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[[File:Grk-abl-hydra.webp|right|200x200px]] |
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[[File:grk-abl-hydra.png|200px]] [[File:atl-abl-centimanus.webp|200px]]</br> </br>[[File:egp-abl-anubite.webp|200px]] [[File:nrs-abl-battle-boar.webp|200px]]</br> |
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[[File:Atl-abl-centimanus.webp|right|200x200px]] |
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[[File:Egp-abl-anubite.webp|right|200x200px]] |
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[[File:Nrs-abl-battle-boar.webp|right|200x200px]] |
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Abilities are special actions or effects for units and buildings in Age of Mythology which are either activated by a unit in combat, or are constantly active as a passive effect. Some units have multiple abilities, and certain abilities are conferred after researching specific myth technologies. |
Abilities are special actions or effects for units and buildings in Age of Mythology which are either activated by a unit in combat, or are constantly active as a passive effect. Some units have multiple abilities, and certain abilities are conferred after researching specific myth technologies. |
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==Manually Activated Abilities== |
==Manually Activated Abilities== |
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===[[File:shared-abl-auto-scout. |
===[[File:shared-abl-auto-scout.webp|70px]] Auto-Scout=== |
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Turn on Auto Scouting for the selected unit. |
Turn on Auto Scouting for the selected unit. |
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===[[File:grk-abl-colossus. |
===[[File:grk-abl-colossus.webp|70px]] Colossal Hunger=== |
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Consumes trees or mines to regenerate hitpoints. |
Consumes trees or mines to regenerate hitpoints. |
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Can empower buildings to boost resource income, construction speed, productivity, and number of projectiles fired. |
Can empower buildings to boost resource income, construction speed, productivity, and number of projectiles fired. |
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===[[File:egp-abl-heal.webp|70px]] [[File:nrs-abl-valkyrie.webp|70px]] [[File:grk-t-temple-of-healing. |
===[[File:egp-abl-heal.webp|70px]] [[File:nrs-abl-valkyrie.webp|70px]] [[File:grk-t-temple-of-healing.webp|70px]] Heal=== |
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Heal an injured allied unit, restoring it to full hitpoints. |
Heal an injured allied unit, restoring it to full hitpoints. |
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Note that some units may automatically heal other units, even when this ability is not set to activate automatically. |
Note that some units may automatically heal other units, even when this ability is not set to activate automatically. |
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Can land to load or unload units. When landed, the Roc can be attacked by melee units as well. |
Can land to load or unload units. When landed, the Roc can be attacked by melee units as well. |
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==Combat Abilities== |
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===[[File:egp-abl-roc.webp|70px]] Acidic Spray=== |
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===[[File:egp-abl-roc.webp|70px]] Bash=== |
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===[[File:egp-abl-roc.webp|70px]] Blaze=== |
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===[[File:egp-abl-roc.webp|70px]] Blazing Strafe=== |
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===[[File:egp-abl-roc.webp|70px]] Bludgeon=== |
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===[[File:egp-abl-roc.webp|70px]] Boulder Toss=== |
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===[[File:egp-abl-roc.webp|70px]] Buck=== |
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===[[File:egp-abl-roc.webp|70px]] Burst Heal=== |
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===[[File:egp-abl-roc.webp|70px]] Capsize=== |
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===[[File:egp-abl-roc.webp|70px]] Chaotic Realignment=== |
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===[[File:egp-abl-roc.webp|70px]] Deadly Leap=== |
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===[[File:egp-abl-roc.webp|70px]] Devour=== |
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===[[File:egp-abl-roc.webp|70px]] Dwarven Punt=== |
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===[[File:egp-abl-roc.webp|70px]] Fire Storm=== |
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===[[File:egp-abl-roc.webp|70px]] Freeze Titan=== |
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===[[File:egp-abl-roc.webp|70px]] Frigid Breath=== |
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===[[File:egp-abl-roc.webp|70px]] Gore=== |
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===[[File:egp-abl-roc.webp|70px]] Horn Blast=== |
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===[[File:egp-abl-roc.webp|70px]] Jotunmodr=== |
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===[[File:egp-abl-roc.webp|70px]] Jump=== |
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===[[File:egp-abl-roc.webp|70px]] Lightning Blast=== |
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===[[File:egp-abl-roc.webp|70px]] Lightning Strike=== |
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===[[File:egp-abl-roc.webp|70px]] Linear Shockwave=== |
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===[[File:egp-abl-roc.webp|70px]] Pacify=== |
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===[[File:egp-abl-roc.webp|70px]] Pegasus Charge=== |
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===[[File:egp-abl-roc.webp|70px]] Petrification=== |
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===[[File:egp-abl-roc.webp|70px]] Piercing Shot=== |
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===[[File:egp-abl-roc.webp|70px]] Piercing Throw=== |
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===[[File:egp-abl-roc.webp|70px]] Promethean Spawn=== |
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===[[File:egp-abl-roc.webp|70px]] Punt=== |
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===[[File:egp-abl-roc.webp|70px]] Reincarnation=== |
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===[[File:egp-abl-roc.webp|70px]] Roar=== |
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===[[File:egp-abl-roc.webp|70px]] Robotic Repair=== |
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===[[File:egp-abl-roc.webp|70px]] Scattershot=== |
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===[[File:egp-abl-roc.webp|70px]] Seismic Smash=== |
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===[[File:egp-abl-roc.webp|70px]] Shark Bite=== |
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===[[File:egp-abl-roc.webp|70px]] Sink=== |
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===[[File:egp-abl-roc.webp|70px]] Spin=== |
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===[[File:egp-abl-roc.webp|70px]] Spine Valley=== |
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===[[File:egp-abl-roc.webp|70px]] Sting=== |
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===[[File:egp-abl-roc.webp|70px]] Stun=== |
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===[[File:egp-abl-roc.webp|70px]] Throw=== |
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===[[File:egp-abl-roc.webp|70px]] Titanic Smash=== |
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===[[File:egp-abl-roc.webp|70px]] Triple Shot=== |
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===[[File:egp-abl-roc.webp|70px]] Tusk Sweep=== |
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===[[File:egp-abl-roc.webp|70px]] Volley=== |
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===[[File:egp-abl-roc.webp|70px]] Wake of Destruction=== |
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===[[File:egp-abl-roc.webp|70px]] Warcry=== |
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===[[File:egp-abl-roc.webp|70px]] Whirlwind=== |
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==Passive Abilities== |
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===[[File:egp-abl-roc.webp|70px]] Fly=== |
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===[[File:egp-abl-roc.webp|70px]] Fly=== |
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Latest revision as of 01:23, 6 November 2024
Abilities are special actions or effects for units and buildings in Age of Mythology which are either activated by a unit in combat, or are constantly active as a passive effect. Some units have multiple abilities, and certain abilities are conferred after researching specific myth technologies.
In the original game, abilities are not named. Retold adds names and icons to the game's interface for each ability, and adds and changes several abilities.
Manually Activated Abilities
Auto-Scout
Turn on Auto Scouting for the selected unit.
Colossal Hunger
Consumes trees or mines to regenerate hitpoints.
Convert Animal
Can convert wild animals to fight for you.
Empower
Can empower buildings to boost resource income, construction speed, productivity, and number of projectiles fired.
Heal
Heal an injured allied unit, restoring it to full hitpoints. Note that some units may automatically heal other units, even when this ability is not set to activate automatically.
Fly
Can take off and fly to transport units. If the Roc is shot down, garrisoned units will take damage from the fall.
Land
Can land to load or unload units. When landed, the Roc can be attacked by melee units as well.