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{{InfoboxNeue |
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| indicator = Norse |
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| image = nrs-t-berserkergang.webp |
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| title = Berserkergang |
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| subtitle = |
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| section1 = Availability |
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| itemsInSection1 = 4 |
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| col = 2 |
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| label1 = Type |
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| label2 = Civilization |
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| label3 = God |
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| label4 = Age |
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| icon1 = Unit-type-infantry.webp |
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| icon2 = Icon Norse.webp |
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| icon3 = tyr icon.webp |
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| icon4 = Infobox-age4.webp |
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| content1 = |
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| content2 = [[Norse]] |
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| content3 = [[Tyr]] |
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| content4 = [[Mythic Age]] |
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| section2 = Research |
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| itemsInSection2 = 7 |
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| label5 = Researched At |
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| label6 = Food |
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| label7 = Gold |
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| label8 = Wood |
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| label9 = Favor |
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| label10 = Train Limit |
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| label11 = Research Time |
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| icon5 = nrs-bld-longhouse.webp |
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| icon6 = infobox-food.webp |
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| icon7 = infobox-gold.webp |
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| icon8 = infobox-wood.webp |
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| icon9 = infobox-favor.webp |
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| icon10 = infobox-military.webp |
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| icon11 = infobox-time.webp |
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| content5 = [[Longhouse]] |
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| content6 = |
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| content7 = 150 |
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| content8 = |
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| content9 = 30 |
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| content10 = |
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| content11 = 40 seconds |
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}} |
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{{Quote|Tyr instructs your Berserks in the Berserkergang, causing them to recover hitpoints as they inflict damage against enemy units.|In-game description}} |
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Berserkergang is a Norse myth technology in Age of Mythology that is available to worshipers of Tyr and can be researched at the Longhouse. Once researched, it makes Berserks regenerate their hit points when dealing damage to enemy units. |
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==Effects== |
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* Berserk: regenerates hit points from 35% of damage dealt to units. |
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{| class="wikitable" |
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|- |
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! Affects !! Effect |
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|- |
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| [[File:egp-r-villager-egyptian.webp|40px]] [[Laborer]] || -30% hack and pierce vulnerability |
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|} |
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==Trivia== |
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* Originally, Berserkergang was known as "Regenerate" (according to its icon name) meaning that at one point, the Ulfsarks (or possibly other units, if not even other civilizations) were supposed to be given the ability to regenerate lost health. |
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==History== |
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{{Quote|There is disagreement about whether "berserk" referred to "bare shirt", going shirtless, or "bear shirt", wearing a bear skin into battle, in the same way the ulfsarks wore wolf coats. These warriors would enter a rage in combat, where it is said their skin turned aside weapons. Some modern scholars suggest that the berserker rage may have been induced by consuming hallucinogenic mushrooms. |
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"A third I know, if great is my need Of fetters to hold my foe; Blunt do I make mine enemy's blade, Nor bites his sword or staff." |
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-- The Poetic Eddas|In-game compendium}} |
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==Myth Tech== |
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{{Myth tech}} |
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Latest revision as of 01:22, 6 November 2024
"Tyr instructs your Berserks in the Berserkergang, causing them to recover hitpoints as they inflict damage against enemy units."
In-game description
Berserkergang is a Norse myth technology in Age of Mythology that is available to worshipers of Tyr and can be researched at the Longhouse. Once researched, it makes Berserks regenerate their hit points when dealing damage to enemy units.
Effects
- Berserk: regenerates hit points from 35% of damage dealt to units.
Affects | Effect |
---|---|
Laborer | -30% hack and pierce vulnerability |
Trivia
- Originally, Berserkergang was known as "Regenerate" (according to its icon name) meaning that at one point, the Ulfsarks (or possibly other units, if not even other civilizations) were supposed to be given the ability to regenerate lost health.
History
"There is disagreement about whether "berserk" referred to "bare shirt", going shirtless, or "bear shirt", wearing a bear skin into battle, in the same way the ulfsarks wore wolf coats. These warriors would enter a rage in combat, where it is said their skin turned aside weapons. Some modern scholars suggest that the berserker rage may have been induced by consuming hallucinogenic mushrooms.
"A third I know, if great is my need Of fetters to hold my foe; Blunt do I make mine enemy's blade, Nor bites his sword or staff."
-- The Poetic Eddas"
In-game compendium
Myth Tech