || 100% (12.8 [[File:infobox-hack-dmg.webp|20px]] Hack) || 100% |
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|- |
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| 1 || ≥ 50 and < 150 || 120% (14.4 [[File:infobox-hack-dmg.webp|20px]] Hack) || 120% |
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|- |
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| 2 || ≥ 150 and < 300 || 140% (16 [[File:infobox-hack-dmg.webp|20px]] Hack) || 140% |
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|- |
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| 3 || ≥ 300 || 160% (17.6 [[File:infobox-hack-dmg.webp|20px]] Hack) || 160% |
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|} |
|} |
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* The table shows attack damage value of a Hersir in the Mythic Age (+60% initial bonus). These attack damage bonuses also stack with bonuses from other Relics and technologies. |
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==Relic Bonuses== |
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{| class="wikitable" |
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|- |
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! Name!! Description |
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|- |
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| [[File:shared-r-tools.webp|40px]] [[Gambanteinn, Odin's Wand]]|| -25% cost except favor |
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|} |
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==Myth Tech== |
==Myth Tech== |
Latest revision as of 01:23, 6 November 2024
Quick Facts:
Avenging Spirit
Norse
Avenging Spirit
Availability
Research
"Vidar's spirit causes your Hersirs' hammers to grow mightier with each strike, increasing in size and damage as they fight."
In-game description
Avenging Spirit is a Norse myth technology in Age of Mythology: Retold - New Gods Pack: Freyr, available to research at the Great Hall and Temple if the Mythic Age is reached through Vidar. Once researched, it makes Hersirs gain more attack damage based on the total amount of damage they have dealt, with the visual size of their weapon also increasing.
Effects
- Hersir: Gains veterancy ranks from damage dealt to units. Has 3 ranks, achieved when having dealt 50, 150, and 300 total damage. Each rank grants +20% attack.
Rank | Total Damage Dealt | Bonuses | |
---|---|---|---|
Attack Damage | Weapon Size | ||
0 | < 50 | 100% (12.8 Hack) | 100% |
1 | ≥ 50 and < 150 | 120% (14.4 Hack) | 120% |
2 | ≥ 150 and < 300 | 140% (16 Hack) | 140% |
3 | ≥ 300 | 160% (17.6 Hack) | 160% |
- The table shows attack damage value of a Hersir in the Mythic Age (+60% initial bonus). These attack damage bonuses also stack with bonuses from other Relics and technologies.
Relic Bonuses
Name | Description |
---|---|
Gambanteinn, Odin's Wand | -25% cost except favor |
Myth Tech